citycenter: (Default)
The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-07-01 11:00 am

TDM: JULY 2023





TEST DRIVE MEME

A TRAIN COMES INTO THE STATION.
You wake up on a train.

Your phone is buzzing. It's in your pocket, in your hand, on the seat next to you. It's a normal phone, and you're on a normal train car. One of the lights flickers, a little further down. The world is very quiet. It feels like you're right where you're meant to be. On the phone's surface is a white screen and the words—


WELCOME TO THE CITY. BEGIN ORIENTATION?

▶ YES
▶ NO


Please take a moment to complete your orientation.

Once you're finished, the subway doors slide open to let you out onto the train platform. To your right, the platform continues on and eventually ends; to the left is a set of stairs that will lead you up into the station itself. The platform is quiet, clean, empty—there's no one else around, and the only sounds you can hear are your own footsteps, your own breaths, and the occasional faraway sound of a creaking pipe or rush of air. The train you disembarked will stay there as long as you do, its doors still open, until you finally decide to venture up into this new locale.


As you make your way up the stairs to your left, you find yourself in the belly of City Hall station. The station is large, a sprawling underground mini-metropolis of corridors and storefronts. Here, you may find others like you, freshly-arrived city residents from other realms (or even your own). There is also a subway map, which will give you an idea of the layout of the neighborhood, and ticketing machines, which can currently only be used to buy tickets to a handful of stations located on lines 1, 2, and 9.

If you're hungry or in need of any kind of supplies, there are plenty of storefronts inside the subway station as well—snack stands, convenience stores, restaurants, clothing stores, a pharmacy, and a variety of empty shops that may or may not have ever been in use. Everything is unlocked, and you can take whatever you need.



Characters may stay on the train platform indefinitely, and may re-board and re-disembark from the subway as many times as they like, but the train will not depart nor will the doors close. Once they go up the stairs into the train station, they may hear the train doors closing and the train departing. Another train will not arrive, no matter how long the character waits. Only once they come up the stairs into the station itself may characters encounter their fellow newly-arrived residents and take advantage of what the city has to offer.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

WELCOME TO THE NEIGHBORHOOD.
The station is located in the city center. It has three major exits that lead to areas of interest in the district, but there are several other smaller exits that lead in other directions around the neighborhood. You are welcome to use any of them, but may find the north, southwest, and east exits to be the most welcoming.
TO THE NORTH
The northern entrance to the station leads up into the sunlight and puts you out in a brickwork plaza. There's a modest building in front of you, three or four stories of stone with a welcoming facade. There's a sign above the entryway—it says City Hall. You may be tempted to explore, if you're interested in learning more about the city and how it functions, but prepare to find yourself disappointed—the folders in the records rooms are full of empty, blank sheets of paper, and the logbooks and balance sheets are similarly devoid of information.


Immediately to the southwest of City Hall, you will find a small building that houses the tourist information kiosk. It looks welcoming, with an inviting glass facade and a sign above the entryway announcing it as the "TOURIST CENTER." It's a humble building with a receptionist's desk on the back wall opposite the entrance, empty magazine shelves lining the side walls, and a few spinning brochure racks full of blank pamphlets. Anyone is welcome to peruse the tourist literature, though they won't offer much information, being primarily filled with pictures of the surrounding area—City Hall, the park, a statue garden, and the surprisingly heavily-featured cemetery. There are a few sentences sprinkled throughout about basic offerings of the city, such as apartment complexes and office buildings, as well as a few maps with the same limited scope as the larger version on the wall behind the receptionist's desk.


The main feature of the tourist center is the interactive kiosk installed dead in the center, right in the middle of a few rows of uncomfortable chairs that fill the small room. It's noticeably in the way of any would-be foot traffic through the tourist center, and something about the technology seems a little more modern than the computer behind the desk or the landline phone on the wall. The kiosk is a tall silver rectangle, about average adult height, and the upper half is a screen welcoming visitors to touch it to activate the kiosk. If you were to touch it, the screen would come to life with simple dialogue inviting visitors to ask it their questions.

However, residents should note that the kiosk is only programmed to assist with exploration within the available areas of the city. It may not be able to answer every question, and tampering with the kiosk may result in unreliable or inaccurate answers!
TO THE SOUTHWEST
The western exit of the station takes you up into a city park, lush and green with a very light fog still hanging about the trees. There are lampposts on the walkways and benches where you could rest, and plenty of flora, although you can neither see nor hear any signs of animal life. You walk the paths that meander idly through the verdant grass and you feel a sense of peace, some of your unease about this place easing into a pleasant calm. The air smells fresh, like it's recently rained, and you'll find the grass ever so slightly damp should you decide to take a seat.


As you make your way deeper into the park, the trees grow denser and the smell of soil and plant life grows stronger. This is the older part of the park, very nearly a forest, with ivy climbing the trunks of the trees and plants and shrubs growing riotously around their bases. As you turn a corner, you find yourself first in the statue garden, although the statues are harder to see now, choked as they are with ivy. There are many statues, some partially obscured, some fully—very few of them still stand free of the vines and clinging roots. (It doesn't feel quite as peaceful here.) If a statue's face looks a little bit familiar, you may not want to look at it too long.

Continue down the path and you will find yourself in a graveyard, one that seems centuries old. Most of the headstones are worn away by time and covered in moss, rendering them impossible to read. The few that are free of moss are blank, or bear only suggestions of names too faint to be understood. (Was that the name of—no, it couldn't have been. Could it?) Many of the headstones stand at an angle or are toppled over completely, having been subjected to either strong winds or the roots of the trees that grow up from some of the graves, spreading branches toward the sky.
TO THE EAST
The final exit of the station, to the east, puts you out on a quiet surface street. Are you hungry? Or are you paralyzed by choice? There are plenty of restaurants, offering options of almost any food you can imagine. You could try a convenience store—it's well stocked, and the items there seem free for the taking. How about a restaurant? There's no one to take your order, but when you look in the kitchen, there's something on the stove, and it's just what you've been craving. Imagine that.


A few blocks down, you come in through the lobby of a tall building and find yourself in a corporate office. The fluorescent lights are steady and unforgiving, and the cubicles and offices are empty. There are a few pieces of paper on desks, a few folders left in organizers, but everything is perfectly blank. Despite how empty and quiet the office is, it nonetheless gives you the feeling that just a few minutes ago, this place was bustling with workers going about their daily business.


You enter another building and find yourself in the lobby of an apartment complex—finally, a place to rest. The first door you try opens easily into a completely empty living room, freshly vacuumed but without a single piece of furniture. It's a nice apartment, quiet, but with a little too much echo for your taste, maybe. Still, and perhaps oddly, you have no trouble envisioning what life here would be like.

The second door you open leads to an apartment that feels lived-in. Why does it feel lived-in? It's fully furnished with items that seem to go together perfectly, true, but the feeling is more than that—the room feels like someone was just here, maybe standing right in the kitchen only moments before you swung the door open. The air is a perfectly comfortable temperature, and it somehow smells like home despite that you've never once set foot here before. The refrigerator is stocked, and the cabinets are full of spices and flatware and kitchen utensils.


As you look around the living room, you find that there are pictures in frames on the walls and some of the flat surfaces—a seascape, a field, a shot of a city park bench. In each of the photos there's something just slightly wrong with the angle, as though the photographer were aiming for a subject that can no longer be seen.



Characters are welcome to explore the district around the City Hall subway station to their heart's content. The City Hall building itself contains several floors of offices and file rooms, but none of them contain any particularly interesting information. Nonetheless, characters may wish to team up with other newcomers and try to find some hints about the nature of the city. They can also spend a while in the park, the statue garden, or the graveyard. In the blocks surrounding the station there are plenty of options for food and housing, as well as office buildings, storefronts, and alleyways to look around. There are no workers in any of the buildings, and there does not seem to be an honor system for payment, nor any consequences for taking food from the stores or setting up camp in an apartment or office building.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

SO A TURKEY WALKS INTO A BOWLING ALLEY...
There's a bowling alley open in the newly-accessible district, and you're invited to come test your mettle!

Walking into the lobby, you're struck by a peculiar combination of scents—shoe polish, floor wax, pretzels and nachos, and something pungent and a little oily. On the wall behind the desk is a shelf full of pair after pair of shoes, in every size you could possibly imagine, and there's a low rack filled with brightly-colored, heavy bowling balls that are ready for the taking. You can also hear the low hum of machinery and the rattle of pins being reset every time someone knocks them down, the bowling alley a well-oiled machine despite the fact that no one seems to be manning it.


You can bowl alone, start a match play (1-v-1), or bowl as a team, but you'll quickly find that bowling is much more fun (and somehow easier) when you're playing with others. Maybe it's because being around other people raises your spirits, but you feel more confident when you step up to bowl, and you find that when you're playing as part of a team, the bowling ball travels faster and in a straighter line, and you seem to be making strikes and spares with much greater frequency. Teamwork really does make the dream work!

If you occasionally see what you think might be the shadow of someone passing behind the machinery at the far end of the lane, don't worry about it—that's probably just your imagination.


If you stop by the bowling alley at night, you will find the place totally transformed. There's a disco ball hanging from the ceiling and brightly-colored lights flashing and dancing around the floor and walls. Any white parts of your clothing glow a delightful blueish color, and you find that you're illuminated in all kinds of interesting shades by the blacklight bulbs glowing in the ceiling. This is cosmic bowling, truly not for the faint of heart!

When you've finished bowling, you may want to stop by the snack area for a pretzel or hot dog, a soda, or—if you're there for cosmic bowling—maybe even a more adult beverage from the food counter on the far end of the building.



There isn't anything especially spooky about the bowling alley—except, of course, being forced to wear shoes that have been worn by a hundred strangers before. Characters are welcome to find their shoe size, grab a bowling ball, and go to town! Characters who come during the day will encounter a normal bowling alley, but they can always come back at night to get the full cosmic bowling experience. There will always be shoes in their sizes, the pins will reset themselves, and the balls will always be returned. Just be careful, those ball chutes can crush your fingers if you're not careful!

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

JUMP TO TOP ↑



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nomoresharks: (I... Hm...)

[personal profile] nomoresharks 2023-07-03 02:36 pm (UTC)(link)
Mn, that's difficult to tell either way. [Assuming that "human" is just another word for mankind.] But perhaps thanks to a recent excursion, I can't help but be reminded of some of the habitats our researchers make use of to observe the habits of creations currently under review.
immortalpoet: (cardinal)

[personal profile] immortalpoet 2023-07-03 02:39 pm (UTC)(link)
[Huh. "Recent excursion"...]

What, you went to some kind of zoo or something?
centile: (83)

Kageyama Shigeo | Mob Psycho 100

[personal profile] centile 2023-07-03 02:45 pm (UTC)(link)
train station

[there is a middle schooler among the station group, one who looks upon the area outside train pretty blandly given the situation before starting to make his way around.

in fact the most he'll show in way of discomfort is at one of the shops dotting the station, staring at a selection of random snacks, then the empty register, then the snacks again. is someone is near or approaches he'll glance up, uncertain when he says,]
Do you think it's okay to leave money at the register?

[also if it's maybe not the right currency? truly this is the problem we are facing here as a group.]


bowling

[mob will also be found at the alley, maybe sitting around on one of the couches and watching people play. if he's nearby and you manage a strike? he will even clap with sincere admiration for your efforts. truly bowling is a skill to be impressed by, cosmic flavor or not.

he may also be found giving it an attempt himself. when he lifts the ball he wavers just a bit- ok, a little heavy but his training is finally coming to something. this offers him some vague measure of confidence as he steps up, intent look on the pins, rolling the ball-

which immediately ends in the gutter. like comically quickly right into it. it rolls with mocking slowness down towards the end of the lane as he watches it blankly.

(15%)

well.]

[ooc; wildcards are welcome!]
nomoresharks: (Bullying Emet-Selch)

[personal profile] nomoresharks 2023-07-03 02:45 pm (UTC)(link)
[The question shakes him out of his thoughts, and after a single blink of confusion, he ducks his head and laughs]

No, no. A facility some ways away from home, though I was only there to accompany a friend who had business there. Would that I could say more than that, but due to some incident or another while we were there, I can only remember the very end of it.

[A fact he should probably be less nonchalant about]
kampfgeist: (sigh | what a headache)

[personal profile] kampfgeist 2023-07-03 02:46 pm (UTC)(link)
[ weary.emoji ] Don't say that out loud, you'll jinx it.

[ sort of like saying "wow, quiet night" in the emergency room, heine believes that the universe has a way of hearing someone say "well, it could be worse" and then immediately making it a lot worse.

he takes another drag of his cigarette and bares his teeth, half grin, half canine grimace. ]


You could say that. I'm just a guy who gets things done, but I know my way around a pistol. [ calling himself a soldier turns his stomach, calling himself a marksman seems like too high of praise for his punk ass. ] You?
feyfound: (LzGpM7G)

[personal profile] feyfound 2023-07-03 02:49 pm (UTC)(link)
[ That little whistle isn't quite enough to give her Bardic Inspiration, alas, but it does fire her up even just a little bit! Though, whew, is this ball especially heavy, or did she somehow get a bit weaker? No, it has to be the ball's fault. There's no way she's gotten weaker since arriving here. She just survived multiple close calls in the Feywild, after all! ]

Prepare to fall, pins...!

[ As she gives a little battle cry, swinging the ball up and over and— then it just slips out of her grasp and falls to the floor with a loud bang. Thankfully, her little toesies are safe. But the bowling ball does just... roll sadly off to the side and then straight into the gutter... ]

... Ahaha!
immortalpoet: (Default)

[personal profile] immortalpoet 2023-07-03 02:51 pm (UTC)(link)
....


[sounds like some Wing bullshit to him]

They wiped your memories? Why?
meowpheus: (😔)

[personal profile] meowpheus 2023-07-03 02:53 pm (UTC)(link)
[ His sister would know how to provide comfort in moments like this. Dream wants to help, and he understands what it feels like to grieve. He will always carry his son with him, and the old, persistent ache of his loss.

So he tries. ]


They are not forgotten. [ He gazes at the blank gravestones for a long moment before looking to his companion again. ] You honor their memory by lingering here, as you honor those you have lost. This is a place of contemplation.

[ Dream continues to look at her, thoughtful. ] You need not apologize to me. [ A pause. ] I am listening, should you wish to continue.
feyfound: (Fl9lzYx)

[personal profile] feyfound 2023-07-03 02:54 pm (UTC)(link)
[ Oh... Right, they're in a graveyard. Juniper is quick to shake her head. ]

No! I was just exploring when I heard someone's voice, and... Now I'm here!

[ ... She has to ask, because she's so curious: ]

I'm sorry if this is rude to ask, since I guess people here come from everywhere, but... Are you a tiefling by any chance, sir...?
kampfgeist: (unimpressed | gtfo)

[personal profile] kampfgeist 2023-07-03 02:54 pm (UTC)(link)
It's bullshit.

[ and it speaks to something considerably more sinister than just kidnapping. being able to grab people from their lives and drop them somewhere else is—unlikely, heine will grant, but possible. being able to grab people and undo what's inherent to them is another task altogether.

and at least in heine's case it shouldn't be possible, not as long as he still wears his collar. ]


Yeah. [ he doesn't offer what they are, although probably five minutes in a gunfight would give heine away. ] You know what really gets me, though, is they took my fucking guns. I like those guns.
nomoresharks: (And then Azem did a flip)

[personal profile] nomoresharks 2023-07-03 02:56 pm (UTC)(link)
Not purposefully. 'Twas an accident during a tour--the Chief Overseer's creation became unstable, and the resulting energies involved triggered the activation of a device housed within the facility.

While it was of little moment to myself in the grand scheme of things, I do feel some sympathy for the man. From what I've gathered, he was quite attached to the poor thing.
immortalpoet: (wine)

[personal profile] immortalpoet 2023-07-03 03:02 pm (UTC)(link)
[THIS REALLY *IS* WING BULLSHIT]

Uhuh.

[Sounds way too convenient to him.]

Guess your dreamland isn't so dreamy if you have creations blowing up devices.
kampfgeist: (serious | say that one more time)

[personal profile] kampfgeist 2023-07-03 03:05 pm (UTC)(link)
[ heine tilts his head consideringly. ]

You don't think a place that can yank us out of our homes and drop us here could clean up a few corpses?

[ not that he agrees with the murder theory per se, but considering the state in which they all awoke here, it doesn't seem fully outside the realm of possibility that the cleanup itself could have been similarly supernatural. ]

Better question: what makes us so sure there was ever anyone here at all? Maybe this [ he shifts to sit properly on top of the headstone, swinging his heels to hit it ] is just set dressing.
gudakesa: (➟ 08.)

[personal profile] gudakesa 2023-07-03 03:09 pm (UTC)(link)
( it's a relief to see more clearly that he hasn't visibly traumatized her with his... attempted assault? if you could call it that.

the thin lines of arjuna's lips crease with quiet discontent over his actions. )


One could argue you're being far too charitable towards a stranger, but... I appreciate your concern. Yes, I found myself a bit unsettled by the nature of our surroundings.

( he angles his head back slightly, in the direction of the disheveled gravestones. an endless stretch of meaningless stone. )

Have you seen them yet for yourself?
nomoresharks: (pic#15466300)

[personal profile] nomoresharks 2023-07-03 03:17 pm (UTC)(link)
[Hythlodaeus laughs]

Accidents happen, even in dreams. 'Tis to be expected in a testing environment with so many different creatures about. And in the end, 'twas but a few scrapes and bruises and a couple days worth of memories lost. Hardly anything to get up in arms about.
laidtocrest: (pic#16500044)

[personal profile] laidtocrest 2023-07-03 03:17 pm (UTC)(link)
[He shrugs. Shrug! They're entering uncharted territory here and like hell is he going to make any promises.]

Maybe it can? I never played around with it much.

[And, with that, Sylvain sort of...settles in? He leans against a different washer, fully prepared to watch the shitshow. Device in hand. Half-tempted to post to the network, "Anybody seen a pink shirt?" Decides against it, for now.]

For what it's worth, I really think you could pull off wearing... [He doesn't have the words for whatever the garment is supposed to be.] that.
luciole: (But if you’re here who’s guarding Hades?)

[personal profile] luciole 2023-07-03 03:21 pm (UTC)(link)
[Don't worry about it.]

Yes. So add that on to the charges of kidnapping and the only conclusion I can draw is that we are dealing with a criminal most foul.

[Lucy sighs for some overwrought drama.]

Hopefully, we can find more clues to wrong this right.

... That said. Did you arrive here by yourself? Meaning, is there anyone else you know here?
possessum: (𝟎𝟖𝟗)

II. / graveyard!

[personal profile] possessum 2023-07-03 03:31 pm (UTC)(link)
( Peter doesn't know how long he's been out here. Like a spectre himself, he's wandered too-slowly through the quiet park and found himself at the gravestones — unable to move past them. It's fitting that he end up here, too. Death surrounds him, so much death, nightmarish and surreal. Maybe his own death, too. He doesn't know. He can't know.

(Is he dead? Is this Hell....? Some Purgatory? Will he wake back up?

Does he want to wake back up?)

He's an odd thing out there, so lost, features broken. A large bandage covers his nose, an injury that's painfully fresh, blood still seeping out from around it, purple bruises blossoming. One eye is filled with red, grotesquely bloodshot. Dried tears stick to his cheeks, and splotches of blood stain the front of his clothing. When his tall form moves, it's as if he's forcing it to. He doesn't seem like he should be up and walking around.

He thinks he's alone; when he slowly ambles around another row of headstones and sees a woman standing there facing more of the stones, it startles him. The boy freezes in place, wet eyes wide, frightened, his heart a scared, small animal pulsing too fast in his chest. He takes a step backwards — and the toe of his Converse presses against a small twig, a snap in the air.
)
fanstheflames: (I'm burnin')

[personal profile] fanstheflames 2023-07-03 03:33 pm (UTC)(link)
Strangers are only strangers until you introduce yourself and get to know them better, right? Then what they become depends on how it goes!

I'm Tsuruno Yui, by the way! [ to prove her point, and his question sounds enough like an invitation that she thinks she can maybe traipse a little closer, which she does. ]

But I haven't yet... is something up with it, if you're unsettled? [ Rather, if he's asking her that, it sounds like there's definitely something weird about it. ]
torpour: (059)

[personal profile] torpour 2023-07-03 03:34 pm (UTC)(link)
[one of nehan's ears flicker intermittently as he chews on these ideas posed to him. figuratively, of course.

but this man makes a good point, and that's exactly why nehan is taking him seriously. he's shown that the person he's with is no fool, does have a brain, and that's a breath of fresh air to the erune, who has had to deal with silly adults and very young children who are leagues beyond the adults, though still must be handled gingerly at times. because children just want to be silly.]


It's quite elaborate set dressing, and has been in play for a very long time. [he reaches out with his left hand, and touches the rounded corner of the headstone nearest to him, furry with moss and vines.] This sort of growth is stubborn, and can only be achieved by this stone having been here long enough for the greenery to firmly attached to it.

[which brings something new to his mind. has this phenomenon of people arriving by empty train recurring? for how long?]
strongroots: (cash)

hey loser, train station

[personal profile] strongroots 2023-07-03 03:34 pm (UTC)(link)
What? [ Robby was...considering is a word for it about the snack bar in hand, reading the back of it for a date, kind of hoping that someone more suited to being here would appear, but, alas--it's just him and some kid. A kid that Robby looks at with the question, then at the counter, then back again. ]

...Keep it. You might need it for something more important than jelly beans.

[ Is it the jelly beans Mob actually wants?? It doesn't matter, ok. ]
shareofnight: (A Tale of Two Cities)

[personal profile] shareofnight 2023-07-03 03:41 pm (UTC)(link)
[She turns to face him more fully, considering his words. She lets those words sit for a moment; she turns them over in her thoughts, the way she usually turns over beloved poems or passages from her favorite novels. He is kind, and she appreciates how he tells her that she is honoring those lost by being here.]

I...thank you. That is a kind thought. I hope my presence here is one of comfort and remembrance.

[She is grateful, too, for his offer for her to continue. She nods, and continues.]

I think I am still trying to get my bearings here in this city. I ventured to the park for a chance to think. I didn't expect to end up in a graveyard, going so far into the park.

[Tessa smiles at him again.] I really appreciate your kind words and company. They are helping a great deal.

[She considers him another moment before venturing to ask.] Have you been in this city long? Or are you a new arrival as well?
immortalpoet: (ruby)

[personal profile] immortalpoet 2023-07-03 03:44 pm (UTC)(link)
[TWO DAYS WORTH OF MEMORIES??? NOTHING TO WORRY ABOUT??????????]

[This man would NOT survive one day in the City. He has just decided this. Jesus Carmen Christ.]


And I'm guessing you have no idea where the scrapes and bruises came from, either.
shareofnight: (Warlock)

[personal profile] shareofnight 2023-07-03 03:49 pm (UTC)(link)
[Tessa turns abruptly at the sound of what seems like a twig snapping. The noise, brief, but loud, startles her out of her own head, as thick with regret and grief as the green of the trees surrounding the graveyard. When her gaze lands on what appears to be a young man, her eyes widen at the sight of him. The bandage on his nose, the bleeding, and one of his eyes filled with red. He seems so young on top of all of his injuries, and that worries Tessa further.

She lets out a soft curse word before she can help herself, but quickly composes herself shortly after.]


Are you okay? Can I help?

[She starts to move gently towards him, all of her previous sorrow set aside for the moment. It seems a miracle the young man should even be standing on his feet.]

You're bleeding. I'm not a doctor, but I could help patch you up until we can find you one.
possessum: (𝟎𝟖𝟔)

1. train station! as Peter is Wholly Unhelpful

[personal profile] possessum 2023-07-03 03:57 pm (UTC)(link)
[ There's another newcomer soon stepping off the train who looks like he lost the battle against something. (Some thing?) The young man's face is a travesty, startling to see — not that he's staying close to anyone else. He lurks back a bit, a ghost sticking close to the walls, as though hoping to slip into them.

But he's no ghost. The boy is real, painfully, unpleasantly real. A large bandage covers his nose, blood seeping from the edges, bruises blossoming around it and beneath his eyes. One of which is fully bloodshot as though stained red, a grotesque sight. He moves with one arm tucked against himself, as though he aches on the inside.

He doesn't know how long he's there in that station, bewildered and dazed. Everything is a fog, and he doesn't fight that sensation. He won't fight it. He's nothing.

But eventually, the boy does move again, guided by nothing but his own restless spirit, footsteps echoing quietly down the mostly-deserted station. He's glimpsed a few others moving around, doesn't draw near to them, but his eyes do drag across the features of a man sitting a few feet away, and it startles the boy, actually breathes some trace of life into him. He freezes, coming to an abrupt halt as his eyes meet the man's. Take in the... look of him, and he feels a sharp jolt of internal pain in response, as though the man's wounds physically hurt him, too.

He stares, wide-eyed, mouth tipped open, and then the man begins to make sounds, strange sounds. An attempt at speak, something choking (the boy's intrusive thought is that it sounds inhuman.) He flinches, visibly frightened of this mirror-image of bruises and exhaustion, giving a low moan in response. He looks like he's seeing a ghost.
]