citycenter: (Default)
The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-07-01 11:00 am

TDM: JULY 2023





TEST DRIVE MEME

A TRAIN COMES INTO THE STATION.
You wake up on a train.

Your phone is buzzing. It's in your pocket, in your hand, on the seat next to you. It's a normal phone, and you're on a normal train car. One of the lights flickers, a little further down. The world is very quiet. It feels like you're right where you're meant to be. On the phone's surface is a white screen and the words—


WELCOME TO THE CITY. BEGIN ORIENTATION?

▶ YES
▶ NO


Please take a moment to complete your orientation.

Once you're finished, the subway doors slide open to let you out onto the train platform. To your right, the platform continues on and eventually ends; to the left is a set of stairs that will lead you up into the station itself. The platform is quiet, clean, empty—there's no one else around, and the only sounds you can hear are your own footsteps, your own breaths, and the occasional faraway sound of a creaking pipe or rush of air. The train you disembarked will stay there as long as you do, its doors still open, until you finally decide to venture up into this new locale.


As you make your way up the stairs to your left, you find yourself in the belly of City Hall station. The station is large, a sprawling underground mini-metropolis of corridors and storefronts. Here, you may find others like you, freshly-arrived city residents from other realms (or even your own). There is also a subway map, which will give you an idea of the layout of the neighborhood, and ticketing machines, which can currently only be used to buy tickets to a handful of stations located on lines 1, 2, and 9.

If you're hungry or in need of any kind of supplies, there are plenty of storefronts inside the subway station as well—snack stands, convenience stores, restaurants, clothing stores, a pharmacy, and a variety of empty shops that may or may not have ever been in use. Everything is unlocked, and you can take whatever you need.



Characters may stay on the train platform indefinitely, and may re-board and re-disembark from the subway as many times as they like, but the train will not depart nor will the doors close. Once they go up the stairs into the train station, they may hear the train doors closing and the train departing. Another train will not arrive, no matter how long the character waits. Only once they come up the stairs into the station itself may characters encounter their fellow newly-arrived residents and take advantage of what the city has to offer.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

WELCOME TO THE NEIGHBORHOOD.
The station is located in the city center. It has three major exits that lead to areas of interest in the district, but there are several other smaller exits that lead in other directions around the neighborhood. You are welcome to use any of them, but may find the north, southwest, and east exits to be the most welcoming.
TO THE NORTH
The northern entrance to the station leads up into the sunlight and puts you out in a brickwork plaza. There's a modest building in front of you, three or four stories of stone with a welcoming facade. There's a sign above the entryway—it says City Hall. You may be tempted to explore, if you're interested in learning more about the city and how it functions, but prepare to find yourself disappointed—the folders in the records rooms are full of empty, blank sheets of paper, and the logbooks and balance sheets are similarly devoid of information.


Immediately to the southwest of City Hall, you will find a small building that houses the tourist information kiosk. It looks welcoming, with an inviting glass facade and a sign above the entryway announcing it as the "TOURIST CENTER." It's a humble building with a receptionist's desk on the back wall opposite the entrance, empty magazine shelves lining the side walls, and a few spinning brochure racks full of blank pamphlets. Anyone is welcome to peruse the tourist literature, though they won't offer much information, being primarily filled with pictures of the surrounding area—City Hall, the park, a statue garden, and the surprisingly heavily-featured cemetery. There are a few sentences sprinkled throughout about basic offerings of the city, such as apartment complexes and office buildings, as well as a few maps with the same limited scope as the larger version on the wall behind the receptionist's desk.


The main feature of the tourist center is the interactive kiosk installed dead in the center, right in the middle of a few rows of uncomfortable chairs that fill the small room. It's noticeably in the way of any would-be foot traffic through the tourist center, and something about the technology seems a little more modern than the computer behind the desk or the landline phone on the wall. The kiosk is a tall silver rectangle, about average adult height, and the upper half is a screen welcoming visitors to touch it to activate the kiosk. If you were to touch it, the screen would come to life with simple dialogue inviting visitors to ask it their questions.

However, residents should note that the kiosk is only programmed to assist with exploration within the available areas of the city. It may not be able to answer every question, and tampering with the kiosk may result in unreliable or inaccurate answers!
TO THE SOUTHWEST
The western exit of the station takes you up into a city park, lush and green with a very light fog still hanging about the trees. There are lampposts on the walkways and benches where you could rest, and plenty of flora, although you can neither see nor hear any signs of animal life. You walk the paths that meander idly through the verdant grass and you feel a sense of peace, some of your unease about this place easing into a pleasant calm. The air smells fresh, like it's recently rained, and you'll find the grass ever so slightly damp should you decide to take a seat.


As you make your way deeper into the park, the trees grow denser and the smell of soil and plant life grows stronger. This is the older part of the park, very nearly a forest, with ivy climbing the trunks of the trees and plants and shrubs growing riotously around their bases. As you turn a corner, you find yourself first in the statue garden, although the statues are harder to see now, choked as they are with ivy. There are many statues, some partially obscured, some fully—very few of them still stand free of the vines and clinging roots. (It doesn't feel quite as peaceful here.) If a statue's face looks a little bit familiar, you may not want to look at it too long.

Continue down the path and you will find yourself in a graveyard, one that seems centuries old. Most of the headstones are worn away by time and covered in moss, rendering them impossible to read. The few that are free of moss are blank, or bear only suggestions of names too faint to be understood. (Was that the name of—no, it couldn't have been. Could it?) Many of the headstones stand at an angle or are toppled over completely, having been subjected to either strong winds or the roots of the trees that grow up from some of the graves, spreading branches toward the sky.
TO THE EAST
The final exit of the station, to the east, puts you out on a quiet surface street. Are you hungry? Or are you paralyzed by choice? There are plenty of restaurants, offering options of almost any food you can imagine. You could try a convenience store—it's well stocked, and the items there seem free for the taking. How about a restaurant? There's no one to take your order, but when you look in the kitchen, there's something on the stove, and it's just what you've been craving. Imagine that.


A few blocks down, you come in through the lobby of a tall building and find yourself in a corporate office. The fluorescent lights are steady and unforgiving, and the cubicles and offices are empty. There are a few pieces of paper on desks, a few folders left in organizers, but everything is perfectly blank. Despite how empty and quiet the office is, it nonetheless gives you the feeling that just a few minutes ago, this place was bustling with workers going about their daily business.


You enter another building and find yourself in the lobby of an apartment complex—finally, a place to rest. The first door you try opens easily into a completely empty living room, freshly vacuumed but without a single piece of furniture. It's a nice apartment, quiet, but with a little too much echo for your taste, maybe. Still, and perhaps oddly, you have no trouble envisioning what life here would be like.

The second door you open leads to an apartment that feels lived-in. Why does it feel lived-in? It's fully furnished with items that seem to go together perfectly, true, but the feeling is more than that—the room feels like someone was just here, maybe standing right in the kitchen only moments before you swung the door open. The air is a perfectly comfortable temperature, and it somehow smells like home despite that you've never once set foot here before. The refrigerator is stocked, and the cabinets are full of spices and flatware and kitchen utensils.


As you look around the living room, you find that there are pictures in frames on the walls and some of the flat surfaces—a seascape, a field, a shot of a city park bench. In each of the photos there's something just slightly wrong with the angle, as though the photographer were aiming for a subject that can no longer be seen.



Characters are welcome to explore the district around the City Hall subway station to their heart's content. The City Hall building itself contains several floors of offices and file rooms, but none of them contain any particularly interesting information. Nonetheless, characters may wish to team up with other newcomers and try to find some hints about the nature of the city. They can also spend a while in the park, the statue garden, or the graveyard. In the blocks surrounding the station there are plenty of options for food and housing, as well as office buildings, storefronts, and alleyways to look around. There are no workers in any of the buildings, and there does not seem to be an honor system for payment, nor any consequences for taking food from the stores or setting up camp in an apartment or office building.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

SO A TURKEY WALKS INTO A BOWLING ALLEY...
There's a bowling alley open in the newly-accessible district, and you're invited to come test your mettle!

Walking into the lobby, you're struck by a peculiar combination of scents—shoe polish, floor wax, pretzels and nachos, and something pungent and a little oily. On the wall behind the desk is a shelf full of pair after pair of shoes, in every size you could possibly imagine, and there's a low rack filled with brightly-colored, heavy bowling balls that are ready for the taking. You can also hear the low hum of machinery and the rattle of pins being reset every time someone knocks them down, the bowling alley a well-oiled machine despite the fact that no one seems to be manning it.


You can bowl alone, start a match play (1-v-1), or bowl as a team, but you'll quickly find that bowling is much more fun (and somehow easier) when you're playing with others. Maybe it's because being around other people raises your spirits, but you feel more confident when you step up to bowl, and you find that when you're playing as part of a team, the bowling ball travels faster and in a straighter line, and you seem to be making strikes and spares with much greater frequency. Teamwork really does make the dream work!

If you occasionally see what you think might be the shadow of someone passing behind the machinery at the far end of the lane, don't worry about it—that's probably just your imagination.


If you stop by the bowling alley at night, you will find the place totally transformed. There's a disco ball hanging from the ceiling and brightly-colored lights flashing and dancing around the floor and walls. Any white parts of your clothing glow a delightful blueish color, and you find that you're illuminated in all kinds of interesting shades by the blacklight bulbs glowing in the ceiling. This is cosmic bowling, truly not for the faint of heart!

When you've finished bowling, you may want to stop by the snack area for a pretzel or hot dog, a soda, or—if you're there for cosmic bowling—maybe even a more adult beverage from the food counter on the far end of the building.



There isn't anything especially spooky about the bowling alley—except, of course, being forced to wear shoes that have been worn by a hundred strangers before. Characters are welcome to find their shoe size, grab a bowling ball, and go to town! Characters who come during the day will encounter a normal bowling alley, but they can always come back at night to get the full cosmic bowling experience. There will always be shoes in their sizes, the pins will reset themselves, and the balls will always be returned. Just be careful, those ball chutes can crush your fingers if you're not careful!

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

JUMP TO TOP ↑



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possessum: (𝟎𝟖𝟐)

[personal profile] possessum 2023-08-08 01:19 am (UTC)(link)
[ There's no thought of disobedience. It isn't even the barest concept lingering at all; it simply doesn't exist within him. Not now. Not for this.

(There's no choice, is what it comes down to, if you dig even deeper.) No choice. The man tells him to do a thing and Peter does, and it's so wonderful to follow blindly. No thought, no ache of guilt at doing the wrong thing; only one thing exists, and it's to do what he's told.

He does. Numbly, stupidly, hand fumbling for the shape of The Phone — though he's only barely able to even grasp the thing, and Getou will likely have to exert some dominance here, take it from the boy's limp palm, arm hardly lifting. But it gets handed over whatever the case, and Peter sits there with his mouth tipped open again, jaw slack, eyes watching. He doesn't question what the man does with the device; his eyes look to the pill bottle, the treasure at the end of this, the thought of sleep, and nothingness.

Then both are in his hands. Phone and bottle, and Peter's blinking slowly down at them. A wave of fresh tears clouds his eyes, blurs his vision, and he's giving a soft wet sound, maybe a gasp, or an attempt of breath. Too much bubbles up in him; he can't contain it all. Gratitude overwhelms him as the man brushes hair from his forehead and the boy looks up at him, voice thick and slow with emotion. He already sounds drugged, probably, when he speaks. His brain is blood and foam, leaking out.
]

Thank you.

[ The question staggers him, quietly; he already knows the answer. It aches to say; he's crying a little, again. ]

I can't go home.

[ He isn't thinking of this place. In his feverish state, he's remembering what it is to return home at all, to linger outside of the door, to ball his fists into knuckles and physically work himself up into entering that place, facing his parents. Facing— her. It's an impossible thing to conceive of, now. He can't. He can't. He slouches in the chair Getou put him into, head lolling to the side, face wet from tears and other fluids and dirt from the flower garden he's fallen into, a filthy mess. His hair's clinging to his face, sticky against the purple swell of bruises. ]

I'm tired. I'll stay here.

[ ....He can just conk out in the pharmacy, it's fine! He isn't afraid to be left alone, now. Peter's hand tightens against the bottle, fingers finding the cap; scraping against it. He can swallow them down, and he can sleep. ]
mollymocks: (14)

[personal profile] mollymocks 2023-08-08 02:23 am (UTC)(link)
Hmm. [ He makes a show of considering it, all furrowed eyebrows and intense concentration. ] A hope, maybe? Something you'd like to see come about? Many things can be dreams.

[ And Seimei seems like exactly the sort of person to have the drive to make his wishes come true, from what Molly can tell. Or at least to throw himself towards them. Molly can relate, to a degree. The drive yes, but he's never been great at looking ahead. He does tend to attract people who will do that part for him.

But for now he smiles, folding his hands in front of himself. ]


Any other questions?
abit_ofboth: (bored)

[personal profile] abit_ofboth 2023-08-08 08:05 pm (UTC)(link)
It is not something I appreciate much either. If they think that by giving us nothing it will keep us docile, I believe them to be very wrong.

[A glint of amusement sparked in Loki’s eyes. He did so enjoy being recognized.] Not just like. I am he to which you refer. And I do not mind you bothering me at all. It is mostly normal up there, as you say. Apartments and stores with anything you might need. I should warn you there are no people from this city, only those who have arrived as you just did. Also, there are no animals of any kind. So that is quite odd.

[He shrugs slightly, trying to make it seem less weird than he knew it was.]
wreatharrow: (ꕥ 13)

[personal profile] wreatharrow 2023-08-08 08:55 pm (UTC)(link)
Hmm. It's true. Personally I don't think we're on Teyvat at all.

[ Because is there any location on Teyvat where their Visions won't work? Tighnari doesn't think that's possible since Visions are granted by the gods themselves. ]
wreatharrow: (ꕥ 8)

[personal profile] wreatharrow 2023-08-08 10:28 pm (UTC)(link)
[ Tighnari just rubs at Cyno's back. He doesn't know what else to do to comfort his closest friend. Really all he can do is stay close to him. Together they can do anything, really. So it's better to stay at each other's side. ]

We absolutely should. The question is, where should we go? Do you want to be here? Or try to find someplace else?

[ Someplace that would make Cyno feel more at ease? ]
cashewlater: (20)

[personal profile] cashewlater 2023-08-08 11:37 pm (UTC)(link)
[ the hand at his back is a comfort, and tighnari would feel the way cyno's muscles relax beneath his palm. a deep breath, then a slow, exhaled sigh. ]

Mm. It's getting late, we should probably settle here while we can. If it doesn't feel comfortable enough, we can look for something more suitable tomorrow.

[ he has a feeling, however, that nowhere in this place will feel exactly comfortable. ]
cashewlater: (83)

[personal profile] cashewlater 2023-08-09 12:16 am (UTC)(link)
I'm used to tedious work like that.

[ cyno is an incredibly thorough investigator, after all, with an eye for small details; nothing is too inconsequential as to be overlooked, he thinks. ]

But there's no need to do it all today. I can return as time permits. Though my gut tells me that there is nothing here to find..
wreatharrow: (ꕥ 87)

[personal profile] wreatharrow 2023-08-09 02:39 am (UTC)(link)
[ Oh Tighnari can feel it all right. It's one of the reasons that he is offering it at all. In fact, he would allow for Cyno to grab onto or even pet his tail at this point. Anything that would help to soothe frazzled nerves. ]

All right. Tomorrow, at the very least, we should also gather supplies. At the moment I'm not particularly keen on the idea of us being separated.
justscribing: (❖ 12)

[personal profile] justscribing 2023-08-09 08:18 am (UTC)(link)
Do you have any thoughts on where we are?

[That's certainly the million dollar question. At the very least, nowhere he knows of on Teyvat looks like this.]
justscribing: (❖ 39)

[personal profile] justscribing 2023-08-09 08:30 am (UTC)(link)
[That's about what Alhaitham is thinking, although he'd call it a logical conclusion rather than gut instinct. Still, it's true Cyno likes to be thorough so he won't complain if he makes another pass later.]

We should assume we're going to be here for a while. The residences must be just as empty, but maybe there's still something personal to be found.
cashewlater: (55)

[personal profile] cashewlater 2023-08-09 10:06 pm (UTC)(link)
Neither am I.

[ he doesn't want tighnari out of his sight for any longer than he needs to be, but he's been known to be a little overprotective of those he cares for. crossing back to the door, cyno ensures that it's properly shut before clicking the locks. ]

Speaking of supplies, are you hungry?
cashewlater: (55)

[personal profile] cashewlater 2023-08-09 11:23 pm (UTC)(link)
And more important than information, right now, are supplies and proper shelter. Perhaps we should put a pin in this for now and search them out, before night comes.

[ taking care of themselves is priority, after all; if they're to have the energy to discover anything of note here, they'll need to be well rested and well fed. ]
wreatharrow: (ꕥ 8)

[personal profile] wreatharrow 2023-08-10 09:04 pm (UTC)(link)
[ Oh Tighnari is more than aware of how protective Cyno can be. The General Mahamatra has fussed over Tighnari for years now. There are moments where it is almost embarrassing, especially when they whisk each other away to speak privately.

But Tighnari also wouldn't have it any other way. His ears twitch as Cyno locks the door. ]


Hmm. Not especially. I don't know about you, but all of this has done little for my appetite.
spectreless: (And the silken)

[personal profile] spectreless 2023-08-10 10:57 pm (UTC)(link)
Oh, no. No, you've misunderstood. Thankfully not. It would be much more of a headache if it was a literal haunt.

[ Kim may not believe in the existence of ghosts but you know who clearly does? She makes a vague batting motion at the air to dismiss the notion. The motion is comparable to the one someone does when they are fanning smoke out of their face. ]

Every room looks lived in, is all. I'd hate to be intruding if it turned out to be that someone actually did still live there and they were only absent for a short while. By chance you... haven't heard of that occurring before, have you?
unrequite: (02)

[personal profile] unrequite 2023-08-11 06:14 am (UTC)(link)
[ Oh, there's no point in looking after his health anymore. Not in a way that matters. ]

It's quite all right. Nothing to worry about. I don't even worry about my health much. I exercise quite a bit, you know.

[ He hums happily. The warmth and continued hand through his hair is doing much for his morale. He does need plenty of time by himself, if only because he values his privacy much more than others realize, but his mind tends to go to dark places when he's by himself, especially when he's been at the bottle. This is much more preferable, even if he doesn't enjoy the idea of being cared for, generally. ]

I hope I remember to look for you. You're a lovely person. I like you quite a bit. The type to be kind to helpless strangers... You have to be careful. It can be a terribly dangerous world for kind hearts like yours.
unrequite: (11)

Sorry about the wait, August has been very busy for me!

[personal profile] unrequite 2023-08-11 06:44 am (UTC)(link)
[ Midnight follows obediently, bag swinging at his elbow. ]

Ah, no, thank you. Drink is my vice of choice.

[ To the point that others often think he walks through life a bit tipsy. They're both right and wrong!

He enjoys her lack of fear. She'd made a proper decision to be cautious from the outset. Fear and caution around strangers is normal. Midnight is a fan of normal people. ]


A city is a city indeed. One only needs an introduction to its individual idiosyncrasies after the basics. [ He hums, checking his mental impression of the map to make sure they're on the way to the park, but letting Shoko lead. ] I think I've read a book like that once... Cities are like people, in that respect.
unrequite: (11)

[personal profile] unrequite 2023-08-11 07:30 am (UTC)(link)
[ He certainly appreciates a fellow bombastic soul! He's just very used to being the only one like him in any given room. ]

Kind enough, huh... [ Midnight looks at his drink, then over at Sou. ] Very admirable of you. Those with easy lives have very little obligation to think of others at all. I rather think those values have to be instilled in those who have the capacity to serve others... Noblesse oblige, no?

[ Heavy? Certainly. But Midnight brought up the topic, anyway. He's been down this path of conversation before, in that he's wrung out most topics as a professional conversationalist. ]
justscribing: (❖ 55)

[personal profile] justscribing 2023-08-12 04:46 am (UTC)(link)
[He doesn't disagree. Burning themselves out in the situation only puts them at risk.]

In that case, I'm going to go back and see about the transit system here. There were other stations on the map. I want to know if it functions for getting around the area. [And maybe see what happens when he tries to cross the border, since it runs along the edge of what's labeled.]
unrequite: (03)

[personal profile] unrequite 2023-08-13 03:41 am (UTC)(link)
[ Hey, a senior operator isn't anyone to sneeze at. Midnight's perfectly aware that he's got far to go in that respect, even if this level of incarceration is a bit overkill for the both of them. Anyway, it's a power level issue, not a matter of importance; Broca may consider himself rather unimportant, but as far as Midnight's concerned, the other operator is quite strong. Midnight's not either, really, and he's very aware of that. ]

Then... This has a feel of an experiment. What advantage would there be to a random sample if not to test something...?

[ ... Eerie. Midnight's pretty sure he's not okay with that idea at all. ]
cashewlater: (18)

[personal profile] cashewlater 2023-08-14 03:54 am (UTC)(link)
[ a sigh through his nose. ]

.. I'm not hungry either. Still, we should try to eat, regardless.

[ they'll need to keep up their strength and keep their minds nourished and sharp, even if cyno has no appetite either. he heads toward the small kitchen, which, like everything else, seems fully stocked with all the supplies they'll need to feed themselves. ]

Even if only a small amount.
cashewlater: (38)

[personal profile] cashewlater 2023-08-15 06:37 am (UTC)(link)
All right.

[ splitting up isn't ideal, no, but this situation is bigger than both of them, and even without his vision, cyno knows that alhaitham is a strong and capable man, so after only a moment's thought, cyno nods. ]

We can meet back here at sundown, I'll let you know if I've found anything suitable for the night.
justscribing: (❖ 11)

[personal profile] justscribing 2023-08-15 07:19 am (UTC)(link)
[Alhaitham nods once.] Sounds good. I'll see you at sundown.

[And with that, he'll turn off to go back to the central station... grabbing a pamphlet with a map on the way out of the building.]
gurge: (getou | 206)

[personal profile] gurge 2023-08-15 08:30 am (UTC)(link)
[ loathe as he would be to admit he has space in him for empathy with such a disgusting primate — and yet even the most vile of the animal kingdom's creations have a den or hive to burrow into, safe and warm. what Getou understands is making a choice to leave and swallow the key after boarding the place up, but the lights had been out for even longer. in the end, isn't it always leaving home that leads to complete self-actualization or total ruin? for a bird to fly, it must risk the ground. ]

[ he turns, perhaps smartly unwilling to let the young man see his lip curl with disgust; his hatred has been a secret he's kept tucked between the many folds of ceremonial robes, burrowed until shared with his family — some who believe in his cause and some who don't, but all who are willing to die for him. just like Peter, he has a habit of picking up the flightless fallen from their nests and raising them up, when there's somewhere up to go. he's reminiscing on them, not since the first time he'd arrived, as he slips through the shadows of the pharmacy, fingerpads tracing over shelves. ]

[ when he finds the bundled-up blanket, he returns to Peter while tearing at the packing with teeth and his one hand, the wrinkle between his brows smoothed back out. it takes a few rounds of drop and spread, drop and spread to work the fabric over the slumped boy, tucking it in at the armpits. it isn't so unusual, he thinks, to leave him here; the new arrivals all need to find a place to lay their head eventually, and arriving in this kind of condition — rest comes where it wills. ]


Sleep well, Graham. [ the name fits in his mouth the way silk would around his shoulders, gleaned from his network username. though he understands it's his family name, he doesn't the irony. the fleeting touch of his hand in Peter's hair is what will send him off, footsteps carefully padding to the door — ]

[ and right on a display at the entrance of the pharmacy, he plucks an aerosol can of disinfecting spray off the shelf, bell to the shop ringing as he exits. he's down the street before he walks himself into several clouds scented like "fresh linen", shaking the repugnance off of him like a wet dog. ]
broca: (5)

[personal profile] broca 2023-08-16 12:37 am (UTC)(link)
[ The suggestion has Broca stilling for a moment, before glancing around the grocery store to pick out where any obvious security cameras might be. It's not something he'd considered before, but it would make some degree of sense. He's not sure how they made their random sampling selection, but he's well aware that plenty of people out there are more than ready to perform less than ethical experiments as suits them. ]

What kind of experiment though...?

[ It's not like anything has really happened to them other than being brought here so far, which just opens up a whole plethora of questions with no answers in sight. ]
unrequite: (01)

[personal profile] unrequite 2023-08-16 04:23 pm (UTC)(link)
If we all have nothing in common... Social experiment, I'd say. That we're the only two from RI would be a coincidence, but from what I can tell, it's not out of the ordinary.

[ ... Midnight scratches the back of his head. He went looking for help for his Oripathy specifically because he wasn't a scientist. Doing any more speculation would just send this conversation in circles. ]

The motivations of scientists are a mystery to me. In the meantime, we should keep track of each other.