citycenter: (Default)
The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-07-01 11:00 am

TDM: JULY 2023





TEST DRIVE MEME

A TRAIN COMES INTO THE STATION.
You wake up on a train.

Your phone is buzzing. It's in your pocket, in your hand, on the seat next to you. It's a normal phone, and you're on a normal train car. One of the lights flickers, a little further down. The world is very quiet. It feels like you're right where you're meant to be. On the phone's surface is a white screen and the words—


WELCOME TO THE CITY. BEGIN ORIENTATION?

▶ YES
▶ NO


Please take a moment to complete your orientation.

Once you're finished, the subway doors slide open to let you out onto the train platform. To your right, the platform continues on and eventually ends; to the left is a set of stairs that will lead you up into the station itself. The platform is quiet, clean, empty—there's no one else around, and the only sounds you can hear are your own footsteps, your own breaths, and the occasional faraway sound of a creaking pipe or rush of air. The train you disembarked will stay there as long as you do, its doors still open, until you finally decide to venture up into this new locale.


As you make your way up the stairs to your left, you find yourself in the belly of City Hall station. The station is large, a sprawling underground mini-metropolis of corridors and storefronts. Here, you may find others like you, freshly-arrived city residents from other realms (or even your own). There is also a subway map, which will give you an idea of the layout of the neighborhood, and ticketing machines, which can currently only be used to buy tickets to a handful of stations located on lines 1, 2, and 9.

If you're hungry or in need of any kind of supplies, there are plenty of storefronts inside the subway station as well—snack stands, convenience stores, restaurants, clothing stores, a pharmacy, and a variety of empty shops that may or may not have ever been in use. Everything is unlocked, and you can take whatever you need.



Characters may stay on the train platform indefinitely, and may re-board and re-disembark from the subway as many times as they like, but the train will not depart nor will the doors close. Once they go up the stairs into the train station, they may hear the train doors closing and the train departing. Another train will not arrive, no matter how long the character waits. Only once they come up the stairs into the station itself may characters encounter their fellow newly-arrived residents and take advantage of what the city has to offer.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

WELCOME TO THE NEIGHBORHOOD.
The station is located in the city center. It has three major exits that lead to areas of interest in the district, but there are several other smaller exits that lead in other directions around the neighborhood. You are welcome to use any of them, but may find the north, southwest, and east exits to be the most welcoming.
TO THE NORTH
The northern entrance to the station leads up into the sunlight and puts you out in a brickwork plaza. There's a modest building in front of you, three or four stories of stone with a welcoming facade. There's a sign above the entryway—it says City Hall. You may be tempted to explore, if you're interested in learning more about the city and how it functions, but prepare to find yourself disappointed—the folders in the records rooms are full of empty, blank sheets of paper, and the logbooks and balance sheets are similarly devoid of information.


Immediately to the southwest of City Hall, you will find a small building that houses the tourist information kiosk. It looks welcoming, with an inviting glass facade and a sign above the entryway announcing it as the "TOURIST CENTER." It's a humble building with a receptionist's desk on the back wall opposite the entrance, empty magazine shelves lining the side walls, and a few spinning brochure racks full of blank pamphlets. Anyone is welcome to peruse the tourist literature, though they won't offer much information, being primarily filled with pictures of the surrounding area—City Hall, the park, a statue garden, and the surprisingly heavily-featured cemetery. There are a few sentences sprinkled throughout about basic offerings of the city, such as apartment complexes and office buildings, as well as a few maps with the same limited scope as the larger version on the wall behind the receptionist's desk.


The main feature of the tourist center is the interactive kiosk installed dead in the center, right in the middle of a few rows of uncomfortable chairs that fill the small room. It's noticeably in the way of any would-be foot traffic through the tourist center, and something about the technology seems a little more modern than the computer behind the desk or the landline phone on the wall. The kiosk is a tall silver rectangle, about average adult height, and the upper half is a screen welcoming visitors to touch it to activate the kiosk. If you were to touch it, the screen would come to life with simple dialogue inviting visitors to ask it their questions.

However, residents should note that the kiosk is only programmed to assist with exploration within the available areas of the city. It may not be able to answer every question, and tampering with the kiosk may result in unreliable or inaccurate answers!
TO THE SOUTHWEST
The western exit of the station takes you up into a city park, lush and green with a very light fog still hanging about the trees. There are lampposts on the walkways and benches where you could rest, and plenty of flora, although you can neither see nor hear any signs of animal life. You walk the paths that meander idly through the verdant grass and you feel a sense of peace, some of your unease about this place easing into a pleasant calm. The air smells fresh, like it's recently rained, and you'll find the grass ever so slightly damp should you decide to take a seat.


As you make your way deeper into the park, the trees grow denser and the smell of soil and plant life grows stronger. This is the older part of the park, very nearly a forest, with ivy climbing the trunks of the trees and plants and shrubs growing riotously around their bases. As you turn a corner, you find yourself first in the statue garden, although the statues are harder to see now, choked as they are with ivy. There are many statues, some partially obscured, some fully—very few of them still stand free of the vines and clinging roots. (It doesn't feel quite as peaceful here.) If a statue's face looks a little bit familiar, you may not want to look at it too long.

Continue down the path and you will find yourself in a graveyard, one that seems centuries old. Most of the headstones are worn away by time and covered in moss, rendering them impossible to read. The few that are free of moss are blank, or bear only suggestions of names too faint to be understood. (Was that the name of—no, it couldn't have been. Could it?) Many of the headstones stand at an angle or are toppled over completely, having been subjected to either strong winds or the roots of the trees that grow up from some of the graves, spreading branches toward the sky.
TO THE EAST
The final exit of the station, to the east, puts you out on a quiet surface street. Are you hungry? Or are you paralyzed by choice? There are plenty of restaurants, offering options of almost any food you can imagine. You could try a convenience store—it's well stocked, and the items there seem free for the taking. How about a restaurant? There's no one to take your order, but when you look in the kitchen, there's something on the stove, and it's just what you've been craving. Imagine that.


A few blocks down, you come in through the lobby of a tall building and find yourself in a corporate office. The fluorescent lights are steady and unforgiving, and the cubicles and offices are empty. There are a few pieces of paper on desks, a few folders left in organizers, but everything is perfectly blank. Despite how empty and quiet the office is, it nonetheless gives you the feeling that just a few minutes ago, this place was bustling with workers going about their daily business.


You enter another building and find yourself in the lobby of an apartment complex—finally, a place to rest. The first door you try opens easily into a completely empty living room, freshly vacuumed but without a single piece of furniture. It's a nice apartment, quiet, but with a little too much echo for your taste, maybe. Still, and perhaps oddly, you have no trouble envisioning what life here would be like.

The second door you open leads to an apartment that feels lived-in. Why does it feel lived-in? It's fully furnished with items that seem to go together perfectly, true, but the feeling is more than that—the room feels like someone was just here, maybe standing right in the kitchen only moments before you swung the door open. The air is a perfectly comfortable temperature, and it somehow smells like home despite that you've never once set foot here before. The refrigerator is stocked, and the cabinets are full of spices and flatware and kitchen utensils.


As you look around the living room, you find that there are pictures in frames on the walls and some of the flat surfaces—a seascape, a field, a shot of a city park bench. In each of the photos there's something just slightly wrong with the angle, as though the photographer were aiming for a subject that can no longer be seen.



Characters are welcome to explore the district around the City Hall subway station to their heart's content. The City Hall building itself contains several floors of offices and file rooms, but none of them contain any particularly interesting information. Nonetheless, characters may wish to team up with other newcomers and try to find some hints about the nature of the city. They can also spend a while in the park, the statue garden, or the graveyard. In the blocks surrounding the station there are plenty of options for food and housing, as well as office buildings, storefronts, and alleyways to look around. There are no workers in any of the buildings, and there does not seem to be an honor system for payment, nor any consequences for taking food from the stores or setting up camp in an apartment or office building.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

SO A TURKEY WALKS INTO A BOWLING ALLEY...
There's a bowling alley open in the newly-accessible district, and you're invited to come test your mettle!

Walking into the lobby, you're struck by a peculiar combination of scents—shoe polish, floor wax, pretzels and nachos, and something pungent and a little oily. On the wall behind the desk is a shelf full of pair after pair of shoes, in every size you could possibly imagine, and there's a low rack filled with brightly-colored, heavy bowling balls that are ready for the taking. You can also hear the low hum of machinery and the rattle of pins being reset every time someone knocks them down, the bowling alley a well-oiled machine despite the fact that no one seems to be manning it.


You can bowl alone, start a match play (1-v-1), or bowl as a team, but you'll quickly find that bowling is much more fun (and somehow easier) when you're playing with others. Maybe it's because being around other people raises your spirits, but you feel more confident when you step up to bowl, and you find that when you're playing as part of a team, the bowling ball travels faster and in a straighter line, and you seem to be making strikes and spares with much greater frequency. Teamwork really does make the dream work!

If you occasionally see what you think might be the shadow of someone passing behind the machinery at the far end of the lane, don't worry about it—that's probably just your imagination.


If you stop by the bowling alley at night, you will find the place totally transformed. There's a disco ball hanging from the ceiling and brightly-colored lights flashing and dancing around the floor and walls. Any white parts of your clothing glow a delightful blueish color, and you find that you're illuminated in all kinds of interesting shades by the blacklight bulbs glowing in the ceiling. This is cosmic bowling, truly not for the faint of heart!

When you've finished bowling, you may want to stop by the snack area for a pretzel or hot dog, a soda, or—if you're there for cosmic bowling—maybe even a more adult beverage from the food counter on the far end of the building.



There isn't anything especially spooky about the bowling alley—except, of course, being forced to wear shoes that have been worn by a hundred strangers before. Characters are welcome to find their shoe size, grab a bowling ball, and go to town! Characters who come during the day will encounter a normal bowling alley, but they can always come back at night to get the full cosmic bowling experience. There will always be shoes in their sizes, the pins will reset themselves, and the balls will always be returned. Just be careful, those ball chutes can crush your fingers if you're not careful!

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

JUMP TO TOP ↑



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breakpoint: (pic#16507702)

city park

[personal profile] breakpoint 2023-07-02 12:16 am (UTC)(link)
[ The sudden influx of people has him curious, and so Aqua's once again spending his time wandering. He's heard admirations and comments that the statues give chills, but it's a first seeing someone getting as close ]

You could say there's something of a labour shortage.

[ … humour's not quite his strong point. ]

How about volunteering?
kampfgeist: (Default)

@ statue garden

[personal profile] kampfgeist 2023-07-02 12:20 am (UTC)(link)
[ looks back and forth, then points to himself. ] ...?

[ okay, that's... well, it wouldn't be heine's first course of action, but he can respect a little property damage all in good fun. he comes up, careful to leave enough space between them that they don't touch, and leans back against the statue.

it is immediately apparent, to him if not to wanderer, that he's considerably weaker than he should be.

it is also probably immediately apparent that heine's 'weaker' is still much stronger than your average human, and the statue starts to tip. ]
shtola: (pic#16392161)

y'shtola rhul — ffxiv.

[personal profile] shtola 2023-07-02 12:24 am (UTC)(link)
( there are some mention of spoilers for end of shadowbringers in the first prompt. beware! )

 — arrival.
train station.
( her battle with the device that incessantly reminded her of its existence and all the questionnaires held within will not be spoken of again, as far as she's concerned. she feels as though she'll hear the sound for weeks to come, even in sleep, but that's a problem for later. at least she got to keep her clothes this time.

the cursory investigation following the aftermath of her release from the train yielded little beyond the following:
      1.   this place, despite some physical similarities, is not the tertium.
      2.   it is also not the thirteenth, despite the void where aether should be.
      3.   her sight, specifically, is not working to its usual capacity and may in fact skew the results of the bullet points noted above.
      4.   whether or not this is g'raha's fault is still out for debate.
      5.   she dislikes all of this, and trusts it even less.

but still, she will likely continue to wander about and stick her nose where it does not belong, narrowly dodging anyone who may come up on her path. all the well-stocked, unmanned stores are ignored in favor for whatever scrap of information the environment offers. she knows there are people, at least, but what she can't seem to find is -
)

Might you know of a way out, perchance?

( and any who would chance to meet her gaze will be met with gossamer white. blind, but not entirely unfocused. )

 — the north.
city hall.
( being that she's made something of a career in not minding her own business, the sorceress will most certainly be found going through the city hall as soon as she's ascertained the building's purpose. at this point, she's likely tried a few questions at the kiosk and endeavored to return to it soon as she gathers a little more information as to what may be a more proper question to ask it.

a room would've been commandeered after the one-sided interrogation, towering stacks of logbooks, notebooks and anything that may look like it should have information has been painstakingly moved to surround her as she dutifully sifts through every page. one by one, unceasingly, while sat on the floor as if she doesn't want to admit what's likely true - that every record in this place has been wiped clean, somehow.

careful not to trip. there's probably some semblance of organization to the chaos of books. or join her? it kind of does look like she's building an unsteady fort.
)

 — the southwest.
graveyard.
( perhaps it really does mean that her senses as a whole are dulled, not just her sight. to not hear the usual din of a forest is rather unnerving, but what other choice does she have than to piece together what she can regardless? answers have never conveniently fallen on her lap before, and she has a feeling it wasn't about to start now.

not that she's sure what she would find in an unattended graveyard, but she's been surprised before.

she doesn't expect to recognize any of the names etched on the stone, considering she's entirely unfamiliar with the space she's in, but to say she found none engraved upon them at all is -
)

...

( inaccurate, but not entirely. it was there and gone again in the next blink, spelling out a death she knows to be anticipated. )

...

( it is here that one will find a certain miqo'te laboring to tidy up the toppled over headstones and clearing off the moss and overgrown flora the best she can using a skillset she has not needed to employ in decades. she does straighten out what of the stone she's physically able, but the heavier ones she'll likely need to seek assistance for. )

 — wildcard and notes.

( for the canonblind: yeah she's a catgirl. has her phd in Lifestuff Studies. she's blind, but she uses magic to see, which is diminished here. but also it's very specific what she Can see, which mods have noted is also iffy at best.

pm the journal or hit me up at [plurk.com profile] ztxt if you want to do something else! for those that want to yolo it (which, props): she's the type to opt for information gathering. likely will not go bowling unless dragged or told that there's something there she needs to see that's Super Important. she's kind of a stick in the mud when she thinks something is going on but it's not like shenanigans cannot ensue regardless.
)
Edited 2023-07-02 01:13 (UTC)
indwelt: (001)

[personal profile] indwelt 2023-07-02 12:29 am (UTC)(link)
That, or whatever caused the absence of life was both recent and immediate enough to wipe everything out without allowing anything to regrow. But the plantlife here appears to be thriving, so it's strange that nothing else is growing alongside it.

[ he's no biologist though, so ]
unabelle: sarafa just deadass standing there watching yudil completely unhinged (until my ribs make a cracking sound)

omg HI...sorry for her all over, she's. from nier. that's it that's her excuse.

[personal profile] unabelle 2023-07-02 12:30 am (UTC)(link)
[With his proclamation, the mania shatters. Sarafa simply looks up at him, then back at the grave, back up at Heero, then closes her eyes and gets to her feet. Nothing happened, then. She's just going to dust her knees off, smooth out her skirt so she's decent, and look at him without looking.]

So it is.

What a lovely thought, though...A comforting one. I wouldn't mind that illusion, if it ever happened again...Nor if it became real. Have you seen any familiar names on these gravestones, or is it only me who suffers so?
indwelt: (008)

[personal profile] indwelt 2023-07-02 12:31 am (UTC)(link)
[ don't put yourself down like that, juniper. :(

but it sounds like they've got a good place to start! ....or as good as any, given the little information they've got. the city may be large but surely it isn't endless. ]


Then let's head towards this spot first and see if we come across your friend Cleo along the way.

[ speaking of which.....he offers out one hand. ]

My name is Welt Yang. We should know each other's names if we're going to be traveling together.
fanstheflames: (To keep you warm)

[personal profile] fanstheflames 2023-07-02 12:33 am (UTC)(link)
Neither, miss! [ Whirling around to address this question with great gravitas--no, actually, she's bouncing on her feet. ]

I'm a restaurant owner's kid, grandkid, and great-grandkid!

[ Illustrious lineage. ]
def: (pic#16521587)

why not, two blond jocks playing bowling

[personal profile] def 2023-07-02 12:45 am (UTC)(link)
[ he's the worst person to ask because he's also awful at the game.

gepard himself had been wincing every time he rolls the ball, expecting the entire thing to come crashing down as someone who's still unable to control their own strength. but he claps politely when dimitri manages to gutter his ball, inwardly wondering if the both of them could bring this entire place down.

probably not.
]

I'm also a beginner myself.

[ he walks up to the next lane, picking up a ball with ease. ]

But I hear aiming for a certain spot on the lane would help you land a more precise blow.
cinaedus: (Default)

I

[personal profile] cinaedus 2023-07-02 12:48 am (UTC)(link)
[ It's curious that there are new arrivals now after a few weeks of nothing. If this pattern continues - in batches - it can be assumed that the pull is intentional. It's an important distinction when there's so little to go on.

Camille, casually observing from a bench with his legs crossed, finds his thoughts interrupted by a voice directed his way. He's ready with a smile that is a little wry, almost apologetic, but not unfriendly.
]

The City. [ He gives just a moment for that to sink in, before explaining further in his soft tone. ] —At least, that's all it's called on the spare couple of maps that have been found. You're in what I assume is the city heart, as City Hall is just over there- [ He indicates with a manicured hand behind him, bracelet clinking softly as he does, ] -and this district is uniquely circular in design according to aforementioned maps.
sweetsong: do not take any. ty. (125)

[personal profile] sweetsong 2023-07-02 12:49 am (UTC)(link)
Oh!

[ surprise lines his face, but it's a smile and not a grimace. if robin is shaken up by her appearance, he's not showing it.

frankly, it's just nice to have an audience. even if it's just an audience of one! ]


Um... not on the piano. I don't normally do solos like this. [ a beat, then: ] Do you know any?
sweetsong: do not take any. ty. (106)

[personal profile] sweetsong 2023-07-02 12:49 am (UTC)(link)
But it's still stealing, right?

[ she seems nice but to him? everyone is nice. that's what makes him him. call him naïve or too soft and he'll still act the same way despite any evidence, overwhelming or not. ]

Everything looks so clean and perfect for no one being here. So that means someone had to do it, right? What if they're watching us from security cameras or something?

[ he looks at the corners of the store. nothing. doesn't mean they don't exist though. ]
sweetsong: do not take any. ty. (17c)

[personal profile] sweetsong 2023-07-02 12:49 am (UTC)(link)
[ what's 5 cm between maybe-friends??? ]

I don't... you're kidding, right?

[ a nervous giggle, and robin attempts to pull them out again--- this time with some urgency. the effort is in vain. ]

Do you really think that'll help? Because, um. Um...

[ how does one say 'please don't spit on me, ma'am' without saying it. ]
sweetsong: do not take any. ty. (73)

♥️

[personal profile] sweetsong 2023-07-02 12:49 am (UTC)(link)
[ surely, kalim can only help and never make things worse! anyone who's willing to give robin any assistance must be a good person, right? that's what robin's banking on, especially when this boy seems so friendly!

or at least, he can feel the friendliness. he hopes. ]


Okay... just be careful. I don't want you to get hurt either.

[ robin does what he's told: he straightens out his fingers and begins to pull, flexing them as he does so. at the very least, his index finger comes free while his middle and thumb don't. ]

Hm. Well, that's one! I'm afraid to pull any harder though...
def: (pic#16521524)

iii

[personal profile] def 2023-07-02 12:50 am (UTC)(link)
[ statues aren't very unusual in belobog, but parks are and so are statue gardens.

gepard's usually not one to investigate such places, but given the lack of information all around and the strange atmosphere of the entire city, he makes it his mission to at least find something. he won't be able to sleep peacefully at night, if ever.

he turns his attention away from the statue in front of him at the sudden question, glancing at the source of the voice before looking back at the stone monument.
]

No, it just looks very ...

[ familiar? even though much of its features have been weathered away? he shakes his head. ] I must have been imagining a face on it.
def: (pic#16521591)

@gepard

[personal profile] def 2023-07-02 12:52 am (UTC)(link)
[ hello, it's me ]

Mr Yang?
Of the Astral Express?
worldbent: (When I say that we will never return)

graveyard

[personal profile] worldbent 2023-07-02 12:59 am (UTC)(link)
[When you could See, some instincts came about the same, no matter what your nature was.]

[A graveyard was a place where it was easy to find something to communicate with- whether that was some manner of human spirit still clinging on, or a monster looking for a snack. Most of the graves in this place feel quite old, and yet the snippets of overly-familiar names on the stones that blink away when Matoba sharpens his eye only make him chuckle quietly to himself.]

[Something was trying to play tricks, alright.]

[A familiar flaxen head stooped over one of the graves catches his eye as he strolls through the markers, and approaching with soft footing, he waits until he is looming over him to speak- voice soft and smile as unnervingly bright as ever.]


My my, Natsume-kun... Whatever might be the matter?
Edited (I FORGOT TO SAY WHICH PROMPT) 2023-07-02 01:06 (UTC)
concierto: <user name=michrure> (pic#15640066)

city park

[personal profile] concierto 2023-07-02 01:00 am (UTC)(link)
[Meanwhile, a small green bard is sitting on top of one of the other statues. A lyre in hand and a soft tune fills the air just as Kaveh finishes his observation.]

Spoken like a true artist. [Venti spies that Sumeru style vision, though. Someone from Sumeru, is it?] Although, I wonder where the artists might be to share that sort of appreciation. We might be the only ones who can save these works.

[This place is awfully empty...]
laidtocrest: (pic#15777388)

graveyard

[personal profile] laidtocrest 2023-07-02 01:02 am (UTC)(link)
[Okay. See? See, this is the problem. Sylvain's suffering here. He's struggling. He's a simple guy! All he wants to do is find an attractive woman who isn't obviously going through a crisis or is crazy, because he can't lead crazy people home when he's roommates with his prince. They don't even have to go anywhere. He just wants to flirt a little. Just a little. Just to cope. Just to take the edge off of things.

And what does he find instead?

He finds an attractive woman who breathlessly tells him that she's dead! and he does the only sensible thing, which is the following:

1. He takes a half-step back, the reflexive half-step one does lest the follow-up is her shouting something like, "And you're next!" And throwing lightning at his head. Or something.

It comes with the territory.

2. Make sure his hands are somewhere she can see them. No sudden movements.

3. Blurt out the first thing that comes to mind, which is an enthusiastic,]


Great!

[Totally supportive of whatever's happening here.] Who's dead?
heeroics: (ᴛʀɪᴘᴘɪɴɢ ɪɴ ᴛʜᴇ ᴡᴏʀʟᴅ ᴄᴏᴜʟᴅ ʙᴇ)

NO don't apologize she's great!! let women be unhinged 👌👌

[personal profile] heeroics 2023-07-02 01:05 am (UTC)(link)
Suffer?

[ His head tilts. He'd thought she sounded... not happy, exactly. But not sad in a way that Heero recognizes.

She clearly didn't dislike it. Right...?

He looks out over the graveyard, the tombstone and statues. Remembers how haunted Quatre looked. This illusion is a very powerful one to the human psyche, Heero thinks. He should keep an eye on it. ]


It's common.

[ the "for every else" is implied. ]
liarlegacy: (8)

[personal profile] liarlegacy 2023-07-02 01:07 am (UTC)(link)
(not a voice he likes to hear. it's never a good idea to be involved with exorcists, not when the way they see and deal with ayakashi is so drastically opposite. natsume doesn't keep, he promises, makes his world a little less lonely while helping as he can. matoba's the opposite, take, take, take, use, use, use, and it startles the boy to find him here.

-- but maybe, just maybe, matoba might have a really good explanation as to why he is upon a grave with the name of a beloved friend barely visible, only incomplete traces. ah, he does not like this at all.)


Matoba-san, what can you see on this stone? Please, be honest. Am I being tricked?
justscribing: (❖ 08)

[personal profile] justscribing 2023-07-02 01:07 am (UTC)(link)
"The City". [His lips purse into a thoughtful frown. That's generic to the degree it sounds fake, better served as a placeholder if not that it's printed on maps.]

Are there only city maps, or larger ones that cover the country? [It'll be worth reviewing regardless, but he needs more information to try and pinpoint this place, relative to where he was. If it can even be done.]
justscribing: (❖ 11)

Arrival

[personal profile] justscribing 2023-07-02 01:07 am (UTC)(link)
[Alhaitham turns to acknowledge Natsume as he approaches, which is all the indication Natsume gets to continue talking.

He shakes his head.]
I assume you're looking for a particular cat, but I haven't seen any animals at all.
Edited 2023-07-02 01:08 (UTC)
spicebush: (Default)

yi sang, limbus company

[personal profile] spicebush 2023-07-02 01:11 am (UTC)(link)
please let me know whether you'd like to avoid CANTO IV spoilers!

#01
( it has been a long, long while since yi sang has been this alone.

not, of course, to be mistaken with lonely, for that warrants a different poetry to be waxed. here, he is simply alone: none of the eleven other sinners are anywhere to be found. their manager, vergil, and even charon are missing. it is only, and solely, yi sang. and he finds no issue in it whatsoever. he exits the train, and stands there.

left, stairs. right, an endless platform. as it is said: the only way, once one arrives rock bottom, is up. the metaphor is laid out plain for all to see, and yi sang plays along, as though two characters in a set of many.

(이상. get it.)

it is only when he reaches the top of the staircase that his feet no longer drag him along this play, for the script ends there. there are others, characters like himself, but he does not interact with them. instead, as it is told: he stands, stays, remains against one of the pillars, and waits.

he is, after all, the first sinner. it is only right that the others would soon follow. )


UNTOLD TALES
( for those who know yi sang, it is not surprising that his feet have taken him, eventually, as he is left unaccounted for, to the graveyard. here, he finds, are stories that have been concluded, tales that have seen their finale. it is the natural cycle of life and death, and though he cheats out of death's grasp time and time again, this, too, is not something he is exempt of.

there are, he finds, headstones without names scribed on them. it could be his, yi sang thinks. beneath the earth, his corpse will, too, return whence it came. it is a poetry that is soothing to his ears, and he hums, pleased. there is never shame to be found in death.

so he strolls, almost at peace, almost as though here, he belongs. almost as though, even, he is a corpse that has been brought back to life, and is trying to find its tomb. for how pale, tired, and malnourished that he is, the assumption would not be entirely far off.

on a headstone in particular, his fingers linger. the name is unseen, but here, yi sang finds; here, he feels as though he should pay his respects. he bows — once, twice —, and closes his eyes. )


SO NO SPOILED POTATOES?
( the restaurant would have been nice. a convenience store? that's too many options.

the first three that come to mind are don quixote, rodya, and heathcliff. all three, he thinks, would have had a field day knowing that the food is free for taking. there is an abundance of options, more than they have likely seen in their travels. sinclair would have felt guilty for taking it without paying, and offered a coin or two out of his own pocket. mersault and ishmael, he thinks, would have preferred to verify the credibility of what is truly 'free', the latter likely assuming it is too good to be true. ryoshu would've been suspicious first, then filled a cart to the brim.

...

being alone is starting to get to him, huh.

yes, indeed— the options are plenty. yi sang skims his eyes through a shelf. then another. then the frozen section. nothing seems particularly inviting, and yet, his stomach rumbles. it would be so much easier to have his decision be made for him.

what he decides on, eventually, is: yogurt. mint flavored, because of course it is mint yogurt. but instead of leaving with it, or opening it right there, or anything else, again, yi sang simply stands there. reading the tiny, incomprehensible words on the back of the yogurt. it will take him a while. )


WILDCARD
( fuck it we ball... yi sang doesn't talk much, as you have likely... observed... from my prompts. he can engage in conversation if spoken with, so feel free to poke at him. i am simply placing him in your hands to do what you will. he is yours now. )
stubboarn: (pic#15247906)

[personal profile] stubboarn 2023-07-02 01:12 am (UTC)(link)
[ dimitri looks at him, and finds that he doesn't recognize him at all. this only makes dimitri smile. ]

- Oh! You're new here, aren't you?

[ bowling momentarily forgotten as he sets the ball aside, dimitri rummages through the grocery bag to get out ... a can of soda that sylvain wanted to get. he can just get another one for him, offering it as a welcome. ]

Welcome. This is rather strange place to meet at, unfortunately. But it's better than the awkward party we had last time.

My name is Dimitri. I can answer questions, if you have them - I'll do my best.
justscribing: (❖ 06)

[personal profile] justscribing 2023-07-02 01:12 am (UTC)(link)
Given the human-like shape of them, having a face is to be expected. [He gestures out with a hand towards it.] Did it look familiar?