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The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-10-19 09:00 pm

EVENT: Ripples in All Directions (October 2023)





RIPPLES IN ALL DIRECTIONS.

SOMETHING DEAD THAT DOESN'T KNOW IT'S DEAD.
» THE CITY — INTRODUCTORY NOTES
Now that Halloween is just around the corner, the city is starting to come alive with seasonal cheer. You start to spot decorations scattered around the city: plastic skeletons sitting on benches, jack-o-lanterns decorating front stoops, and even a few places in the park near City Hall where the trees themselves have been decorated. It's clear that the autumn season is in full swing and the city is making the most of it.

From the morning of October 19, you also start to notice flyers hung up around the city that advertise the local university's homecoming Halloween party. They're cheerfully decorated much the same as the newsletter that was delivered to residents earlier in the month, and they're hung from light poles, pinned to bulletin boards, and occasionally fluttering on front stoops of apartment buildings. There might even be one taped to your door when you open it in the morning.

The flyer announces that the Halloween party will begin on October 22 and will run through October 31. It runs every night from sunset to midnight, and residents are encouraged to attend in costume! If they have their own costume, perhaps found at the Halloween Superstore, that's perfect—if they don't have a costume, though, one will be provided to them by the party organizers. Doesn't that just sound like fun? And the flyers really are everywhere, and that makes it hard not to take notice—but once you take notice, you really can't stop noticing.


Indeed, once you read one of the flyers, you just can't help but read the flyer every time you encounter another one. And every time you read one, you find yourself feeling a little more curious about the party being advertised. Will it be anything like the Halloween I know? you may think. Or, I don't even know what Halloween is, I wonder what it'll be like. It's not quite enough to compel you to pay a visit to the address on the flyer, which is one of the dorm buildings on the university campus, but it's definitely enough to get you thinking about Halloween. Maybe you ought to go find a costume…

But Halloween parties and costumes are not all you're thinking about. It's easy enough to write off at first, as tricks of the light or a figment of your imagination: flickers of shadow at the corner of your eye, cold spots in your apartment, creaking footsteps in your empty living room. There's nothing there when you turn your head to look, nothing there when you flick on the lightswitch to see if someone's in your house—but somehow, that doesn't reassure you.

By the evening of October 21, every resident in the city has been visited by some sort of entity haunting their house, and every resident of the city has been left a gift: a dorm room key, each differently numbered. You may find the key in your pocket, or on your bedside table, or in your favorite coffee mug.

Should you decide to attend the party, it will be up to you to decide: Is this just the City getting in the spirit of the season? Or is it something more… malevolent?



The flyers will be strewn about the city in various locations beginning on October 19. Characters who read them will find themselves feeling oddly compelled to go check out the advertised Halloween party, which will run from October 22 to October 31 between sunset and midnight. For the most part this will just feel like a sense of curiosity about the party, and astute characters may be able to pick up on the fact that they're being emotionally manipulated a bit.

Characters who choose to go can wear a costume of their choosing from the Halloween Superstore, or the City will provide one if they don't have a costume of their own yet. (Read on for more information about how characters can get their hands on a costume!)

Lastly, every character will find a dorm room key somewhere on their person before the party starts on October 22. This key may or may not correspond to a room in the dorm where the party is being held—of course, characters are not obligated to use the key, but they may want to know what's hiding behind those closed doors.

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ALL THESE GHOSTS COME STREAMING DOWN.
» THE CITY — GETTING THE PARTY STARTED
On the morning of October 22, every device in the city starts to buzz.

The screen illuminates, displaying a white page not unlike the orientation survey that welcomed you into the city. Unlike the orientation survey, though, there are no questions—only a single phrase in bold, dark text. THE GOOD OF THE MANY, it says, with a single "OK" button below.

For a minute, nothing else happens. You try to turn the device off, but the screen stays lit; you try to reboot the device, but the screen stays lit. It seems that the only way to get rid of the screen is to press the button.

…Have you done this before? Or are you having déjà vu?

At sunset that same day, the Halloween party will open for the first time. The party's entrance is located on the ground level of a large three-story dorm building in the western half of the university campus. The double doors into the building are fully decorated with folded-paper bats and ghosts, cotton batting pulled apart to make spiderwebs, and a cut-out sign that says "HAUNTED HOUSE" in bright red, dripping-blood letters. The decor looks almost… corny, hokey in a way that can't possibly be threatening. Right?

But the decorated double doors aren't the only way that residents may enter the party. Of course, the organizers would prefer that you use the front doors, but if you'd prefer not to, they have other ways of getting you inside.


After the party begins on October 22, any door in the city that you walk through has the potential to become a door into the first level of the dorm building. You may exit your apartment and find yourself standing in the darkened lobby; you may walk out of the bathroom and run right into a handful of cotton spiderwebbing. Unfortunately, there's nothing to indicate whether or not a door might lead to the party until you're through it—and once you're through it, there's no turning around. The only way out, as they say, is deeper in.

Were you wearing a costume in preparation for the party? Fantastic, you'll keep that costume on! But if you weren't wearing a costume, don't worry—the party's organizers have you covered. You look down and find that no matter what you were wearing before, you are now wearing a costume of some kind. Maybe it's one you would have chosen for yourself, or maybe it's totally not to your taste. If you truly hate it, you can try to take it off… although you may not find it easy to remove.



Once the party begins on October 22, as stated above, any door in the city has the potential to become a door that leads directly to the first level of the haunted house. Characters will not be able to tell by any means whether a door is pointed there or not; only once they're fully through the door will they realize that they're actually standing in the lobby of the decorated dorm building and not in whatever room they intended to enter. Once characters are inside, there's unfortunately no way to get out, not without making their way through the haunted house itself.

Whether a character enters the haunted house via the main double doors or through another door somewhere else in the city, they'll need to come in costume. (Their own canon clothes do not count!) If they're already wearing a costume, they can keep it on arrival; however, those who enter the haunted house costumeless will be assigned a costume at random by the city. The actual costume is up to the player's choice. It may end up being something that suits the character, or it may end up being something totally embarrassing—that's completely up to the player.

Regardless, characters will have a difficult (but not impossible) time removing the costume until they have exited the haunted house. This includes both physical difficulty (feeling as though the costume is fused to their skin, feeling physical resistance to undoing zippers/buttons, etc.) and mental difficulty (an overwhelming sense of dread or vulnerability). Characters are able to overcome both of these difficulties to remove the costume if they're dedicated enough; the clothes they were originally wearing may be still on under the costume or might be awaiting them at home when they return.

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THEY GO TO GROUND AND ROT.
» THE HAUNTED HOUSE — LEVEL 1

CONTENT WARNINGS: One image containing fake spiders, mention of spidery feelings; mention of zombies (but no images)
The ground floor of the dorm is decorated much how one might expect a haunted house at a university to be decorated. The entrance to the haunted house proper is through a tunnel of cotton spiderwebs filled with little plastic spiders, so narrow that it forces you to hunch down and squish together to get through. Although it feels claustrophobic, and you may imagine the sensation of little spider legs crawling over your body, once you make it through the tunnel it becomes clear that the spiders never actually moved. Whew!

The tunnel lets out into the first-floor dorm, a long (too long?) stretch of hallway with doors leading to rooms on either side. Some of the doors are closed and locked, but many are open, allowing you a glimpse as you pass. As you walk down the hallway, you make sure to peer into each of the rooms. Some of the doors lead to total blackness; others lead to rooms decorated like an elaborate Victorian haunted mansion, and yet others even lead to perfectly normal dorm rooms, like someone forgot to get around to decorating. And sometimes—not every time, but often enough—when you peer into one of the rooms, there's something peering back.


Most of the frights you get on the first floor come in the form of animatronics, realistic-looking ones that jump out at you as you pass and give you a fright. There's a man with a bloody knife, or a zombie with flesh hanging from its teeth, or a clown with sharp, venomous-looking fangs—they leap out of the doorways with a startling quickness, but never come close enough to touch. They just brandish their weapons, then retreat back into the room they came from as if satisfied with the scare they've given.

There are also a handful of real scare actors on the first floor as well, perhaps even some faces you recognize. They lurk in the darkened rooms and leap out with growls or shrieks, then chase you a few meters down the hall before leaving you to run away. Just like the animatronics, though, they never get close enough to touch or harm you—they just want to get your blood racing.

The rest of the scares come from paintings that abruptly change form to show a ghost's face, or candles that swoop down across your path and then move back up. And behind it all are the spooky sounds of groans and screams and tearful begging, a solemn soundtrack to your trip through the haunted house.

Oddly, you never do see a speaker. And even more oddly still, none of the rooms on the first floor match the number of the key you're holding…



The first level of the haunted house consists of fairly cheap scares, mostly relying on animatronics, voiceover tracks, and tricks of the light or optical illusions to deliver scares to the residents. Players should feel free to use their imaginations to come up with potential scares or animatronics—think something moderately more scary than Haunted Mansion but less than Halloween Horror Nights. The animatronics may feature enemies or monsters from characters' home worlds, or may be simply generic creatures you would find at a Halloween store.

In addition, the first level is also populated by characters working as scare actors. These characters may be those who attended Robby and Tsuruno's house party, or may simply be characters with a sense of humor who enjoy making other characters jump and shriek a little. Either way, these scares are harmless and non-contact. The scare actors won't harm anyone going through the haunted house, even if they do a little chasing down the hall.

Although the hallway looks oddly long and is perhaps a bit more winding than it ought to be, there doesn't seem to be anything particularly odd about the dorm building itself. Characters may, however, find that the trip through the haunted house feels shorter when they're accompanied by another.

For characters who don't wish to venture up the stairs to the second level, there is a well-hidden emergency exit tucked out of sight behind the staircase that leads upward. This is the opt-out for players who don't wish to engage with the events in the second and third levels of the dorm.

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WE WILL NOT REMAIN UNSCATHED.
» THE HAUNTED HOUSE — LEVEL 2

CONTENT WARNINGS: Generally spooky images including some ghostly ones; mention of hanging. Prompts include violence (such as mutilation) potentially leading to serious injury or death. As always, please warn appropriately!
It's once you reach the second level that you realize something has shifted.

The metal door at the end of the hallway swings shut behind you, and you immediately realize it's far too dark and far too cold. Even with your eyes wide, you can barely make out the shapes of the decorations around you; they are lit mostly by the flickering orange of electric candles and the glow of the emergency exit sign above your head. Your breath condenses into steam as you exhale, and although you rub your hands together, you can't quite seem to gain any warmth. You feel a little bit dizzy and off-kilter, and from the distance you can hear the sound of a voice murmuring in quiet, urgent tones, interrupted by brief bouts of sobbing. You try the door behind you, but it doesn't give: you are stuck here, and must make it out.

The hallway is decorated, but even the same decorations that felt corny downstairs now give this floor an air of discomfort and desperation. As you make your way down the hall, you notice that many more of the doors on this level are open, and in the sickly, dim light cast by the fake candles, you're able to catch glimpses of what's inside: shadowy figures moving in the blackness. These are creatures that seem made of the dark itself, congealed into something more or less resembling a person. There's one sitting at the desk like a good student, its too-long fingernails rasping over the surface as it scratches something into the wood. There's one sitting on the windowsill, its too-long limbs hanging out into the night. There's one hanging from the ceiling, its feet at eye level, swaying slightly in an unfelt breeze. There's one standing dead in the middle of the room and staring straight at you, its eyes two embers in its featureless head.


You lock eyes briefly and the creature starts to move: this ghost is coming after you, and this one means it. There's no animatronic rigging to stop it and pull it back into the darkness of the room, and it's no scare actor that will stop after a few meters of pursuit—no, its hands reach for you, for your hair, your throat, fingers clutching and grasping. You turn and run, but it pursues, and that voice you heard murmuring earlier is now a fever pitch of syllables behind you, half-whispered, half-screamed in a language you can't understand. The noise of it draws more ghosts out from their rooms, and they follow as you sprint down the too long, twisting length of the hallway. You can see the glow of the exit sign at the end lf the hallway, drawing closer as you madly dash for it—

And then you trip. Or maybe you're pushed, you're not sure. You hit the carpet hard and then the ghost is on you, its hands scrabbling at your throat, fingers prodding at your eyes. Of course you fight back—if you don't, you're going to die—but as you fumble blindly for something with which to beat the ghost off, you realize that this ghost has weight to it, that the fingers trying to tear out your throat aren't incorporeal and ghostly but rather the fingers of a pair of very human hands. As you blink, eyes straining in the darkness, the features of the ghost begin to resolve into those of a person.

And it is a person. It's a person you may even know, a friend of yours, a fellow resident of the City. Not a mannequin facsimile, but someone real, someone who fights you with everything in them as you struggle to break free.

Your grasping hand grips something firm, maybe a flashlight or a fire extinguisher, and you swing it as hard as you can at their head. You don't want to, this is your friend, but what choice do you have? After all—it's either them or you.



Once characters enter the second level of the haunted house, those attuned to energy flow will immediately be able to recognize this as a place full of negative ghostly energy. Characters may sneak extremely carefully and quietly through the hallways, avoiding every single ghost; they may be pursued by ghosts, but ultimately make it to the exit, beyond which the ghosts will not pursue; or they may be caught by a ghost (or "ghost") and be forced to fight for their lives.

Not all of the "ghosts" on the second level are truly ghosts. Players may opt to have their characters participate in the event as the considerably more deadly "scare actors" of the second level. Only they won't be acting: to these characters, anyone who passes by in the second-floor hallway (the "partygoer") is an absolute threat that must be dealt with immediately. Scare actor characters will be possessed by an irrepressible need to hunt down and attempt to injure or kill any partygoer or other scare actor they encounter, and can only be stopped by either death (of either the partygoer or the scare actor) or being knocked out and removed from the hallway.

These characters may also be those who attended Robby and Tsuruno's Halloween house party and ended up getting a little too in-character in a negative way (see their plotting post for more information). However, characters do not have to attend the house party in order to participate in this mechanic. Any character who enters the haunted house can become a second-floor ghost if the player so desires.

Either the scare actor or partygoer may be seriously injured or even die. If this happens to the partygoer, the haze of bloodlust will immediately lift from the scare actor and reveal to them what they've done. (If the scare actor is knocked out or dead, obviously this realization will take place after they've returned or regained consciousness.) Killing and death as a part of the October event is not subject to murder or death consequences.

If a character chooses to sneak through the second floor and avoid the ghosts, and does so by entering any of the decorated dorm rooms, they may find shorthand messages scratched into the desks, closets, or doors. These messages might just be names, familiar ones belonging to people from home, or might say things like HELP ME or ITERATION 4█ or LOOK BEHIND THE APOCALYPSES. Characters may also find small, non-magical, recognizable personal effects belonging to people from their home worlds, tucked into drawers or kicked under the bed or in some otherwise unobtrusive location, easily overlooked.

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WHEN YOU HAVE NOTHING TO SAY, SET SOMETHING ON FIRE.
» THE HAUNTED HOUSE — LEVEL 3 AND CONCLUSION
After the second level of the haunted house, the only way to go is up… assuming you survived, that is. Exhausted and battered, you make your way up the stairs—perhaps alone, perhaps with a friend, or perhaps dragging the unconscious body of your assailant-friend—and let yourself into the third-floor common area.

This is where the Halloween party is taking place! Congratulations, you made it! There's a bass-heavy soundtrack throbbing in the background, and the room is decorated once again in the cheesy Halloween decor of the entryway. A large casket full of ice holds beers and sodas, and a table in the middle of the room bears all sorts of spooky snacks: peeled-grape "eyeballs," candy corn "teeth," sour gummy worms in brownie dirt, and any other kind of snack one might imagine.


If you made it through the haunted house with a friend, you will find a letterman jacket in your favorite colors, with your name embroidered on the back, hanging on a peg on the far wall of the room. You can take it with you now, or when you go home, or you can leave it on the peg forever—it's your choice, but it is a symbol of having survived the haunted house, so it might be nice to have. Don't you think?

You may have to do this again, you realize. Now that the doors in the city occasionally open straight into the haunted house, there's no telling how many times you'll have to survive this before the Halloween party draws to its close. Maybe you do need a beer after all…

Oh, and you still don't know what dorm room that key goes to. Maybe you had better just hang onto it for now.



The topmost floor of the dorm building, the third floor, is where the "party" part of the Halloween party is taking place! The food and drink is abundant and, of course, free. There's just about any type of drink or Halloween-themed snack imaginable, so characters can help themselves. When they're through partying, there's an outside staircase that leads directly from the common room back down to ground level.

Characters who survive the haunted house in a group of two or more will find that that there is a custom-made letterman jacket with their name on the back, perfectly their size, hanging on a coat rack on the far side of the room. While wearing this jacket, characters will be less susceptible to the scares in the haunted house, and the ghosts of the second floor will not pursue them as intently (although it has no effect on scare actor characters). To any characters who are particularly sensitive to this sort of thing, the jackets do have a moderate protective effect against various negative status effects, so to speak; this effect does not diminish after the event is over. Characters can only get one jacket, their first time through the haunted house; subsequent trips through will not result in additional jackets.

The dorm room key is not a usable item during the October 2023 event, but will become usable in November and December, so characters are advised to not lose them.

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WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

This month's event headers come from "Landscape with Fruit Rot and Millipede," a poem by Richard Siken.

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scowlish: (hm?)

A.

[personal profile] scowlish 2023-10-21 10:13 pm (UTC)(link)
[Onni is still unsure of why Brook thinks that what he did was so special, still maintains that it's just what people should do, but it seems the boy has latched onto him. Not that he minds. It's good to have company, in this place, even Gebura had said it, and Brook's company is far from objectionable.

They're heading to the supermarket when it happens, the first real experience Onni has had with the weird things that happen in this city besides the tea party. Instead of a supermarket, they go through the door and end up in the dark lobby of what looks like a totally different abandoned building. At first, he doesn't notice the change in his clothes because his face is still surrounded by thick fur, but after a moment, he realizes that the fur is very different. Artificial, like a stuffed animal, not the fur he's used to. Glancing down, he spots that he's wearing an artificially tattered plaid shirt and a pair of denim pants that are torn up at the knees. And his boots have been replaced with furry feet, his gloves with furry hands.]


What.

[It's then that he notices Brook's outfit has changed too, from his usual into...a dress? Is that supposed to be funny? What is happening?]

What is happening? Why am I suddenly dressed like this? Why are you dressed like that?!
badfeyth: (📚 before our dreams started)

Ghost | Original

[personal profile] badfeyth 2023-10-21 10:53 pm (UTC)(link)
I. 'CAUSE THE WORLD MIGHT DO ME IN — [outside the haunted house]

[The fact of the matter is, there's no part of her costume that doesn't leave Ghost feeling just a little bit stupid, even if it's arguably one of the more toned-down versions of Little Red Riding Hood that the City's ever-so-helpful Spirit Halloween had on offer. The skirt is at least long enough to hide a pair of shorts underneath it, and the fishnets aren't so bad, and the long drape of the cloak around her shoulders goes a long way to keep her from feeling too exposed, which is generally how she prefers it. In theory it should be fun to be someone else, right? So long as she can hold that notion in her head, she'll be all right, she thinks. It's just playing around, it's just fun. Alanei would think it was funny, so it's fine, isn't it?

Well, maybe if she tells herself that enough, she'll start to believe it.

If you're looking for an everyday encounter with Ghost, she can be encountered outside of the haunted house, fiddling with the skirt of her costume and shuffling back and forth like she's getting used to the height of the thin stiletto heels on her calf-high boots. Feel free to chat her up before everything goes straight to shit inside...]


II. THAT'S ALL RIGHT 'CAUSE I'M WITH FRIENDS — [first floor]

[Speaking of thoughts of Alanei. Truthfully, Ghost muses, he would probably love the prospect of the haunted house — particularly the first floor, where she finds herself alone (for the moment) and gingerly peering into each of the doors as she walks along, her heeled boots clicking faintly with each step she takes along the floor.

Curiously, though the aesthetic of the rooms and the quality of the spooks is pretty much consistent throughout, her reactions to the nature of the interiors are fairly varied. The generic haunted mansion rooms get a sort of curious note (and possibly a frustrated grunt, if they trip off a jumpscare); the ones that are altogether empty make her laugh.

Oddly, it's the ones full of total darkness that she avoids almost categorically, taking one quick glimpse before hurrying onward...]


Shame you're not here, Ravekeeper, you'd be over the moon in a place like this...

[...Is what you might hear her mumbling under her breath, if you've drawn close enough that she hasn't quite noticed you yet. If she has however —]

— Oh. Hey — you there. Are you heading further in? Great, I am, too. Let's go together.

[...She says, and it's not really a question.]


III. 'CAUSE I'M GIVING UP AGAIN (IT DOESN'T MATTER) — [locked to [profile] unsafety] | cw: descriptions of death, panic, ptsd-like symptoms

[She hates the second floor the moment she sets foot in it.

Everything about it, from the chill in the air to the all-encompassing darkness to the startle factor of the metal door clanging shut and locking behind her, gnaws at a mounting sense of trepidation that, infuriatingly, has very little to do with the actual environment. Rationally, she knows that there's no difference between the kitschy decorations on this floor and the ones on the last, but here, with the temperature dropped what feels like thirty degrees and the dim lighting doing just enough to keep her eyes from properly adjusting to the dark, everything feels apprehensive in a way she can't quite dispel.]


Get a grip, idiot. These floors aren't that long. Did you count the steps on the last one? Damn it, you should've counted the steps.

[Start with fifty, she tells herself stubbornly. Fifty steps. How many steps had it taken to go from her bedroom to Arche's chamber? Surely no dormitory hallway would be longer than that. Start with fifty. Go from there.

She starts walking, step after step. Tries to keep her eyes forward, knows it's better to just keep moving and get past this and it will all be over and fine. But movement in her periphery starts to draw her attention inadvertently to the rooms she's passing — these are manufactured scares, it's nothing, it's nothing.]


Hey, is there anybody here on the second floor? Nobody here but us Ghosts. Nobody here, there's nobody here, there's nobody here, there's —

[There are eyes in the dark, glowing eyes the only indication of the way that something looms in the room just beyond.

(Sometimes nightmares repeat themselves.)
(The thing had looked at her like that.

There had been a little spot in the doorway of Nym's office where carpet met metal, room interior met corridor. It had always seemed like a threshold, a boundary line. The toes of her shoes were just over the line, half of her in and half of her out. The door was hanging open. The lights were all on. She'd liked to lean against the doorjamb, lazy, but this time she wasn't.

The thing, the formless shadow thing with its too-long limbs and its too-wide hands and the claws that matched the gouges in Nym's overturned desk, had looked at her like that. It had looked at her like that and it hadn't moved because it hadn't been ordered to, because the only one who could order it was on his knees wailing over the disoriented buzzing in her ears, the office lights white-bright and clouding her vision at the edges. The toes of her shoes were on the boring beige carpet. Most of it, further in, was soaked dark red and wet. It squished.

"What did you do." Was that her own voice? "What did — what is — what happened to —"

"Ghost...?" And then they were both looking at her. Two sets of eyes, one lifeless and one rimmed in red. "Ghost — Ghost, I didn't mean to — I, I didn't — I can fix it, we can fix it —"

Fix it? Fix what? The gouges in the familiar old desk must have been inches deep, the splinters in the carpet like jagged toothpicks.

"No, no, no no nononono, what did you do, what did you do?!"

"Just — just help me, you can help me — we can fix it. Help me fix it!"

She took one step back. It was a mistake.

"No — Ghost! Don't leave me — come back!" And then, without thinking, in a fit of emotion because that was just how it happened, that was always how it happened, no controls no sense no guardrails just emotion just hysterics just utter disregard for reason — "Come back, come back, bring her back!"

The creature moved.)

The creature moves.]


Get away!

[The last time she ran like this, she had a place to run to. She had Arche waiting for her, offering whatever safety she was capable of providing, for however long it could last. She had sensible shoes. She had options for escape, however poor.

This time, there is only one corridor, and she's wearing stupid stiletto heels, and the creature is faster. It's faster, and she knows even before she starts running that she isn't going to be fast enough.]


IV. AND I'M FEELING LIKE A GHOST — [third floor]

[Arriving at the third floor doesn't feel like much of a victory, and by the time she gets there, Ghost isn't much in the mood for a party. Or for anything, really; her costume is rumpled and tattered like she'd taken a pretty bad fall on her way up (she did) and she's outright taken off her stiletto boots so she's several inches shorter than when she started, wandering around in her fishnet-stocking feet as she carries them by the tied-together shoelace strings dangling from one hand. There's a beer in the other, uncapped. She'll get to it...later, probably.

Eventually, she just gravitates to one of the walls and finds a corner to huddle in, picking one that will put two solid walls at her back on either side, the better to watch the full angle of approach in front of her. She's glad for the shorts beneath her skirt, as she pulls her knees up to her chest and yanks her hood down over her head as far as it will go. If you can manage to catch a glimpse of her face, it's fairly pallid, and the color doesn't seem to be coming back anytime soon.

Hooray, Halloween fun.]


V. AND IT'S WHAT I HATE THE MOST — [wildcard]

[These prompts are generally for Ghost's first trip through the haunted house; if you'd like to go with her on a follow-up attempt (particularly for the second floor, which is locked to specific CR for her first time), feel free to let me know! Her plotting comment can be found right over here, so don't hesitate to hit me up!]
onlythans: (💔 wherever you want get inside it)

[personal profile] onlythans 2023-10-21 11:09 pm (UTC)(link)
[In Reno's defense, Thancred isn't exactly looking much like himself as he makes his way through the haunted house; he's foregone his usual high-visibility white coat in favor of a long black robe decorated in gold accessories and his front bangs tied up to better give the impression that his hair is even shoulder-length on either side. At his waist is a holster filled with about five packs of tarot cards, the slippers on his feet have pointed toes, and all things considered he's — well, he's very clearly supposed to be someone, albeit certainly not himself.

But for all that he might be looking like Urianger right now, his sneaking skills are all entirely his own; he's grown accustomed enough to the background atmosphere of the haunted house that he can generally distinguish between what's real movement and what are special effects, and he's moving easily past a room with some sort of odd ritual set up inside when —

Well. It all happens fast from there.

Urianger doesn't have the instincts of a spy, a rogue, or a gunbreaker; Thancred has all three, and while the shock of the jumpscare preoccupies his conscious thoughts for the flash of a moment, his body is already reacting long before his mind has caught up.

There's something on his arm; he shifts his own weight on instinct, following its momentum, letting it carry through and adding to it in a reaction clearly targeted to break his assailant's hold and put distance between them, and possibly throw them into a wall for good measure.

He just threw something into a wall; his legs know what's meant to happen next, and he dashes to press the advantage, forearm up like a crossbar against the enemy's throat while the other looks instinctively to his back for a handle, to his hip for a blade.

His fingers find cards. That's not supposed to happen.

He blinks, the whole of the reaction passing in a half of a moment, and feels annoyance starting to rise at the back of his neck as he squints in the gloom at — whoever he's just unceremoniously pinned.]
icanfixer: (40)

sorry i left, sorry i came back

[personal profile] icanfixer 2023-10-21 11:11 pm (UTC)(link)
[ don quixote wasn't sure if the brightly jacketed man was heine, even if he had the same gait and form, so of course she picked after him down the hallway. her outfit of this evening's been chosen for her, being that of a

sorry. one of those sexy bunny suits, cuffs and a little choker she's clutching to shut the bell up, long ears and all. asked bella and she said that. "join us," she pleaded. okay. don's more uncomfortable with the fact her precious rocinante are missing than anything else, having taken off the heels for stealth and foot comfort, and when heine turns back to look at her she pauses and looks right back. ]


Oh, so it is thee! Yes, I am well, I was only curious as if thou wert whom I thought thee were.

[ hi buddy. nice uh. nice color. ]
limbical: (ok as you can see)

[personal profile] limbical 2023-10-21 11:29 pm (UTC)(link)
[A wry little almost-laugh escapes Daan, and he sets the camera down for now. His expression appears nostalgic, but he does turn to address Ken, if only to be polite.

Despite the whole dang armor affair.]


I'm pretty sure this used to belong to a woman I knew. Bold lady, loved to give me shit every corner she could.

Just struck me as the kind of person who'd hate to have her things touched, especially by me.
limbical: (i'll do it i swear)

[personal profile] limbical 2023-10-21 11:33 pm (UTC)(link)
Heh. Well.

[Daan sighs and just leaves her be.]

Awhile, then. But I'm gonna get up eventually. Vergilius... I don't know they'll bring him back, but I want to be ready.
reaperrabbit: (CALM 🐰 Emotions? Couldn't be me.)

[personal profile] reaperrabbit 2023-10-22 12:26 am (UTC)(link)
[When she appears in the door, one of the onesie's ears almost appears to twitch. Probably just a trick of the darkness, though. He glances over at the question, unconcerned--then does a double take. Whatever he was about to say flies out of his mind. Then, of all things, he snorts.

It's not as though he recognizes her. It's just that, someone addressing him in an outfit like that? He can't help but feel the irony.]


Ransacking.

[He sits back on his heels, the rescued photo held protectively in both hands.]

Whatever's chasing us out there bothers you less if you've got one of these jackets from upstairs. Thought I'd take the opportunity to snoop. Good thing, too.
reaperrabbit: (GRIMACE 🐰 I hate it.)

[personal profile] reaperrabbit 2023-10-22 12:51 am (UTC)(link)
Hell if I know.

[Brook only looks at Onni for long enough to confirm both their outfits have changed--been changed for them--before grumbling under his breath and turning back. To his great unsurprise, it's not the glass supermarket doors standing behind them, but a double-door decorated with fake cobwebs, pipe-cleaner spiders, and construction paper bats and ghosts. He tries the handle. Locked.

Clicking his tongue with a sour look, he crosses his arms.]


I think we've been invited to a costume party, whether we wanted to come or not. Those flyers, remember?

[Brook had, admittedly, been curious. Left to his own devices, he might have come poking around eventually. Now he's just annoyed.]
astraphilia: (when i knew love's perfect ache)

[personal profile] astraphilia 2023-10-22 01:14 am (UTC)(link)
Oh, shit—

[ is all Reno manages before his back hits the opposite wall and the wind gets knocked out of him. almost immediately, there's a strong forearm across his throat, pressing into his windpipe, and from the way Thancred's other arm moves Reno can guess he's looking for a weapon. he won't find one, lucky Reno, but the gesture sends a thrill of real danger through him, the keen awareness that if they'd had possession of all faculties and all gadgetry, Reno would probably be a dead man.

it probably speaks volumes about the type of person Reno is that the idea turns him on. when he grins it's sharp-edged, too wide as he brings his hand up to curl long fingers almost tenderly around the narrowest part of Thancred's wrist, thumbing over the bone there. ]


You look good like this. [ there's no fear in Reno at all, no sheepishness over having been flung several feet and slammed up against cinderblock. his voice does come out a little strangled, though. ] I got you, huh?

[ if his gaze is a little wilder than usual, blame it on the atmosphere. ]
unimportant: (JjNmIz4)

[personal profile] unimportant 2023-10-22 01:23 am (UTC)(link)
[ Yuki's eyes dart down as the floor beneath her splinters, growth twisting around her feet and climbing up to ensnare her legs, then hips and finally waist. A good trick for sure, and it'll buy the fleeing curse time. She grabs the top most part of the vines with her bare hands, thorns pricking her palms and fingers and drawing slivers of blood, and starts ripping them off by force. Cursed energy flowing through her arms ups her mass and makes it fast work, the runaway already nearly out of sight by the time she pries a leg loose. ]

Garuda!

[ A call to the empty dark and suddenly a snake-like beast with a hardened shell materializes, instantly curling into a hard ball. Her cursed energy isn't at optimal levels, but that just means the runaway won't die on impact. That's fine - if she can land the hit, then closing the distance to finish the job is the next step.

She lines up the shot and drops Garuda toward the ground, aiming and slamming a kick before it hits the floor. The hard ball shoots right toward Fearne's back with the intensity of a pro soccer player trying to score the winning goal.
]
abstractart: (Wlkrj7a)

iii

[personal profile] abstractart 2023-10-22 01:24 am (UTC)(link)
Hey-!

[hers is a familiar face, but the look on it, less so-- and he can see the same thing she knows, quickly enough. those shoes won't let her move fast enough. the thing chasing her is too quick. and he may not know if it's tangible, if he can best it even if it is, but he knows he can fight. he knows that along with the costume he'd decided on, there's a wooden sword at his side, not a real weapon but hopefully enough to manage.

'in the end, the hope that anyone will live on thanks to me is...'

no. he'd been wrong, back then.

netzach isn't the fastest, but he has just enough experience to manage a burst of speed as he hurries toward her, toward her pursuer, that length of carved wood gripped firm in his hands as he shoves himself between the two of them and braces himself to try to block it.]
unimportant: (what's your type?)

[personal profile] unimportant 2023-10-22 01:29 am (UTC)(link)
Garuda.

[ Yuki speaks and beside her a hardened snake-like creature materializes in midair. Her shikigami and cursed tool in one. She grabs the back of her partner and the snake slacks into a heavy whip. ]

I'll give you a chance to run.
astraphilia: (and some would scream;)

second floor

[personal profile] astraphilia 2023-10-22 01:31 am (UTC)(link)
[ now, no one has ever accused Reno of being a particularly sympathetic person. it would be much easier for him to pick his way deftly through the shadows of the second floor, passing by all the ghosts to make his own way to safety alone. especially because whoever that is up ahead looks like trouble and then some, not at all the kind of thing Reno would normally stick his nose into.

but he hears that voice, and he recognizes it as Yuki's. and that's a problem, because he might not be sympathetic, but he likes Yuki just fine, and the idea of just. leaving her here, letting her keep punching walls and fighting ghosts, doesn't sit well with him at all. ]


Ah, shit. [ he says it under his breath, so quiet as to be almost inaudible, and then Reno straightens up and adjusts the grip on the electrical-taped nightstick he's carrying in his left hand. ]

Yo, Ms. What's-Your-Type. You look like you've seen better days.

[ come at him, Yuki. don't make him work for it. ]
astraphilia: (when i was 16 my senses fooled me)

[personal profile] astraphilia 2023-10-22 01:36 am (UTC)(link)
[ even though both of them are short in comparison to Fearne, Reno can't help the way he grins watching her have to bend in half to let Don get at her cheeks. she really is tinie huh. ]

No ill will, lots of fun. Nobody got me in the face until you though. [ there had been a couple of close calls, but not so much on purpose, just people flailing in shock and nearly getting him in the nose. Don was the first one who actually hit his face and meant to. ]

Are you havin' fun?
fanstheflames: (Insane inside)

[personal profile] fanstheflames 2023-10-22 01:38 am (UTC)(link)
...

[ In a much cooler scenario, with her transformation unsealed, maybe even with it not, Tsuruno would stand her ground, have some grand one-liner and ultimately vow that, as the Mightiest Magical Girl, she doesn't run.

Which, in fact, would be a lie, because she has fled a great many times for reasons that weren't "to preserve her life", and she chooses to run now because Yuki just summoned a snake whip and Tsuruno needs to find some kind of weapon that isn't just. Herself.

So she does, indeed, whirl on her heel to make a dash for the closest unlocked room. ]
onlythans: (💔 i am through with this)

[personal profile] onlythans 2023-10-22 01:50 am (UTC)(link)
Seven hells

[The other thing he doesn't notice at first, that he's done wholly on instinct, is widened the stance of his feet, one a short ways in front of the other, to more thoroughly enable him to really put his weight into keeping his assailant pinned. It's not until fingers brush softly against his wrist (bare, for once, so there's vulnerable skin to feel, where normally a sturdy fingerless glove would be protecting it) that it seems to occur to him that the reaction he's just had might just be a little disproportionate to the setting he's currently in, and potentially the person who's just been caught up in his web.

Then the voice hits him. He's always had an ear for that sort of thing, and it wasn't so long ago that he'd heard it on the network, complimenting him in much a similar way on a hilariously impulsive thirst trap he'd seen fit to play along with.]


Well, well. Reno Lucky-Twice. Seems your luck ran out this time.

[DID IT, THOUGH. LOOK AT HIS FACE, THANCRED. DID IT, THOUGH.]

Just what did you think would happen, jumping out at me like that?
Edited (love it when my html tags don't clOSE) 2023-10-22 01:50 (UTC)
kampfgeist: (shock | and also fear)

[personal profile] kampfgeist 2023-10-22 01:56 am (UTC)(link)
[ the look in alhaitham's eyes is somehow both pointed and empty—sharp, never moving from heine for a second, but devoid of all recognition. it's like facing down an animal, he thinks, not for the first time; fighting midnight had been much the same, all hunger and claws, no mercy at all. and teeth, too, when alhaitham opens his mouth enough for heine to be able to see.

suddenly the wounds on badou's neck make a whole lot more sense, precariously close to his artery where teeth had dug in. the fangs might not have done the damage alhaitham meant them to, but the blunt edges of human teeth are even worse. they left wounds heine had tended, carefully, injured flesh that won't heal nearly as quickly as heine's does. badou will have scars from this. heine's gaze narrows. ]


Don't even fucking think about it. [ he knows alhaitham can't hear him. he also knows it's not fair to hold it against him, because he's not in his right mind, taken over by a haze of violence that's all too familiar to heine.

but still. still. alhaitham's fist comes for his face and heine brings an arm up to block, batting the punch away—brings his other hand up in a punch aimed directly at alhaitham's solar plexus, the aim being to push him away and get heine the advantage. ]
Edited (dentistry (fixing the teeth)) 2023-10-22 02:19 (UTC)
kampfgeist: (shock | lights on and no one home)

— closed to @limbical

[personal profile] kampfgeist 2023-10-22 02:02 am (UTC)(link)
i twitch like a startled moth;
WE WILL NOT REMAIN UNSCATHED
[ by now, heine has learned his lesson: don't be the one to start a conversation with anyone you meet on the second floor, not unless you can tell they recognize you. he's been attacked twice, had to knock his friends out twice and drag their unconscious bodies up to the common room party, and heine's not looking for the third time to be the charm, here.

so when he spots daan, a meter or two ahead of him and facing slightly away in the darkness of the hallway, heine pauses. takes him in, wary, his muscles coiled tight with the knowledge that he'll probably have to run again.

for the moment, though, it's a standoff, at least until there's a sound in the hallway behind heine and he draws in a sharp breath. ]
astraphilia: (don't you ever tame your demons)

[personal profile] astraphilia 2023-10-22 02:16 am (UTC)(link)
[ and yes, absolutely Reno is going to say the quiet part out loud: ] I dunno, I feel pretty lucky.

[ the way Thancred has him pinned means their bodies are pressed together from chest to thigh, with one of his legs between Reno's, his body weight keeping Reno pushed up against the wall. Reno shifts a little, getting comfortable, but he's clearly in no hurry to get out from where he's at right now.

he does, however, bring his free hand up to trace along the edges of the gold collar currently adorning Thancred's neck. it's impressively intricate, and Reno is absolutely just appreciating the craftsmanship of it and not at all the contrast of its warm shine against Thancred's skin. (yeah, right.) ]


Worst case, you didn't spook. [ Reno grins, his hand dropping down to play with what he can reach of the chain around Thancred's waist. ] I figured, best case, I scared you and you probably took a swing, but this [ and here he shifts again, his own thigh sliding between Thancred's, shameless, ] is way better than best case.
justscribing: (❖ 101)

[personal profile] justscribing 2023-10-22 02:29 am (UTC)(link)
[Muscle memory guides Alhaitham's body to twist, Heine's fist only barely scraping by into empty air. For better or worse, their routine bouts have taught Alhaitham Heine's flow. Heine still has his wits about him--Alhaitham's movements are not the calculated fluidity of norm, but feral.

That may be more predictably to Heine than most.

Alhaitham reaches for the arm that just missed, with the intent of pulling it with a twist to throw Heine to the ground.]
onlythans: (💔 you can ride it)

[personal profile] onlythans 2023-10-22 02:31 am (UTC)(link)
[In different circumstances, his devotion to the bit might've had him reaching for a few prithees and fains and forsooths as his initial burst of guard-dog adrenaline faded back into the cognizance that he's supposed to be pretending to be Urianger, but the fact that the man he's just bodily put into a wall seems...less than displeased by this present state of affairs is already enough as it is, without making it even weirder by pretending to be one of his dearest friends while they're at it.

The one downside of the way they're situated is immediately plain; with most of Thancred's stance already put into keeping Reno pinned, he's at the disadvantage of only one unoccupied hand to play with, while Reno has both of his free and at his disposal. And right now they might merely be lingering over the jewelry, but he's not fool enough to think they'll stay so curious for long.]


Better than best case, you thought you might get lucky?

[IN A CITY-INSTITUTED HAUNTED HOUSE THAT IS ALMOST DEFINITELY REAL-ASS DEADLY SOMEHOW???]

Well. I suppose I have been playing a bit hard to get. Small wonder you took drastic action.
badfeyth: (📚 the view's so pretty)

[personal profile] badfeyth 2023-10-22 02:43 am (UTC)(link)
[She always brought a spare pair of boots with her. She kept them on her pack, a spare pair of boots, sensible. Later, she'll blame herself for that. Why did she ever wear shoes she couldn't run in. Why did she ever think it was all right to pretend, even for a second. Later, she'll call herself stupid, will throw the stiletto boots out a window or into the woods, and make it her fault for not knowing better.

Now, there's no getting them off her feet, so she's stuck running in them, her weight shoved forward onto the toes when she was already balancing on the balls of her feet as it is, and the motion of her legs doesn't feel right. It feels less like running and more like falling forward and catching herself with every step, rife with the terror that one of the times she'll miss.

Something moves. Something that isn't the monster. She doesn't have the time or the focus to be terrified of the second thing, even, but perceiving it is the thing that ultimately does her in — she missteps, can't catch herself properly, rolls her ankle trying to keep running. It's not a long way to fall but she hits the ground on her side and it feels like it rattles her teeth, like her whole side is going to be one big bruise tomorrow.

She doesn't even feel it. Panic blunts the sensation, and she's too busy clawing at the carpet with her bare fingers, scrabbling to pull herself along even another inch — anything to keep putting distance between herself and the death on her heels.]


Arche! Arche!!

[The monster, on the other hand, has the time and the wherewithal to appreciate that something new has arrived. Its eyes, like two eerie pinpricks of light in the encompassing mass of darkness, shift to fixate on Netzach as he slams himself into its way, knocking it back a step (for all that shadows can step.

So. Something new to kill. Two for the effort of one.

The shadows near the side of the corridor swirl, taking on the form of clawed talons half the height of a man, and this time when they swing, they're bound for Netzach.]
astraphilia: (on all the ashes in my wake)

[personal profile] astraphilia 2023-10-22 02:50 am (UTC)(link)
[ that makes Reno laugh. ] Yeah, uh-huh. Ignored my helpful pin drop and everythin', it's enough to make a guy self-conscious.

[ and it very well really might be enough to make a guy self-conscious! if Reno were a guy capable of feeling self-conscious, that is, or at least capable when it comes to things like sex and attraction. instead, he just toes the line, testing where the limits of Thancred's patience with his antics might lie.

his fingertips continue to trail along the hard edges of the jewelry, although he leaves the hand on Thancred's wrist where it is for now. Reno's absolutely a flirt, that's for sure, and clearly not bothered by something so minor as ~*locale*~ (that they're in a haunted house with real potential for danger doesn't bother him in the least), but he's not going to put his hands anywhere Thancred doesn't want them.

that said, it doesn't escape his notice that Thancred also isn't moving away, that he's had his body keeping Reno's pinned for longer than strictly necessary to make the point. ]


So, whatcha think? [ he tilts his head up a little. when he swallows he can feel the pressure of Thancred's forearm against his throat. ] Is my luck runnin' out or not?
unrequite: (20)

[personal profile] unrequite 2023-10-22 02:58 am (UTC)(link)
[ It's not even Thanksgiving yet,,, Mariah Carey in the distance......

Midnight nods vigorously! ]


But of course. As many as you like. Until you glide upon the ice like a swan across the water... Or at the very least present no danger to yourself. And someday, perhaps Miss Rodya will find herself stunned by your newfound prowess... Ah, we must strive for that day, Miss Don.
unimportant: (34)

[personal profile] unimportant 2023-10-22 03:00 am (UTC)(link)
[ There's no chase when Tsuruno dashes into the dark, though Yuki hears the rattling of knobs to find an unlocked door. Whether there are any or not doesn't concern her. This floor isn't so big that she can't barrel through them to find the curse.

She counts to ten in her head, more than fair, and then time is up. Her body shambles on its own, one leg haphazardly in front of the other, Garuda dragged on the ground. Then she whips it hard into the wall, the echo of the slam vibrating through the floor. Now where did it go? She'll check every room if she must, one at a time.
]