citycenter: (Default)
The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-07-01 11:00 am

TDM: JULY 2023





TEST DRIVE MEME

A TRAIN COMES INTO THE STATION.
You wake up on a train.

Your phone is buzzing. It's in your pocket, in your hand, on the seat next to you. It's a normal phone, and you're on a normal train car. One of the lights flickers, a little further down. The world is very quiet. It feels like you're right where you're meant to be. On the phone's surface is a white screen and the words—


WELCOME TO THE CITY. BEGIN ORIENTATION?

▶ YES
▶ NO


Please take a moment to complete your orientation.

Once you're finished, the subway doors slide open to let you out onto the train platform. To your right, the platform continues on and eventually ends; to the left is a set of stairs that will lead you up into the station itself. The platform is quiet, clean, empty—there's no one else around, and the only sounds you can hear are your own footsteps, your own breaths, and the occasional faraway sound of a creaking pipe or rush of air. The train you disembarked will stay there as long as you do, its doors still open, until you finally decide to venture up into this new locale.


As you make your way up the stairs to your left, you find yourself in the belly of City Hall station. The station is large, a sprawling underground mini-metropolis of corridors and storefronts. Here, you may find others like you, freshly-arrived city residents from other realms (or even your own). There is also a subway map, which will give you an idea of the layout of the neighborhood, and ticketing machines, which can currently only be used to buy tickets to a handful of stations located on lines 1, 2, and 9.

If you're hungry or in need of any kind of supplies, there are plenty of storefronts inside the subway station as well—snack stands, convenience stores, restaurants, clothing stores, a pharmacy, and a variety of empty shops that may or may not have ever been in use. Everything is unlocked, and you can take whatever you need.



Characters may stay on the train platform indefinitely, and may re-board and re-disembark from the subway as many times as they like, but the train will not depart nor will the doors close. Once they go up the stairs into the train station, they may hear the train doors closing and the train departing. Another train will not arrive, no matter how long the character waits. Only once they come up the stairs into the station itself may characters encounter their fellow newly-arrived residents and take advantage of what the city has to offer.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

WELCOME TO THE NEIGHBORHOOD.
The station is located in the city center. It has three major exits that lead to areas of interest in the district, but there are several other smaller exits that lead in other directions around the neighborhood. You are welcome to use any of them, but may find the north, southwest, and east exits to be the most welcoming.
TO THE NORTH
The northern entrance to the station leads up into the sunlight and puts you out in a brickwork plaza. There's a modest building in front of you, three or four stories of stone with a welcoming facade. There's a sign above the entryway—it says City Hall. You may be tempted to explore, if you're interested in learning more about the city and how it functions, but prepare to find yourself disappointed—the folders in the records rooms are full of empty, blank sheets of paper, and the logbooks and balance sheets are similarly devoid of information.


Immediately to the southwest of City Hall, you will find a small building that houses the tourist information kiosk. It looks welcoming, with an inviting glass facade and a sign above the entryway announcing it as the "TOURIST CENTER." It's a humble building with a receptionist's desk on the back wall opposite the entrance, empty magazine shelves lining the side walls, and a few spinning brochure racks full of blank pamphlets. Anyone is welcome to peruse the tourist literature, though they won't offer much information, being primarily filled with pictures of the surrounding area—City Hall, the park, a statue garden, and the surprisingly heavily-featured cemetery. There are a few sentences sprinkled throughout about basic offerings of the city, such as apartment complexes and office buildings, as well as a few maps with the same limited scope as the larger version on the wall behind the receptionist's desk.


The main feature of the tourist center is the interactive kiosk installed dead in the center, right in the middle of a few rows of uncomfortable chairs that fill the small room. It's noticeably in the way of any would-be foot traffic through the tourist center, and something about the technology seems a little more modern than the computer behind the desk or the landline phone on the wall. The kiosk is a tall silver rectangle, about average adult height, and the upper half is a screen welcoming visitors to touch it to activate the kiosk. If you were to touch it, the screen would come to life with simple dialogue inviting visitors to ask it their questions.

However, residents should note that the kiosk is only programmed to assist with exploration within the available areas of the city. It may not be able to answer every question, and tampering with the kiosk may result in unreliable or inaccurate answers!
TO THE SOUTHWEST
The western exit of the station takes you up into a city park, lush and green with a very light fog still hanging about the trees. There are lampposts on the walkways and benches where you could rest, and plenty of flora, although you can neither see nor hear any signs of animal life. You walk the paths that meander idly through the verdant grass and you feel a sense of peace, some of your unease about this place easing into a pleasant calm. The air smells fresh, like it's recently rained, and you'll find the grass ever so slightly damp should you decide to take a seat.


As you make your way deeper into the park, the trees grow denser and the smell of soil and plant life grows stronger. This is the older part of the park, very nearly a forest, with ivy climbing the trunks of the trees and plants and shrubs growing riotously around their bases. As you turn a corner, you find yourself first in the statue garden, although the statues are harder to see now, choked as they are with ivy. There are many statues, some partially obscured, some fully—very few of them still stand free of the vines and clinging roots. (It doesn't feel quite as peaceful here.) If a statue's face looks a little bit familiar, you may not want to look at it too long.

Continue down the path and you will find yourself in a graveyard, one that seems centuries old. Most of the headstones are worn away by time and covered in moss, rendering them impossible to read. The few that are free of moss are blank, or bear only suggestions of names too faint to be understood. (Was that the name of—no, it couldn't have been. Could it?) Many of the headstones stand at an angle or are toppled over completely, having been subjected to either strong winds or the roots of the trees that grow up from some of the graves, spreading branches toward the sky.
TO THE EAST
The final exit of the station, to the east, puts you out on a quiet surface street. Are you hungry? Or are you paralyzed by choice? There are plenty of restaurants, offering options of almost any food you can imagine. You could try a convenience store—it's well stocked, and the items there seem free for the taking. How about a restaurant? There's no one to take your order, but when you look in the kitchen, there's something on the stove, and it's just what you've been craving. Imagine that.


A few blocks down, you come in through the lobby of a tall building and find yourself in a corporate office. The fluorescent lights are steady and unforgiving, and the cubicles and offices are empty. There are a few pieces of paper on desks, a few folders left in organizers, but everything is perfectly blank. Despite how empty and quiet the office is, it nonetheless gives you the feeling that just a few minutes ago, this place was bustling with workers going about their daily business.


You enter another building and find yourself in the lobby of an apartment complex—finally, a place to rest. The first door you try opens easily into a completely empty living room, freshly vacuumed but without a single piece of furniture. It's a nice apartment, quiet, but with a little too much echo for your taste, maybe. Still, and perhaps oddly, you have no trouble envisioning what life here would be like.

The second door you open leads to an apartment that feels lived-in. Why does it feel lived-in? It's fully furnished with items that seem to go together perfectly, true, but the feeling is more than that—the room feels like someone was just here, maybe standing right in the kitchen only moments before you swung the door open. The air is a perfectly comfortable temperature, and it somehow smells like home despite that you've never once set foot here before. The refrigerator is stocked, and the cabinets are full of spices and flatware and kitchen utensils.


As you look around the living room, you find that there are pictures in frames on the walls and some of the flat surfaces—a seascape, a field, a shot of a city park bench. In each of the photos there's something just slightly wrong with the angle, as though the photographer were aiming for a subject that can no longer be seen.



Characters are welcome to explore the district around the City Hall subway station to their heart's content. The City Hall building itself contains several floors of offices and file rooms, but none of them contain any particularly interesting information. Nonetheless, characters may wish to team up with other newcomers and try to find some hints about the nature of the city. They can also spend a while in the park, the statue garden, or the graveyard. In the blocks surrounding the station there are plenty of options for food and housing, as well as office buildings, storefronts, and alleyways to look around. There are no workers in any of the buildings, and there does not seem to be an honor system for payment, nor any consequences for taking food from the stores or setting up camp in an apartment or office building.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

SO A TURKEY WALKS INTO A BOWLING ALLEY...
There's a bowling alley open in the newly-accessible district, and you're invited to come test your mettle!

Walking into the lobby, you're struck by a peculiar combination of scents—shoe polish, floor wax, pretzels and nachos, and something pungent and a little oily. On the wall behind the desk is a shelf full of pair after pair of shoes, in every size you could possibly imagine, and there's a low rack filled with brightly-colored, heavy bowling balls that are ready for the taking. You can also hear the low hum of machinery and the rattle of pins being reset every time someone knocks them down, the bowling alley a well-oiled machine despite the fact that no one seems to be manning it.


You can bowl alone, start a match play (1-v-1), or bowl as a team, but you'll quickly find that bowling is much more fun (and somehow easier) when you're playing with others. Maybe it's because being around other people raises your spirits, but you feel more confident when you step up to bowl, and you find that when you're playing as part of a team, the bowling ball travels faster and in a straighter line, and you seem to be making strikes and spares with much greater frequency. Teamwork really does make the dream work!

If you occasionally see what you think might be the shadow of someone passing behind the machinery at the far end of the lane, don't worry about it—that's probably just your imagination.


If you stop by the bowling alley at night, you will find the place totally transformed. There's a disco ball hanging from the ceiling and brightly-colored lights flashing and dancing around the floor and walls. Any white parts of your clothing glow a delightful blueish color, and you find that you're illuminated in all kinds of interesting shades by the blacklight bulbs glowing in the ceiling. This is cosmic bowling, truly not for the faint of heart!

When you've finished bowling, you may want to stop by the snack area for a pretzel or hot dog, a soda, or—if you're there for cosmic bowling—maybe even a more adult beverage from the food counter on the far end of the building.



There isn't anything especially spooky about the bowling alley—except, of course, being forced to wear shoes that have been worn by a hundred strangers before. Characters are welcome to find their shoe size, grab a bowling ball, and go to town! Characters who come during the day will encounter a normal bowling alley, but they can always come back at night to get the full cosmic bowling experience. There will always be shoes in their sizes, the pins will reset themselves, and the balls will always be returned. Just be careful, those ball chutes can crush your fingers if you're not careful!

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

JUMP TO TOP ↑



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immortalpoet: (vermillion)

[personal profile] immortalpoet 2023-07-05 06:05 pm (UTC)(link)
[A snort at that, folding his arms as the other goes on.]

Is the something really a "something", or are we talking about another person here? It's fine. I won't judge.
cashewlater: (09)

[personal profile] cashewlater 2023-07-05 06:10 pm (UTC)(link)
[ .. that's a very fair question.

cyno is quiet for a moment, reaching out. hermanubis has been silent for awhile, which is a bit strange, considering their predicament, but even still, it isn't unusual for the spirit to quiet down often. yet there is no stirring in his mind or heart when he reaches for it. ]


..

[ it's a quiet reaction on cyno's part, but there's no hiding the shock and discomfort in his expression. ]

I.. I can't hear it.
gripper: rising edge ticks the clock, stimulates your flip flop (16)

[personal profile] gripper 2023-07-05 06:12 pm (UTC)(link)
I'd suggest against it.

( this probably counts as a guess. and helpful information. )

If you go too far, the consequences aren't pretty.
spectreless: (Ah)

[personal profile] spectreless 2023-07-05 06:12 pm (UTC)(link)
[ Those peonies are more intricate then most tattoos Lenore's seen before so it naturally draws the eye like a piece of art on the wall would. After a moment she averts her gaze politely back to the gravestones. ]

Not a single one! But that would be why almost anyone would be discomforted by the vague mystery of it all, wouldn't it?

[ She approaches to hold the conversation at a more personable distance; coming to stop and gesture at how relaxed her conversational partner is in sitting in a cemetery. ]

Well, I suppose you seem right at home at least.
spectreless: (to still the beating of my heart)

[personal profile] spectreless 2023-07-05 06:12 pm (UTC)(link)
Yes, undoubtedly so.

[ But here's a halfhearted shrug of the shoulders to counter balance the candid answer. ]

I had also thought to search for my own name but that did feel a touch too vain for my liking.
possessum: (𝟎𝟖𝟑)

[personal profile] possessum 2023-07-05 06:13 pm (UTC)(link)
[ Peter hasn't seen himself, either — at least not fully. It all happened so fast back in the classroom; he'd screamed and screamed and then ended up unconscious somewhere along the way. When he finally woke up again, it was..... into a nightmare. He maybe glimpsed himself in the faint reflection of a dark window when he was moving through the lightless halls of his home. He'd touched his fingers to his nose and moaned in pain, feeling the bandage there, smelling his own blood. But he hasn't directly looked at himself in a mirror.

But this is enough to trigger something within him — seeing somebody else with bruises and signs of visible ache. It sets something off in Peter, a kind of panic that's particular, something he couldn't quite explain. It doesn't make any sense, just another thing that doesn't make any sense. And he doesn't like the way the man sounds, like something that can't talk. Like a thing trying to sound like a person.

He recoils hard when the man points at him, but then freezes at the okay-gesture to follow, eyes staring at Daniel's hand. Peter does recognise that symbol, understands what it means.... some tiny dose of familiarity through everything that's so unknown. Is the guy.... trying to communicate? (He was trying to do that before, Peter, you just got scared of the way he sounded....)
]

Um— [ His own voice is hoarse, and he tastes dirt deep in his throat. Peter takes another half-step backwards, but at least he isn't bolting. ]

I don't— Are you— [ He swallows, then lets out a shuddery gasping sound. His face hurts with each movement. But a question comes, strained. ]

Are you real?
immortalpoet: (Default)

[personal profile] immortalpoet 2023-07-05 06:13 pm (UTC)(link)
...

[rather bluntly:]

What are the consequences.
gradenine: (pic#16536255)

[personal profile] gradenine 2023-07-05 06:17 pm (UTC)(link)
Tch. You really want me to die of boredom here, huh?

[ yet he grins. ]

'Sides, the free booze here is worth losing your mind over, in my opinion. Come on, let's get a couple of cold ones while you're here... Vergilius.

[ oh they are so fucking back ]
immortalpoet: (ruby)

[personal profile] immortalpoet 2023-07-05 06:17 pm (UTC)(link)
[DOING THE TIRED MADS MIKKELSEN EQUIVALENT OF THE MATH LADY MEME]

You're losing me.
gripper: tu-li-la, ta-li-la (13)

[personal profile] gripper 2023-07-05 06:26 pm (UTC)(link)
( ... )

Even a Color has to have a memory precious to them. You'll lose it--ah, I think that was the cause of his loss. The timing sure was similar.

( of course the face blindness and difficulty speaking could've been it too but she uh they uh kind of got it both by mutually assured destruction ♡ )

He told me this at the party last month, a new friend of mine, when we were discussing what we'd learned so far. Fascinating, isn't it?
immortalpoet: (vermillion)

[personal profile] immortalpoet 2023-07-05 06:31 pm (UTC)(link)
[His eyes narrow at the mention of his title - in the City, something like that would barely make him react, but in a place like this, where inhabitants are rare...]

[Hm.]


Now then. Who committed the violence on who? Was he the one who perpetrated it, or received it?
cashewlater: (01)

[personal profile] cashewlater 2023-07-05 06:32 pm (UTC)(link)
Yes. It is.

[ i mean. you're not wrong, xiao. but that's not good enough!! ]

You don't like it?
hardestbattle: (Speak to me)

[personal profile] hardestbattle 2023-07-05 06:45 pm (UTC)(link)
Trains....

[She said it slowly. He arrived on the trains like everyone else. Most likely that's what the metal transport she was on is called. Senua isn't certain it's something she'd want to be on again. Not with how cold and empty it felt. Not with the way it moved and shook.

Or how enclosed the space was.]


Yes, me too.

[Her thoughts were slowly becoming more and more coherent as her mind began to work itself past her initial anxiety. She still felt that fear in the pit of her stomach.]

I'm... I am Senua, well met.

[Still a little meek, but saying her own certainly helped her mind.]
immortalpoet: (coral)

1/2 me taking the pistol and shooting blair. wow who could have done this

[personal profile] immortalpoet 2023-07-05 06:47 pm (UTC)(link)
[....]

[Are they back...?]

[You broke into my apartment and almost acted on the urge to kill me. You've lost so much. I've lost so much. You disappeared, and I was left to pick up the pieces of my own broken life, holding onto something, some kind of light, to pull me out.]

[We can't go back. Even those times were idyllic compared with now. You're still angry. I can't fix that. Neither of us are at peace. I don't think we ever will be.]

[You must know all that. Would you be really fine with this? Are you just saying it for the sake of saying it....?]
immortalpoet: (Default)

2/2

[personal profile] immortalpoet 2023-07-05 06:48 pm (UTC)(link)
[......]






[He looks a little distant, but he finally gives a nod.]


Sure. Why not. Won't say no to free alcohol.

[Why not.]
hardestbattle: (Speak to me)

[personal profile] hardestbattle 2023-07-05 06:48 pm (UTC)(link)
...Yes. But I don't believe any of them are here.

[She does believe that some things are here. She does believe that this settlement is cursed. That it's dark corners are not so quiet as they appear. Senua elects not to mention the vines, the visions, the voices to anyone.

Not right now.

Not to those who she doesn't know well enough yet.]


We... this isn't a very safe place, however. I don't think it is. It doesn't feel right.
gripper: eat up, if you're lucky you won't rot (07)

[personal profile] gripper 2023-07-05 06:59 pm (UTC)(link)
( she watches him, privately delighting in the small bit of knowledge (leverage) she has in this conversation, and shrugs. )

He didn't say, but he seemed to be the quick-to-anger type, if you know what I mean.
immortalpoet: (cardinal)

[personal profile] immortalpoet 2023-07-05 07:01 pm (UTC)(link)
That describes a lot of people in the City.

[He clicks his tongue.]

Might even describe you.
gradenine: (pic#16536259)

1/2 CRYSTAL STOPPPP YOU'RE KILLING ME (i love it)

[personal profile] gradenine 2023-07-05 07:07 pm (UTC)(link)
[ oh, he actually took roland up on his offer. roland wasn't really expecting it, but it's a pleasant surprise all the same. ]

Great! Come on, I'll show you.

[ he's going to lead the way for vergilius with a smile on his face -- ]
gripper: ta-li-la, lu-li-la (11)

[personal profile] gripper 2023-07-05 07:07 pm (UTC)(link)
Most people here have been reasonable, if paranoid. I wouldn't worry too much.

( people here are BORING... but boring is easy, so that's fine. but her, quick-to-anger? she laughs, waving a hand. )

And I wouldn't worry about me either! Nothing gets under my skin. ( well. ) I've learned there's better things than getting mad.

( this is a lie, but she's pretty casual about it like it isn't. )
immortalpoet: (vermillion)

[personal profile] immortalpoet 2023-07-05 07:12 pm (UTC)(link)
People who say stuff like that are people to worry about.

[Just saying.]

Who's your friend, then?
gripper: 'cause there's no poison after all (10)

[personal profile] gripper 2023-07-05 07:19 pm (UTC)(link)
Sorry, I promised to keep him anonymous if I was gonna tell people about this kind of thing. It's not really what anyone wants to be known for, right? "The guy who killed someone in a fit of anger."

( that's reasonable, isn't it. )
kidobutai: (なな)

Garden

[personal profile] kidobutai 2023-07-05 07:19 pm (UTC)(link)
Oh, there's no need to apologize at all.

[Her nine foxtails float behind her casually as she moved through the garden. Stopping just short of Kurama himself. A smile on her face, and fox ears twitching and listening.]

In fact, you could say I had thought this place would be empty as well. I feel like I should apologize for interrupting you.

[Whatever it was that he was doing. Akagi still had some getting used to the other people here.]
immortalpoet: (carmine)

[personal profile] immortalpoet 2023-07-05 07:21 pm (UTC)(link)
[He's starting to become a little irritated now, like a lion seeing a dangling piece of meat above the enclosure and knowing it's not going to be much substance, anyways.]

Are you really from the City? That's part and parcel of being a Fixer. I could care less.
gripper: that makes your bones stronger than steel (12)

[personal profile] gripper 2023-07-05 07:27 pm (UTC)(link)
( She really shouldn't play with him like this. It's a terrible idea.

Kromer is having almost as much fun as when she leads Sinclair on. )


We operate in different spheres. You could say I'm more interested in people who don't fly off the handle--I don't usually employ Fixers for that reason. Getting into my subdivision's a real honor.

( haha. anyway, )

You'll find out if you hang around long enough, probably. I'm a woman who keeps her promises, so I'm terribly sorry I can't tell you now.