citycenter: (Default)
The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-07-01 11:00 am

TDM: JULY 2023





TEST DRIVE MEME

A TRAIN COMES INTO THE STATION.
You wake up on a train.

Your phone is buzzing. It's in your pocket, in your hand, on the seat next to you. It's a normal phone, and you're on a normal train car. One of the lights flickers, a little further down. The world is very quiet. It feels like you're right where you're meant to be. On the phone's surface is a white screen and the words—


WELCOME TO THE CITY. BEGIN ORIENTATION?

▶ YES
▶ NO


Please take a moment to complete your orientation.

Once you're finished, the subway doors slide open to let you out onto the train platform. To your right, the platform continues on and eventually ends; to the left is a set of stairs that will lead you up into the station itself. The platform is quiet, clean, empty—there's no one else around, and the only sounds you can hear are your own footsteps, your own breaths, and the occasional faraway sound of a creaking pipe or rush of air. The train you disembarked will stay there as long as you do, its doors still open, until you finally decide to venture up into this new locale.


As you make your way up the stairs to your left, you find yourself in the belly of City Hall station. The station is large, a sprawling underground mini-metropolis of corridors and storefronts. Here, you may find others like you, freshly-arrived city residents from other realms (or even your own). There is also a subway map, which will give you an idea of the layout of the neighborhood, and ticketing machines, which can currently only be used to buy tickets to a handful of stations located on lines 1, 2, and 9.

If you're hungry or in need of any kind of supplies, there are plenty of storefronts inside the subway station as well—snack stands, convenience stores, restaurants, clothing stores, a pharmacy, and a variety of empty shops that may or may not have ever been in use. Everything is unlocked, and you can take whatever you need.



Characters may stay on the train platform indefinitely, and may re-board and re-disembark from the subway as many times as they like, but the train will not depart nor will the doors close. Once they go up the stairs into the train station, they may hear the train doors closing and the train departing. Another train will not arrive, no matter how long the character waits. Only once they come up the stairs into the station itself may characters encounter their fellow newly-arrived residents and take advantage of what the city has to offer.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

WELCOME TO THE NEIGHBORHOOD.
The station is located in the city center. It has three major exits that lead to areas of interest in the district, but there are several other smaller exits that lead in other directions around the neighborhood. You are welcome to use any of them, but may find the north, southwest, and east exits to be the most welcoming.
TO THE NORTH
The northern entrance to the station leads up into the sunlight and puts you out in a brickwork plaza. There's a modest building in front of you, three or four stories of stone with a welcoming facade. There's a sign above the entryway—it says City Hall. You may be tempted to explore, if you're interested in learning more about the city and how it functions, but prepare to find yourself disappointed—the folders in the records rooms are full of empty, blank sheets of paper, and the logbooks and balance sheets are similarly devoid of information.


Immediately to the southwest of City Hall, you will find a small building that houses the tourist information kiosk. It looks welcoming, with an inviting glass facade and a sign above the entryway announcing it as the "TOURIST CENTER." It's a humble building with a receptionist's desk on the back wall opposite the entrance, empty magazine shelves lining the side walls, and a few spinning brochure racks full of blank pamphlets. Anyone is welcome to peruse the tourist literature, though they won't offer much information, being primarily filled with pictures of the surrounding area—City Hall, the park, a statue garden, and the surprisingly heavily-featured cemetery. There are a few sentences sprinkled throughout about basic offerings of the city, such as apartment complexes and office buildings, as well as a few maps with the same limited scope as the larger version on the wall behind the receptionist's desk.


The main feature of the tourist center is the interactive kiosk installed dead in the center, right in the middle of a few rows of uncomfortable chairs that fill the small room. It's noticeably in the way of any would-be foot traffic through the tourist center, and something about the technology seems a little more modern than the computer behind the desk or the landline phone on the wall. The kiosk is a tall silver rectangle, about average adult height, and the upper half is a screen welcoming visitors to touch it to activate the kiosk. If you were to touch it, the screen would come to life with simple dialogue inviting visitors to ask it their questions.

However, residents should note that the kiosk is only programmed to assist with exploration within the available areas of the city. It may not be able to answer every question, and tampering with the kiosk may result in unreliable or inaccurate answers!
TO THE SOUTHWEST
The western exit of the station takes you up into a city park, lush and green with a very light fog still hanging about the trees. There are lampposts on the walkways and benches where you could rest, and plenty of flora, although you can neither see nor hear any signs of animal life. You walk the paths that meander idly through the verdant grass and you feel a sense of peace, some of your unease about this place easing into a pleasant calm. The air smells fresh, like it's recently rained, and you'll find the grass ever so slightly damp should you decide to take a seat.


As you make your way deeper into the park, the trees grow denser and the smell of soil and plant life grows stronger. This is the older part of the park, very nearly a forest, with ivy climbing the trunks of the trees and plants and shrubs growing riotously around their bases. As you turn a corner, you find yourself first in the statue garden, although the statues are harder to see now, choked as they are with ivy. There are many statues, some partially obscured, some fully—very few of them still stand free of the vines and clinging roots. (It doesn't feel quite as peaceful here.) If a statue's face looks a little bit familiar, you may not want to look at it too long.

Continue down the path and you will find yourself in a graveyard, one that seems centuries old. Most of the headstones are worn away by time and covered in moss, rendering them impossible to read. The few that are free of moss are blank, or bear only suggestions of names too faint to be understood. (Was that the name of—no, it couldn't have been. Could it?) Many of the headstones stand at an angle or are toppled over completely, having been subjected to either strong winds or the roots of the trees that grow up from some of the graves, spreading branches toward the sky.
TO THE EAST
The final exit of the station, to the east, puts you out on a quiet surface street. Are you hungry? Or are you paralyzed by choice? There are plenty of restaurants, offering options of almost any food you can imagine. You could try a convenience store—it's well stocked, and the items there seem free for the taking. How about a restaurant? There's no one to take your order, but when you look in the kitchen, there's something on the stove, and it's just what you've been craving. Imagine that.


A few blocks down, you come in through the lobby of a tall building and find yourself in a corporate office. The fluorescent lights are steady and unforgiving, and the cubicles and offices are empty. There are a few pieces of paper on desks, a few folders left in organizers, but everything is perfectly blank. Despite how empty and quiet the office is, it nonetheless gives you the feeling that just a few minutes ago, this place was bustling with workers going about their daily business.


You enter another building and find yourself in the lobby of an apartment complex—finally, a place to rest. The first door you try opens easily into a completely empty living room, freshly vacuumed but without a single piece of furniture. It's a nice apartment, quiet, but with a little too much echo for your taste, maybe. Still, and perhaps oddly, you have no trouble envisioning what life here would be like.

The second door you open leads to an apartment that feels lived-in. Why does it feel lived-in? It's fully furnished with items that seem to go together perfectly, true, but the feeling is more than that—the room feels like someone was just here, maybe standing right in the kitchen only moments before you swung the door open. The air is a perfectly comfortable temperature, and it somehow smells like home despite that you've never once set foot here before. The refrigerator is stocked, and the cabinets are full of spices and flatware and kitchen utensils.


As you look around the living room, you find that there are pictures in frames on the walls and some of the flat surfaces—a seascape, a field, a shot of a city park bench. In each of the photos there's something just slightly wrong with the angle, as though the photographer were aiming for a subject that can no longer be seen.



Characters are welcome to explore the district around the City Hall subway station to their heart's content. The City Hall building itself contains several floors of offices and file rooms, but none of them contain any particularly interesting information. Nonetheless, characters may wish to team up with other newcomers and try to find some hints about the nature of the city. They can also spend a while in the park, the statue garden, or the graveyard. In the blocks surrounding the station there are plenty of options for food and housing, as well as office buildings, storefronts, and alleyways to look around. There are no workers in any of the buildings, and there does not seem to be an honor system for payment, nor any consequences for taking food from the stores or setting up camp in an apartment or office building.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

SO A TURKEY WALKS INTO A BOWLING ALLEY...
There's a bowling alley open in the newly-accessible district, and you're invited to come test your mettle!

Walking into the lobby, you're struck by a peculiar combination of scents—shoe polish, floor wax, pretzels and nachos, and something pungent and a little oily. On the wall behind the desk is a shelf full of pair after pair of shoes, in every size you could possibly imagine, and there's a low rack filled with brightly-colored, heavy bowling balls that are ready for the taking. You can also hear the low hum of machinery and the rattle of pins being reset every time someone knocks them down, the bowling alley a well-oiled machine despite the fact that no one seems to be manning it.


You can bowl alone, start a match play (1-v-1), or bowl as a team, but you'll quickly find that bowling is much more fun (and somehow easier) when you're playing with others. Maybe it's because being around other people raises your spirits, but you feel more confident when you step up to bowl, and you find that when you're playing as part of a team, the bowling ball travels faster and in a straighter line, and you seem to be making strikes and spares with much greater frequency. Teamwork really does make the dream work!

If you occasionally see what you think might be the shadow of someone passing behind the machinery at the far end of the lane, don't worry about it—that's probably just your imagination.


If you stop by the bowling alley at night, you will find the place totally transformed. There's a disco ball hanging from the ceiling and brightly-colored lights flashing and dancing around the floor and walls. Any white parts of your clothing glow a delightful blueish color, and you find that you're illuminated in all kinds of interesting shades by the blacklight bulbs glowing in the ceiling. This is cosmic bowling, truly not for the faint of heart!

When you've finished bowling, you may want to stop by the snack area for a pretzel or hot dog, a soda, or—if you're there for cosmic bowling—maybe even a more adult beverage from the food counter on the far end of the building.



There isn't anything especially spooky about the bowling alley—except, of course, being forced to wear shoes that have been worn by a hundred strangers before. Characters are welcome to find their shoe size, grab a bowling ball, and go to town! Characters who come during the day will encounter a normal bowling alley, but they can always come back at night to get the full cosmic bowling experience. There will always be shoes in their sizes, the pins will reset themselves, and the balls will always be returned. Just be careful, those ball chutes can crush your fingers if you're not careful!

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

JUMP TO TOP ↑



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sweetsong: do not take any. ty. (121)

[personal profile] sweetsong 2023-07-12 01:12 am (UTC)(link)
[ he believes in kalim. he can't say why--- it's probably that hopeful optimism that he wears no matter where he goes. even in the face of danger and the unknown, if robin can't smile staring into the darkness, then what good is he?

as they move over to the concessions, where the lights are still bright and the scent of something being cooked seems to carry underneath the florescents, robin peers into the back. for a moment, he feels like he's seeing movement but it doesn't read as anything familiar...? are those people? maybe it's their shadows as they move about. ]


I don't know. [ he swallows. ] But I don't... I don't like it.

[ because if they're customers, certainly someone would come up! right? seeing as they don't move, robin sniffles. ]

Maybe you can just go back there and grab something that looks useful...
centile: (20)

[personal profile] centile 2023-07-12 01:13 am (UTC)(link)
[ ... ]

[ ... ]


Bad cops don't get fired?

horrifictie: art: <user name=dani-dear site=tumblr.com> (ponder)

[personal profile] horrifictie 2023-07-12 01:15 am (UTC)(link)
Define 'bad'.
centile: (60)

he's here for moral support, because i like his face

[personal profile] centile 2023-07-12 01:20 am (UTC)(link)
[oh no.

once mob gets a better look he blinks a few times. yeah, he doesn't look good! mob isn't entirely sure what to do- there's no bowling alley workers around, or emergency services, or maybe even doctors in this city?

okay. he gets up without saying anything because of course, moving with purpose. surely a bowling alley has a first aid kit of some sort, and he apologizes to no one as he goes behind the counters to look. sorry for intruding, people who may or may not work here. sorry for snooping.

ah, when he finds a simple kit (with fun neon glow in the dark bandaids! oh peter, you're in for a treat) he hurries back, kneeling to look at peter again.]


I fall in club a lot, I can help. [he offers as he opens the case. yes, this is uh. beyond. what injuries he usually gets but? he's trying. besides there's aspirin and cold packs so that will probably help.]
thefinalpower: (pic#15906809)

[personal profile] thefinalpower 2023-07-12 01:20 am (UTC)(link)
Ah?

[ It's a few seconds before Power registers the other girl gently bumping into her. Once she finally notices Futaba, Power snorts and tosses her hair out of her face, a bit like a cat who's just been caught doing something undignified and is trying to pretend that yes, they absolutely meant to fall off that table. ]

Looking at graves. What are you doing?
centile: (34)

[personal profile] centile 2023-07-12 01:21 am (UTC)(link)
Doing illegal things.
horrifictie: game art (partners)

[personal profile] horrifictie 2023-07-12 01:24 am (UTC)(link)
Cops don't get fired for that because anything an officer does is legal. That's just the law.
centile: (83)

[personal profile] centile 2023-07-12 01:25 am (UTC)(link)
Yeah, we just got back from a break. [and now... spooky town. what can you do.

he takes the plastic bag, starts trying to fit things in his school bag too. a decent amount, and now his attention is more on robby, curious about him.]


Are you in school? Um, usually. [when not kidnapped maybe. robby seems like a reliable older classmate. a senpai, if you will. senpai robby.]
thefinalpower: (pic#15858117)

[personal profile] thefinalpower 2023-07-12 01:25 am (UTC)(link)
[ Power catches the can, mimics Harry's 'cheers!' gesture, takes a giant swig...

... and immediately doubles over, coughing and choking on the drink, because she's never had actual beer before and was not at all prepared for the sharp flavour! ]


Gyah! What is this poison?!
centile: (22)

[personal profile] centile 2023-07-12 01:32 am (UTC)(link)
[please don't hurt yourself further to be polite and bow, daniel... admittedly it takes mob a little too long to realize this was kind of a hard thing to answer with only charades. when he does he frowns faintly, surely there is some way to communicate. some way.

a way he has in his school bag. a blink and he goes to open it quickly, pulling out one of his notebooks and a pen with a very faint satisfaction.]


Maybe this will help. [he offers both out. the notebook is full of just math (and doodles of cats and other things sometimes) and the pen, well... if it'd be funnier it can very much be out of ink so daniel needs to further suffer. otherwise there it is, a way that's maybe a little easier. assuming daniel's hands aren't messed up.

because right now that little gasp is getting a look of concern. sorry daniel, he's worried about you. maybe the man should be sitting down or something. definitely shouldn't be in an empty city with no medical services.]
matermali: (172)

[personal profile] matermali 2023-07-12 01:35 am (UTC)(link)
[ He doesn't have to do anything, but how he feels the need to show his skills is something Vanessa notes. What overrides any observations, however, is a flurry of indignation that garners her to stop short with a tightening in both jaw and focus. Gaze narrowing like pinpoints on him and the box he summoned, as if anything else in the room should cease to exist, Vanessa resists the visceral desire to snatch them from his outstretched palm with a bloody curse on her tongue.

Nothing like Dorian. The suggestion of amicable curiosity has evaporated into smoke, with her predatory gaze now suggesting malice instead of amusement. ]


They belonged to a friend.

[ You are no friend.

Even if he is a demon or some sort of Nightcomer, she has no reason to hide that much. The owner of those cards had once served their master.

So small; she is so small standing before him, but the restraint that coils her muscles is greater than any pathetic city can hold. She doesn't strike; she knows too little. Instead, one slender hand lifts to offer up her own palm, awaiting for him to offer it back to him as any gentleman ought to.

With a smile made of razors and eyes frozen beneath ice. ]


A charming trick. Who taught you?
matermali: (076)

[personal profile] matermali 2023-07-12 01:36 am (UTC)(link)
[ Nature? Vanessa has never once thought so. If anything, plants in her care are likely to die. Perhaps she specializes more in the death of plants and animals and their uses in their afterlife. ]

Not as such. It is something I feel regardless where I have been in this city.

[ Though it hasn't happened consistently, leaving her to wonder if her powers are unreliable or if some parts of the are more abnormal than others. ]

Or I ought to say, something I am unable to feel.

[ Something is certainly missing; something beyond just the animals and people. Vanessa just can't put her finger on it. ]

You spoke as if you are familiar with unnatural occurrences. What do you know of witches?
matermali: (158)

[personal profile] matermali 2023-07-12 01:37 am (UTC)(link)
[ While Vanessa may have a unique character, she cannot think of anything about her that would qualify as excellent. Still, it's difficult not to be affected by his energy, so she sighs and considers humoring him further. Whatever she can sense from him, it doesn't portray as malevolent.

A gentle hand would probably serve her better than holding a knife to his throat; not that she has one here. ]


If you insist.

[ Leaning up just a touch, Vanessa waits for him to lean closer before she drops her voice so low and soft that a human would be unlikely to make out the words. ]

I spotted the King of the Fae.
matermali: (007)

[personal profile] matermali 2023-07-12 01:39 am (UTC)(link)
[ Through the man with only one and yet many names, Vanessa hears the question she had asked a dear friend not so long ago. She had feared that the worst of her past would appear and finally destroy all she loved. That memories locked away in white rooms would be realized in their ugliest form.

Do you believe the past can return? ]


Our past is who we are. [ Is this an unkind thing to say to someone with total amnesia? She would be loathe to lie; nor would she dismiss Sembene's words of wisdom. Even he knew they hurt her, and she loves him for it. ] It will never leave you.

[ Perhaps it could be seen as encouragement instead, but for Vanessa it is always a warning. ]

But it need not control you. Whether or not you remember old sins or virtues, how you act going forward is the burden of choice that most matters. That, and the name that bears your conduct.
100more: (c13)

[personal profile] 100more 2023-07-12 01:41 am (UTC)(link)
Lots have tried to leave, but if you walk out you just end up back inside.

[Strange, he knows. Hob has tried it multiple times himself, only to be turned around. There wasn't much else he could do but continue to explore and find a place to rest his head in the meantime. He wishes he could say all of his wandering has amounted to something, but it hasn't.

When she accepts the water, he smiles, even if she does so reluctantly. Perhaps she'll appreciate having it later.]


Oh, it's an old nickname for Robert. Back then, people liked to rhyme names, I guess. Rob. Bob. Dob. Hob. It's silly, I know. But Gamora is a lovely name. It's a pleasure to meet you.

[He's sorry he can't give her more answers. Those are all the same questions he had when he first arrived and he still doesn't know much more than when he stepped off the train.]
matermali: (116)

[personal profile] matermali 2023-07-12 01:45 am (UTC)(link)
[ If anyone is capable of posing like a statue when necessary, it's Vanessa Ives. There's a touch of gratitude in the quirk to her lips as she glances to his seat before turning her attention back to the device he holds. It's a relief to have met an ally that carries some familiarity with the products of this realm. While it's one thing to know of moving pictures, such things aren't meant to be interacted with as far as she's heard. Her fingers curl against her skirt, this time with a nervous excitement while she pays rapt attention.

But she knows better than to be fooled. No matter how curious it is, it was delivered by the enemy. She ought to think of code words to suit, perhaps. There is a wealth of literature she can draw upon from memory to offer ideas, but that can come later. ]


So then it names us? Or are we to choose our own names for contact?

[ He may not even yet know the answer, if the device is different from what he claimed to be used to, but she must ask. Vanessa is loathe for anyone else to choose a name for her. ]
mollymocks: (08)

[personal profile] mollymocks 2023-07-12 02:17 am (UTC)(link)
Well you certainly don't have to.

[ He cocks one eyebrow almost curiously but also spreads out his free hand to wiggle his fingers dramatically. ]

It's not that sort of fortune, dear. Think of it as more of a helpful suggestion.

[ A pause, mostly for the theatrics. ]

Or ignore it entirely. How you choose to use the information is up to you, I'm afraid.
mollymocks: (14)

[personal profile] mollymocks 2023-07-12 02:33 am (UTC)(link)
[ Molly is in fact not handling the computer. Between having no idea what it is or how it works and being only barely functionally illiterate, Molly has mostly succeeded in staring at the screen in wide-eyed fascination. He does give a startled little twitch when something on it changes, but this is a magic that's entirely beyond him.

None of which stops him from popping his head back up as Junpei addresses him to offer a bright grin. No problems here, everything is fine. ]


Am I?

[ Well if Junpei says so. Molly gamely hauls his ball over to the line like he's seen other people do and does his best to hurl the weight down to the other end. Which mostly results in the bowling ball hitting the ground with a solid thud and immediately making its way into the gutter where it slowly rolls its sad way down to the other end. ]

Hm. [ Going to guess that's not good? ]
limbical: (who knows where it's at)

[personal profile] limbical 2023-07-12 02:36 am (UTC)(link)
It's... a phone? Where's the wire? The rotary?

[There's a deep frown on his face as he stares at it. This device did display a message about orientation, and he could touch the glass, but beyond that he didn't understand it.]

I'm afraid this is a bit out of my depths. You recognize this. Could you show me how it should work?
4libaba: (pic#16579084)

[personal profile] 4libaba 2023-07-12 02:41 am (UTC)(link)
Yeah, that's what I was suggesting. Like I said. Dream logic.

[From the way she's acting it's pretty clear she has a lot of experience with related phenomena. It is, after all, the crux of her mom's research.]

Have you noticed that feeling in the back of your mind like this is where you belong?
limbical: (because a cat's the only cat)

[personal profile] limbical 2023-07-12 02:43 am (UTC)(link)
You may call me whatever you prefer.

[Actually putting paper against the lights to see if there was a hidden message is actually clever. Daan muses on that as he looks down at Mabel, then nods.]

We can try elsewhere. And if you get hungry, I'm sure we can find somewhere to eat. We can manage.

[Look he's no chef, but he's a survivalist; he can figure something out surely!]
limbical: (because a cat's the only cat)

[personal profile] limbical 2023-07-12 02:49 am (UTC)(link)
[This part is a bit harder, because it's not something he ever had experience with. Daan never had the luxury of clinging to an adult for safety, and has generally been on his own for a good portion of his life. Still, there's something reassuring in knowing he can provide... something, some sense of stability or safety for the young man.

So he doesn't fuss over his hand being held. Instead, he follows to sit next to Peter, tilting his head to examine his face.

Broken nose. Set and bandaged decently. Daan could probably finish healing it with a spell, but to be honest he isn't sure if doing that is wise. Peter is in a delicate state and it might only serve to trigger him.

So he refrains, instead focusing on other parts. Scrapes, weariness, not to speak of on top of the anxiety and fear. Not all wounds are so easily healed, after all.]


As am I. I think we're both better off not going back there.

In any case, I can look into checking on your nose and replacing the bandage. It might hurt a bit, but you should be fine.

[Physically, anyway.]
limbical: (makes you wish you weren't born)

[personal profile] limbical 2023-07-12 02:52 am (UTC)(link)
[It is a hideous ball that nearly burns his eye, but it looks like it's light enough for the teenager's hold so he gives a small nod. Good enough. Bowling sure does love to be a certain aesthetic, doesn't it?]

Hmm. That's a good question.

[A beat. Then, Daan shrugs, smiling wryly.]

Roll again and hope for the best? I'm afraid this is where my advice ends. Unless you're looking to be competitive, I have no idea how else to go about playing.

Really, just focus on having fun. That's the point of a game, isn't it?
4libaba: (WWTRAkN)

[personal profile] 4libaba 2023-07-12 02:54 am (UTC)(link)
We've only been here for fifteen seconds. You're the one jumping to immediate conclusions.

[From her perspective, it took Maruki like a week to reveal himself, and even then she only knew because Akira came and woke her up and she decided to follow him into Maruki's palace.]

Our first concern should be finding the others if they're here. [Somehow she doubts that's his first concern but she doesn't care. Although, despite everything he does expect that Akechi would make Akira a priority. The thought makes her the slightest bit homophobic, but it's a point for him at least.] And evaluating how much danger we're in.
mollymocks: (08)

[personal profile] mollymocks 2023-07-12 02:55 am (UTC)(link)
[ Oh no, he's precious. It's all Molly can do not to coo at him, but he can draw the line before being completely intolerable. Sometimes. Mostly he doesn't want to scare the nice gentleman off too quickly. ]

Were you truly worried about me, dear? I can promise you I wasn't in that much danger.

[ He says with complete assurance, despite having no idea what's actually happening here. But the joy of being Molly is that he can always say he's had worse. ]

Here now. I'll make it up to you, alright?