citycenter: (Default)
The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-10-19 09:00 pm

EVENT: Ripples in All Directions (October 2023)





RIPPLES IN ALL DIRECTIONS.

SOMETHING DEAD THAT DOESN'T KNOW IT'S DEAD.
» THE CITY — INTRODUCTORY NOTES
Now that Halloween is just around the corner, the city is starting to come alive with seasonal cheer. You start to spot decorations scattered around the city: plastic skeletons sitting on benches, jack-o-lanterns decorating front stoops, and even a few places in the park near City Hall where the trees themselves have been decorated. It's clear that the autumn season is in full swing and the city is making the most of it.

From the morning of October 19, you also start to notice flyers hung up around the city that advertise the local university's homecoming Halloween party. They're cheerfully decorated much the same as the newsletter that was delivered to residents earlier in the month, and they're hung from light poles, pinned to bulletin boards, and occasionally fluttering on front stoops of apartment buildings. There might even be one taped to your door when you open it in the morning.

The flyer announces that the Halloween party will begin on October 22 and will run through October 31. It runs every night from sunset to midnight, and residents are encouraged to attend in costume! If they have their own costume, perhaps found at the Halloween Superstore, that's perfect—if they don't have a costume, though, one will be provided to them by the party organizers. Doesn't that just sound like fun? And the flyers really are everywhere, and that makes it hard not to take notice—but once you take notice, you really can't stop noticing.


Indeed, once you read one of the flyers, you just can't help but read the flyer every time you encounter another one. And every time you read one, you find yourself feeling a little more curious about the party being advertised. Will it be anything like the Halloween I know? you may think. Or, I don't even know what Halloween is, I wonder what it'll be like. It's not quite enough to compel you to pay a visit to the address on the flyer, which is one of the dorm buildings on the university campus, but it's definitely enough to get you thinking about Halloween. Maybe you ought to go find a costume…

But Halloween parties and costumes are not all you're thinking about. It's easy enough to write off at first, as tricks of the light or a figment of your imagination: flickers of shadow at the corner of your eye, cold spots in your apartment, creaking footsteps in your empty living room. There's nothing there when you turn your head to look, nothing there when you flick on the lightswitch to see if someone's in your house—but somehow, that doesn't reassure you.

By the evening of October 21, every resident in the city has been visited by some sort of entity haunting their house, and every resident of the city has been left a gift: a dorm room key, each differently numbered. You may find the key in your pocket, or on your bedside table, or in your favorite coffee mug.

Should you decide to attend the party, it will be up to you to decide: Is this just the City getting in the spirit of the season? Or is it something more… malevolent?



The flyers will be strewn about the city in various locations beginning on October 19. Characters who read them will find themselves feeling oddly compelled to go check out the advertised Halloween party, which will run from October 22 to October 31 between sunset and midnight. For the most part this will just feel like a sense of curiosity about the party, and astute characters may be able to pick up on the fact that they're being emotionally manipulated a bit.

Characters who choose to go can wear a costume of their choosing from the Halloween Superstore, or the City will provide one if they don't have a costume of their own yet. (Read on for more information about how characters can get their hands on a costume!)

Lastly, every character will find a dorm room key somewhere on their person before the party starts on October 22. This key may or may not correspond to a room in the dorm where the party is being held—of course, characters are not obligated to use the key, but they may want to know what's hiding behind those closed doors.

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ALL THESE GHOSTS COME STREAMING DOWN.
» THE CITY — GETTING THE PARTY STARTED
On the morning of October 22, every device in the city starts to buzz.

The screen illuminates, displaying a white page not unlike the orientation survey that welcomed you into the city. Unlike the orientation survey, though, there are no questions—only a single phrase in bold, dark text. THE GOOD OF THE MANY, it says, with a single "OK" button below.

For a minute, nothing else happens. You try to turn the device off, but the screen stays lit; you try to reboot the device, but the screen stays lit. It seems that the only way to get rid of the screen is to press the button.

…Have you done this before? Or are you having déjà vu?

At sunset that same day, the Halloween party will open for the first time. The party's entrance is located on the ground level of a large three-story dorm building in the western half of the university campus. The double doors into the building are fully decorated with folded-paper bats and ghosts, cotton batting pulled apart to make spiderwebs, and a cut-out sign that says "HAUNTED HOUSE" in bright red, dripping-blood letters. The decor looks almost… corny, hokey in a way that can't possibly be threatening. Right?

But the decorated double doors aren't the only way that residents may enter the party. Of course, the organizers would prefer that you use the front doors, but if you'd prefer not to, they have other ways of getting you inside.


After the party begins on October 22, any door in the city that you walk through has the potential to become a door into the first level of the dorm building. You may exit your apartment and find yourself standing in the darkened lobby; you may walk out of the bathroom and run right into a handful of cotton spiderwebbing. Unfortunately, there's nothing to indicate whether or not a door might lead to the party until you're through it—and once you're through it, there's no turning around. The only way out, as they say, is deeper in.

Were you wearing a costume in preparation for the party? Fantastic, you'll keep that costume on! But if you weren't wearing a costume, don't worry—the party's organizers have you covered. You look down and find that no matter what you were wearing before, you are now wearing a costume of some kind. Maybe it's one you would have chosen for yourself, or maybe it's totally not to your taste. If you truly hate it, you can try to take it off… although you may not find it easy to remove.



Once the party begins on October 22, as stated above, any door in the city has the potential to become a door that leads directly to the first level of the haunted house. Characters will not be able to tell by any means whether a door is pointed there or not; only once they're fully through the door will they realize that they're actually standing in the lobby of the decorated dorm building and not in whatever room they intended to enter. Once characters are inside, there's unfortunately no way to get out, not without making their way through the haunted house itself.

Whether a character enters the haunted house via the main double doors or through another door somewhere else in the city, they'll need to come in costume. (Their own canon clothes do not count!) If they're already wearing a costume, they can keep it on arrival; however, those who enter the haunted house costumeless will be assigned a costume at random by the city. The actual costume is up to the player's choice. It may end up being something that suits the character, or it may end up being something totally embarrassing—that's completely up to the player.

Regardless, characters will have a difficult (but not impossible) time removing the costume until they have exited the haunted house. This includes both physical difficulty (feeling as though the costume is fused to their skin, feeling physical resistance to undoing zippers/buttons, etc.) and mental difficulty (an overwhelming sense of dread or vulnerability). Characters are able to overcome both of these difficulties to remove the costume if they're dedicated enough; the clothes they were originally wearing may be still on under the costume or might be awaiting them at home when they return.

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THEY GO TO GROUND AND ROT.
» THE HAUNTED HOUSE — LEVEL 1

CONTENT WARNINGS: One image containing fake spiders, mention of spidery feelings; mention of zombies (but no images)
The ground floor of the dorm is decorated much how one might expect a haunted house at a university to be decorated. The entrance to the haunted house proper is through a tunnel of cotton spiderwebs filled with little plastic spiders, so narrow that it forces you to hunch down and squish together to get through. Although it feels claustrophobic, and you may imagine the sensation of little spider legs crawling over your body, once you make it through the tunnel it becomes clear that the spiders never actually moved. Whew!

The tunnel lets out into the first-floor dorm, a long (too long?) stretch of hallway with doors leading to rooms on either side. Some of the doors are closed and locked, but many are open, allowing you a glimpse as you pass. As you walk down the hallway, you make sure to peer into each of the rooms. Some of the doors lead to total blackness; others lead to rooms decorated like an elaborate Victorian haunted mansion, and yet others even lead to perfectly normal dorm rooms, like someone forgot to get around to decorating. And sometimes—not every time, but often enough—when you peer into one of the rooms, there's something peering back.


Most of the frights you get on the first floor come in the form of animatronics, realistic-looking ones that jump out at you as you pass and give you a fright. There's a man with a bloody knife, or a zombie with flesh hanging from its teeth, or a clown with sharp, venomous-looking fangs—they leap out of the doorways with a startling quickness, but never come close enough to touch. They just brandish their weapons, then retreat back into the room they came from as if satisfied with the scare they've given.

There are also a handful of real scare actors on the first floor as well, perhaps even some faces you recognize. They lurk in the darkened rooms and leap out with growls or shrieks, then chase you a few meters down the hall before leaving you to run away. Just like the animatronics, though, they never get close enough to touch or harm you—they just want to get your blood racing.

The rest of the scares come from paintings that abruptly change form to show a ghost's face, or candles that swoop down across your path and then move back up. And behind it all are the spooky sounds of groans and screams and tearful begging, a solemn soundtrack to your trip through the haunted house.

Oddly, you never do see a speaker. And even more oddly still, none of the rooms on the first floor match the number of the key you're holding…



The first level of the haunted house consists of fairly cheap scares, mostly relying on animatronics, voiceover tracks, and tricks of the light or optical illusions to deliver scares to the residents. Players should feel free to use their imaginations to come up with potential scares or animatronics—think something moderately more scary than Haunted Mansion but less than Halloween Horror Nights. The animatronics may feature enemies or monsters from characters' home worlds, or may be simply generic creatures you would find at a Halloween store.

In addition, the first level is also populated by characters working as scare actors. These characters may be those who attended Robby and Tsuruno's house party, or may simply be characters with a sense of humor who enjoy making other characters jump and shriek a little. Either way, these scares are harmless and non-contact. The scare actors won't harm anyone going through the haunted house, even if they do a little chasing down the hall.

Although the hallway looks oddly long and is perhaps a bit more winding than it ought to be, there doesn't seem to be anything particularly odd about the dorm building itself. Characters may, however, find that the trip through the haunted house feels shorter when they're accompanied by another.

For characters who don't wish to venture up the stairs to the second level, there is a well-hidden emergency exit tucked out of sight behind the staircase that leads upward. This is the opt-out for players who don't wish to engage with the events in the second and third levels of the dorm.

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WE WILL NOT REMAIN UNSCATHED.
» THE HAUNTED HOUSE — LEVEL 2

CONTENT WARNINGS: Generally spooky images including some ghostly ones; mention of hanging. Prompts include violence (such as mutilation) potentially leading to serious injury or death. As always, please warn appropriately!
It's once you reach the second level that you realize something has shifted.

The metal door at the end of the hallway swings shut behind you, and you immediately realize it's far too dark and far too cold. Even with your eyes wide, you can barely make out the shapes of the decorations around you; they are lit mostly by the flickering orange of electric candles and the glow of the emergency exit sign above your head. Your breath condenses into steam as you exhale, and although you rub your hands together, you can't quite seem to gain any warmth. You feel a little bit dizzy and off-kilter, and from the distance you can hear the sound of a voice murmuring in quiet, urgent tones, interrupted by brief bouts of sobbing. You try the door behind you, but it doesn't give: you are stuck here, and must make it out.

The hallway is decorated, but even the same decorations that felt corny downstairs now give this floor an air of discomfort and desperation. As you make your way down the hall, you notice that many more of the doors on this level are open, and in the sickly, dim light cast by the fake candles, you're able to catch glimpses of what's inside: shadowy figures moving in the blackness. These are creatures that seem made of the dark itself, congealed into something more or less resembling a person. There's one sitting at the desk like a good student, its too-long fingernails rasping over the surface as it scratches something into the wood. There's one sitting on the windowsill, its too-long limbs hanging out into the night. There's one hanging from the ceiling, its feet at eye level, swaying slightly in an unfelt breeze. There's one standing dead in the middle of the room and staring straight at you, its eyes two embers in its featureless head.


You lock eyes briefly and the creature starts to move: this ghost is coming after you, and this one means it. There's no animatronic rigging to stop it and pull it back into the darkness of the room, and it's no scare actor that will stop after a few meters of pursuit—no, its hands reach for you, for your hair, your throat, fingers clutching and grasping. You turn and run, but it pursues, and that voice you heard murmuring earlier is now a fever pitch of syllables behind you, half-whispered, half-screamed in a language you can't understand. The noise of it draws more ghosts out from their rooms, and they follow as you sprint down the too long, twisting length of the hallway. You can see the glow of the exit sign at the end lf the hallway, drawing closer as you madly dash for it—

And then you trip. Or maybe you're pushed, you're not sure. You hit the carpet hard and then the ghost is on you, its hands scrabbling at your throat, fingers prodding at your eyes. Of course you fight back—if you don't, you're going to die—but as you fumble blindly for something with which to beat the ghost off, you realize that this ghost has weight to it, that the fingers trying to tear out your throat aren't incorporeal and ghostly but rather the fingers of a pair of very human hands. As you blink, eyes straining in the darkness, the features of the ghost begin to resolve into those of a person.

And it is a person. It's a person you may even know, a friend of yours, a fellow resident of the City. Not a mannequin facsimile, but someone real, someone who fights you with everything in them as you struggle to break free.

Your grasping hand grips something firm, maybe a flashlight or a fire extinguisher, and you swing it as hard as you can at their head. You don't want to, this is your friend, but what choice do you have? After all—it's either them or you.



Once characters enter the second level of the haunted house, those attuned to energy flow will immediately be able to recognize this as a place full of negative ghostly energy. Characters may sneak extremely carefully and quietly through the hallways, avoiding every single ghost; they may be pursued by ghosts, but ultimately make it to the exit, beyond which the ghosts will not pursue; or they may be caught by a ghost (or "ghost") and be forced to fight for their lives.

Not all of the "ghosts" on the second level are truly ghosts. Players may opt to have their characters participate in the event as the considerably more deadly "scare actors" of the second level. Only they won't be acting: to these characters, anyone who passes by in the second-floor hallway (the "partygoer") is an absolute threat that must be dealt with immediately. Scare actor characters will be possessed by an irrepressible need to hunt down and attempt to injure or kill any partygoer or other scare actor they encounter, and can only be stopped by either death (of either the partygoer or the scare actor) or being knocked out and removed from the hallway.

These characters may also be those who attended Robby and Tsuruno's Halloween house party and ended up getting a little too in-character in a negative way (see their plotting post for more information). However, characters do not have to attend the house party in order to participate in this mechanic. Any character who enters the haunted house can become a second-floor ghost if the player so desires.

Either the scare actor or partygoer may be seriously injured or even die. If this happens to the partygoer, the haze of bloodlust will immediately lift from the scare actor and reveal to them what they've done. (If the scare actor is knocked out or dead, obviously this realization will take place after they've returned or regained consciousness.) Killing and death as a part of the October event is not subject to murder or death consequences.

If a character chooses to sneak through the second floor and avoid the ghosts, and does so by entering any of the decorated dorm rooms, they may find shorthand messages scratched into the desks, closets, or doors. These messages might just be names, familiar ones belonging to people from home, or might say things like HELP ME or ITERATION 4█ or LOOK BEHIND THE APOCALYPSES. Characters may also find small, non-magical, recognizable personal effects belonging to people from their home worlds, tucked into drawers or kicked under the bed or in some otherwise unobtrusive location, easily overlooked.

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WHEN YOU HAVE NOTHING TO SAY, SET SOMETHING ON FIRE.
» THE HAUNTED HOUSE — LEVEL 3 AND CONCLUSION
After the second level of the haunted house, the only way to go is up… assuming you survived, that is. Exhausted and battered, you make your way up the stairs—perhaps alone, perhaps with a friend, or perhaps dragging the unconscious body of your assailant-friend—and let yourself into the third-floor common area.

This is where the Halloween party is taking place! Congratulations, you made it! There's a bass-heavy soundtrack throbbing in the background, and the room is decorated once again in the cheesy Halloween decor of the entryway. A large casket full of ice holds beers and sodas, and a table in the middle of the room bears all sorts of spooky snacks: peeled-grape "eyeballs," candy corn "teeth," sour gummy worms in brownie dirt, and any other kind of snack one might imagine.


If you made it through the haunted house with a friend, you will find a letterman jacket in your favorite colors, with your name embroidered on the back, hanging on a peg on the far wall of the room. You can take it with you now, or when you go home, or you can leave it on the peg forever—it's your choice, but it is a symbol of having survived the haunted house, so it might be nice to have. Don't you think?

You may have to do this again, you realize. Now that the doors in the city occasionally open straight into the haunted house, there's no telling how many times you'll have to survive this before the Halloween party draws to its close. Maybe you do need a beer after all…

Oh, and you still don't know what dorm room that key goes to. Maybe you had better just hang onto it for now.



The topmost floor of the dorm building, the third floor, is where the "party" part of the Halloween party is taking place! The food and drink is abundant and, of course, free. There's just about any type of drink or Halloween-themed snack imaginable, so characters can help themselves. When they're through partying, there's an outside staircase that leads directly from the common room back down to ground level.

Characters who survive the haunted house in a group of two or more will find that that there is a custom-made letterman jacket with their name on the back, perfectly their size, hanging on a coat rack on the far side of the room. While wearing this jacket, characters will be less susceptible to the scares in the haunted house, and the ghosts of the second floor will not pursue them as intently (although it has no effect on scare actor characters). To any characters who are particularly sensitive to this sort of thing, the jackets do have a moderate protective effect against various negative status effects, so to speak; this effect does not diminish after the event is over. Characters can only get one jacket, their first time through the haunted house; subsequent trips through will not result in additional jackets.

The dorm room key is not a usable item during the October 2023 event, but will become usable in November and December, so characters are advised to not lose them.

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WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

This month's event headers come from "Landscape with Fruit Rot and Millipede," a poem by Richard Siken.

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scowlish: (remote)

[personal profile] scowlish 2023-10-22 11:17 pm (UTC)(link)
Yes, I heard about that too. It makes sense to get out as soon as possible. I don't think I want to be involved in whatever weird games this place is playing.

[The explanation of what a mall is is helpful, and he recognizes it as a type of building he's seen in the Silent World while he'd been traveling through a city and the suburban areas with a lot of houses.]

You're right.

[Said with a small nod, and he starts walking after Brook, pleased to find that the spear he'd made from a piece of wood he'd found in the park is still present on him. Turning it in his hand, he holds it at the ready and looks out for any figures in the relative dark.]

I'm not looking forward to this.
fauned: (pic#15696699)

[personal profile] fauned 2023-10-22 11:24 pm (UTC)(link)
( now that gets her to snort, her laugh bubbly despite herself. he still finds that ridiculous huh? boy, he clearly hasn't been friends with her long enough. )

Shame.

( there's no heat to it, no expectation, just a scripted jab for the sake of a bit.

the cigarette is handed over without a fuss, and he even has the thought to light it for her despite her predilection for fire. not that he has any way of knowing at this point, but she does raise a hand to help shield the flickering flame and bolsters it just a touch with a cantrip to keep it from dying in the wind.

then he asks if she's alright, and the drag she takes is just a little longer than she planned on.
)

The trade was for a fix for your scuffed up knee and cheek, actually.

( a deflection? maybe so. but he does look like he could use it more than her. )
bemist: (And my fingers are bejeweled)

[personal profile] bemist 2023-10-22 11:27 pm (UTC)(link)
[ This is. Unfortunately.

Exactly how that's going to go. ]
unrequite: (12)

[personal profile] unrequite 2023-10-22 11:34 pm (UTC)(link)
[ Any bit is worth trying to rhyme your way out 👍

Midnight finishes folding, tucks the folded sheet under his arm, then looks at Miss Gebura, politely quizzical. ]


What is it, my darling? I'm at your disposal.
unimportant: (yuki-peaked22)

[personal profile] unimportant 2023-10-22 11:34 pm (UTC)(link)
[ It wasn't her who noticed Geto's entrance first. She was too consumed in her thoughts, a slow swirling whirlpool unlike the drink her eyes bore into when she swirled her glass. Garuda, silently incorporeal but ever present near her, alerted her to the entrance of her fellow sorcerer. Too bad for him.

Well, he could have just ditched even after the greeting so she's surprised he joins her. Not that it crosses her expression. She's haggard, bags under her eyes, physically weary from fighting with her mind. Even now it demands she leave to the university and drag him along with her, no matter what she has to do. His hair is long and easy to grab in a vice. He would fight back no doubt, but if she upped her mass she can slam a fist into his solar plexus and--

Oh, when did that glass get there? Her eyes leave his and drift to it, reaching to grab the glass and basking in how cool it is. Body temperature has been swinging between hot and cold, and the former is winning out. Even her current glass, which she takes and downs the rest of, has a half-melted cube in it.
]

You're in good spirits. [ Good for you, at least one of us is. ] Are you not going to the university?

[ --She bites the tip of her tongue immediately after the question slips out unbidden. ]
icanfixer: (11)

[personal profile] icanfixer 2023-10-22 11:43 pm (UTC)(link)
[ YESSSSS LET'S GOOOOO

what's happening to her beer. don't waste alcohol geb. that's just wrong. don'll be so surprised she's flying though. ]
Edited 2023-10-22 23:43 (UTC)
bemist: (You can't take me for a ride)

[personal profile] bemist 2023-10-22 11:50 pm (UTC)(link)
[ This is a man who gives everyone terms of endearment and she's learned to ignore the ones directed at her, because personally, she does not view herself as anyone's anything, let alone someone's darling anything.

She's past the point of telling him to quit it, at least. Some form of resignation, maybe. But she looks at him, steadily. ]


I already know Netzach's been staying with you. Judging by the timing of it, I'm going to assume you know more about us than I would have wanted you to.

[ It's more of a hunch, that Netzach would have told Midnight about Angela's revelation. Gebura herself hadn't discussed it with anybody, but that's how she handles things. Netzach is more of an emotional sort. He needs the words of encouragement.

That isn't the part she's focusing on, anyway. ]


That aside... Knowing you, and knowing him, I'm only going to say one thing--that if you plan on anything serious with him, you either back off with your flirting with the other Librarians or you remind him know how you are and let him decide from there.

Because if I end up having to deal with another one of my colleagues having stupidly complicated feelings and dragging me into it when I want no part in this [ if you hurt him ] I'm going to put you into the ground head-first, so far down it's going to take fifty years to unearth yourself.

Understood?
unrequite: (20)

[personal profile] unrequite 2023-10-22 11:52 pm (UTC)(link)
Ah, I see. Well, as long as he's willing — and he does have to be willing, that's very important — what one does is quite simple. You spend time with him. Run errands, enjoy the air, play in the snow. Perhaps stick some snow down the back of his shirt.
reaperrabbit: (SERIOUS 🐰 It's worse than that.)

cw: spidery feelings

[personal profile] reaperrabbit 2023-10-22 11:55 pm (UTC)(link)
Me neither.

[He slows at the entrance to the tunnel so he can pull at the webbing. It's not sticky like a real spiderweb would be, and the spiders themselves are plastic.]

At least it's just fake, hokey shit so far. ...Yell if you see the spiders start moving, okay? Or if anything else happens that I can't see.

[He glances back at Onni to be sure he's fine, and then, without further fanfare, enters the tunnel. Of course he goes first; he's smaller, and the tunnel's close and narrow. Besides, he's used to crawling around in the dark. The Red Spades had their whole system of underground passages through the city, and that experience helps him brace himself now, when it feels like dozens of tiny spider legs are crawling across his exposed upper arms.

To distract himself, he calls back:]
Anything?
icanfixer: (29)

[personal profile] icanfixer 2023-10-23 12:05 am (UTC)(link)
[ taking notes in her mind... she can imagine it somewhat. though replacing snow with mud for now. would he smile? chide her? would he want to step outside? ]

... And if he is not willing?
unrequite: (12)

[personal profile] unrequite 2023-10-23 12:10 am (UTC)(link)
[ ... Well, congrats. That is a very surprised look on Midnight's face. Not shock, just bewilderment. ]

This won't stop Kaveh in any way, mind. And I'd rather take from more than one person, so as to not leave anyone with less blood than what's comfortable for them.
justscribing: (❖ 26)

[personal profile] justscribing 2023-10-23 12:20 am (UTC)(link)
Of course Kaveh will always offer himself to you if he thinks you need it. He'll let you have as much of it as would alleviate your suffering. He will attempt to take care of you if you won't take care of yourself.

If you take care to fill yourself as required on other people, he will never need to offer it.

[And Alhaitham is one more person Midnight will have instead of Kaveh, consistently. Kaveh will offer any part of himself for those in need. It's the same argument they have had again and again.

He knows why Kaveh has probably already offered it again. If Midnight doesn't have a need, Kaveh won't have a cause to tear off another piece of himself.]


I won't give more than I can safely afford to do so regularly.
unrequite: (04)

[personal profile] unrequite 2023-10-23 12:23 am (UTC)(link)
[ ... Honestly, Midnight often forgets that Netzach and Gebura are probably far more closely attached to each other than what might be considered normal, even though they all work at the same bookstore. Right then.

Midnight looks away, cloth still draped over his arm, hugged to his stomach. ]


Were I you, I would threaten me with the same.

[ Midnight sighs. ]

We've... spoken about such things. He's been present for one very specific conversation that I... Well.

[ He looks down, fidgets at the sheet. ]

He knows how I am, at least. I wouldn't lie about it. You know that.
nyanxiety: (06)

c

[personal profile] nyanxiety 2023-10-23 12:30 am (UTC)(link)
[If Kim is going to brandish a sword, he'd better make sure he knows what he's doing with it.]

[Nansen's armed with little more than a foolish looking plastic cutlass that couldn't cut butter, but it clashes with the model sword and then slides down to the hilt where it locks in a struggle, a smart twist trying to use the leverage to wrench it right out of Kim's grip. It's not until the motion brings Nansen close to his opponent, gleaming yellow eyes locking too wide and unblinkingly violent on his, that intelligence blinks back to them in recognition of the "other swordsman" in the equation.]


Unya!? ...It's you, Uncle!!

[The exclamation of surprise sends Nansen stumbling back, disengaging weapons with the older man and losing all the coiled tension in his grip. Talk about a close shave... As for Nansen, he's clad in a pirate costume that looks like it was designed for a bachelorette party moreso than a Fall night, stomach bared with little more than a tiny vest, bandanna, and wide pants.]

[Not that that's any more clothes than he's usually wearing.]
--What're you waving that around all dangerously for!!
bemist: (With diamonds and gold)

[personal profile] bemist 2023-10-23 12:35 am (UTC)(link)
[ Things Gebura will not admit to any of her coworkers, so Midnight can just keep this to himself, thank you very much. ]

I do know that.

[ She sounds irritable, but what else is new? ]

And if I thought for a second you weren't being sincere about it or about him, I'd make you regret it. Unfortunately, you've always been sincere about liking people since I've known you.

[ Which. Also ticks her off, of course, because how does one handle someone who says he likes people, swoons over them, and genuinely seems to mean it, which means with her luck, half the bookstore is probably crushing on him at this point. ]

Whatever. You're both adults. I've said what I wanted to say.

[ And Netzach and Yesod can deal with the rest because if she's any kind of fortunate, she can dodge all future involvement. ]
nyanxiety: (09)

apple bobbing

[personal profile] nyanxiety 2023-10-23 12:35 am (UTC)(link)
[Someone here doesn't get the point. Nansen reaches in right past Geto to pluck one of the apples out of the barrel with his bare hand, turning it over in his hand.]

[What, is that all??]


Mrow? Why d'you need your hair held for this? [Crunch. He takes a bite. His own costume is pretty cozy, all things considered, but he doesn't really appreciate it; he's sure the City thought it was being real funny with the calico cat kigurumi.]
unimportant: (7wghE8w)

[personal profile] unimportant 2023-10-23 12:39 am (UTC)(link)
[ Direct hit! A wicked grin strikes her features and she breaks into a sprint to keep up the attack. Then the dark corridor bursts into light from a heavy flame before dying out, the curse now beast more than man, exciting Yuki even more. It'll be a good hunt then! Question is, can she tame this wild monster?

Yuki leaps over the obstacles one at a time as they're swiped her way, athleticism fairing well. She could stop and use Garuda again, but the panther form is fast enough that it wouldn't be a good idea. If the curse escapes this floor, then Yuki won't be able to pursue it. It's logical sense in her mind. What can she do besides chase then?

Garuda reappears and she grabs it by the tail, skidding to a stop and then flinging the hardened snake toward the panther. This time not as a ball, but more as a chain with a mind of its own. It understands its master's will: wrap around the beast and, with virtual mass, restrain it from moving any further.
]
unrequite: (19)

[personal profile] unrequite 2023-10-23 12:41 am (UTC)(link)
Then he isn't willing, and that is that.

[ Midnight smiles down at Don. ]

You must understand that some people live in their pain. Not because it gives them any particular joy, but because they're too afraid to find out what happens to their heart when they let it go. That requires trust, stability, security. That's the first step before all of this. THe trust comes first.
nyanxiety: (14)

WE WILL NOT REMAIN UNSCATHED

[personal profile] nyanxiety 2023-10-23 12:42 am (UTC)(link)
[Oh. Matching pinstripe suits wasn't on Nansen's bingo card tonight, but maybe this guy will ignore the embarrassing faux pas when they're on the same side.]

[...That is, if they can figure that part out. A low, aggressive hiss escapes Nansen as Heine approaches, his current row of experiences teaching him not to trust anyone approaching him too easily. A hand reaches for something long at his belt- a makeshift weapon maybe- as yellow eyes gleam in the dark.]


What're you...? 'nother enemy, nya!?
unimportant: (62)

[personal profile] unimportant 2023-10-23 12:43 am (UTC)(link)
[ Tsuruno will have time, as Yuki opens each door, goes inside to inspect the room, and then leaves once she feels comfortable knowing no one's here. It's the fourth door she opens that leads into the room Tsuruno hides in.

Beside her, the snake whip she previously clutched in hand is now floating beside her. While she looks around one side of the room, its searching the other. And its the one that slinks around a corner and finds her. It stares, eyes boring in, but not making a noise yet to alert its master.

Unlike Yuki, her mind lost to the dark of the corridor, Garuda knows this girl isn't a curse. It's a tool to eliminate curses and not humans. A lucky break for Tsuruno, maybe a chance to get away, but for how long?
]
unrequite: (01)

[personal profile] unrequite 2023-10-23 12:46 am (UTC)(link)
[ ... Oooh. Midnight's face clears in understanding. It does. He laughs lightly, looks down at the floor. ]

May I be quite frank with you, Alhaitham?
justscribing: (❖ 06)

[personal profile] justscribing 2023-10-23 12:46 am (UTC)(link)
Go ahead. I would prefer frankness.
unimportant: (rf0s0YJ)

ii, fight

[personal profile] unimportant 2023-10-23 12:54 am (UTC)(link)
[ Curses need to be eliminated. This is the mantra repeating in Yuki's shattered mind, her body covered in blood from head to toe, arms bruised and battered unlike a corpse that went through a deadly fight. It's in this state that she approaches Don, noticing the girl on the floor. Another hunt. She's getting excited already. ]

Hey.

[ That's the closest thing Don gets to a warning before Yuki initiates a round house kick, aiming for the girl's head. ]

[ ooc: let me know if this works for you or not, happy to change things ]
100more: (15)

Hob Gadling | The Sandman (Netflix)

[personal profile] 100more 2023-10-23 12:54 am (UTC)(link)
(( Hob's costume for the event: Image 1 / Image 2 ))

Haunted House - floors 1 and 2 (OTA - no "death" or major injuries, please. DM if you'd wish to plot or just go for it)

[ Hob isn't the type that generally frequents haunted houses during Halloween, but it appears he has no choice since the city insists upon it.

The first floor is harmless enough. Traditional scares. Nothing to be concerned about. There's a moment or two when a pop-up ghost does startle him, though, and he jumps slightly, much to his own embarrassment. In general, he's a pretty brave person. He's been on the battlefield and was even drowned as a witch, once. Those were far more horrifying than a pole with a sheet over it, but the sheet gets him anyway.

If someone spots him getting startled, he laughs off the embarrassment and shrugs. ]


Got me that time, didn't it?

[ And he wouldn't mind keeping some company as he passes through the rest of the first floor. ]

~~

[ The second floor, on the other hand, has an entirely different vibe. One Hob doesn't like at all. It feels as though the city isn't just trying to scare people. It's trying to kill them!

As he's searching for the exit or the way upstairs, should he come across any of the terrifying actors that lunge at him, Hob will turn and run, hoping they do not give chase. His costume does come with a fake sword; one he didn't think he'd actually need to use, but it's better than nothing if he's cornered or threatened. ]


Please, don't come any closer!

[ Or perhaps he mistook friend for foe and there's nothing to worry about after all. Either way, he'll want to be off the second floor as quickly as possible. ]

Halloween Party

[ After enduring some scares on the first two floors, it's a relief to be in a place where nothing is jumping out at him. He has to take some time to settle his nerves before he attempts to mingle, so when he arrives, Hob, dressed in Renaissance garb, goes to find himself a stiff drink. He'll need at least one before he feels less jittery and willing to have a conversation, though anyone can certainly approach him while he's still getting ahold of himself to check on him.

During the evening, after he's calmed himself, he helps himself to more food and drink and enjoys the sight of all the costumes on everyone, whether they're intentional or not. ]


Your costume is fantastic.

[ He passes compliments to those who come by him. And if someone asks him or looks as though they'd like to dance, Hob will be happy to give them a partner. ]

Wildcard - Outside etc

[ After attending the Halloween party, Hob continued to go about his regular routines. Exploring the city. Stopping into stores for supplies. Food. Other things that catch his interest. It's a big city, but he's bound to bump into someone. At least this time, he's not dressed in a costume for the encounter. ]
icanfixer: (41)

[personal profile] icanfixer 2023-10-23 12:54 am (UTC)(link)
[ don returns his gaze, then shifts it back ahead as she leans against his arm. even so, even so. it leaves something cold and aching in her chest at the thought that he might be unwilling. there's nothing in that pain; he turns every time to the sound of a whistle, eyes drawn to that devil of a woman, and he burns with such anger it's consumed him once and would do so again, and again, and again.

but even kromer being gone hadn't done anything.

are you jealous we share something you don't?

a need for one another, a desire to see each other--a calling neither of us can resist?


sorry. her grip is tightening, though she doesn't speak honestly about why. ]


Oh, I do hope he is willing! It would dampen my mood somewhat if I were to enjoy all the season had to offer and he could not! But I am certain, [ though her heart is not, ] that he shall agree, for I shall make it sound irresistible.