citycenter: (Default)
The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-08-02 12:00 am

TDM: AUGUST 2023





TEST DRIVE MEME

A TRAIN COMES INTO THE STATION.
You wake up on a train.

Your phone is buzzing. It's in your pocket, in your hand, on the seat next to you. It's a normal phone, and you're on a normal train car. One of the lights flickers, a little further down. The world is very quiet. It feels like you're right where you're meant to be. On the phone's surface is a white screen and the words—


WELCOME TO THE CITY. BEGIN ORIENTATION?

▶ YES
▶ NO


Please take a moment to complete your orientation.

Once you're finished, the subway doors slide open to let you out onto the train platform. To your right, the platform continues on and eventually ends; to the left is a set of stairs that will lead you up into the station itself. The platform is quiet, clean, empty—there's no one else around, and the only sounds you can hear are your own footsteps, your own breaths, and the occasional faraway sound of a creaking pipe or rush of air. The train you disembarked will stay there as long as you do, its doors still open, until you finally decide to venture up into this new locale.


As you make your way up the stairs to your left, you find yourself in the belly of City Hall station. The station is large, a sprawling underground mini-metropolis of corridors and storefronts. Here, you may find others like you, freshly-arrived city residents from other realms (or even your own). There is also a subway map, which will give you an idea of the layout of the neighborhood, and ticketing machines, which can currently only be used to buy tickets to a handful of stations located on lines 1, 2, and 9.

If you're hungry or in need of any kind of supplies, there are plenty of storefronts inside the subway station as well—snack stands, convenience stores, restaurants, clothing stores, a pharmacy, and a variety of empty shops that may or may not have ever been in use. Everything is unlocked, and you can take whatever you need.



Characters may stay on the train platform indefinitely, and may re-board and re-disembark from the subway as many times as they like, but the train will not depart nor will the doors close. Once they go up the stairs into the train station, they may hear the train doors closing and the train departing. Another train will not arrive, no matter how long the character waits. Only once they come up the stairs into the station itself may characters encounter their fellow newly-arrived residents and take advantage of what the city has to offer.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

WELCOME TO THE NEIGHBORHOOD.
The station is located in the city center. It has three major exits that lead to areas of interest in the district, but there are several other smaller exits that lead in other directions around the neighborhood. You are welcome to use any of them, but may find the north, southwest, and east exits to be the most welcoming.
TO THE NORTH
The northern entrance to the station leads up into the sunlight and puts you out in a brickwork plaza. There's a modest building in front of you, three or four stories of stone with a welcoming facade. There's a sign above the entryway—it says City Hall. You may be tempted to explore, if you're interested in learning more about the city and how it functions, but prepare to find yourself disappointed—the folders in the records rooms are full of empty, blank sheets of paper, and the logbooks and balance sheets are similarly devoid of information.


Immediately to the southwest of City Hall, you will find a small building that houses the tourist information kiosk. It looks welcoming, with an inviting glass facade and a sign above the entryway announcing it as the "TOURIST CENTER." It's a humble building with a receptionist's desk on the back wall opposite the entrance, empty magazine shelves lining the side walls, and a few spinning brochure racks full of blank pamphlets. Anyone is welcome to peruse the tourist literature, though they won't offer much information, being primarily filled with pictures of the surrounding area—City Hall, the park, a statue garden, and the surprisingly heavily-featured cemetery. There are a few sentences sprinkled throughout about basic offerings of the city, such as apartment complexes and office buildings, as well as a few maps with the same limited scope as the larger version on the wall behind the receptionist's desk.


The main feature of the tourist center is the interactive kiosk installed dead in the center, right in the middle of a few rows of uncomfortable chairs that fill the small room. It's noticeably in the way of any would-be foot traffic through the tourist center, and something about the technology seems a little more modern than the computer behind the desk or the landline phone on the wall. The kiosk is a tall silver rectangle, about average adult height, and the upper half is a screen welcoming visitors to touch it to activate the kiosk. If you were to touch it, the screen would come to life with simple dialogue inviting visitors to ask it their questions.

However, residents should note that the kiosk is only programmed to assist with exploration within the available areas of the city. It may not be able to answer every question, and tampering with the kiosk may result in unreliable or inaccurate answers!
TO THE SOUTHWEST
The western exit of the station takes you up into a city park, lush and green with a very light fog still hanging about the trees. There are lampposts on the walkways and benches where you could rest, and plenty of flora, although you can neither see nor hear any signs of animal life. You walk the paths that meander idly through the verdant grass and you feel a sense of peace, some of your unease about this place easing into a pleasant calm. The air smells fresh, like it's recently rained, and you'll find the grass ever so slightly damp should you decide to take a seat.


As you make your way deeper into the park, the trees grow denser and the smell of soil and plant life grows stronger. This is the older part of the park, very nearly a forest, with ivy climbing the trunks of the trees and plants and shrubs growing riotously around their bases. As you turn a corner, you find yourself first in the statue garden, although the statues are harder to see now, choked as they are with ivy. There are many statues, some partially obscured, some fully—very few of them still stand free of the vines and clinging roots. (It doesn't feel quite as peaceful here.) If a statue's face looks a little bit familiar, you may not want to look at it too long.

Continue down the path and you will find yourself in a graveyard, one that seems centuries old. Most of the headstones are worn away by time and covered in moss, rendering them impossible to read. The few that are free of moss are blank, or bear only suggestions of names too faint to be understood. (Was that the name of—no, it couldn't have been. Could it?) Many of the headstones stand at an angle or are toppled over completely, having been subjected to either strong winds or the roots of the trees that grow up from some of the graves, spreading branches toward the sky.
TO THE EAST
The final exit of the station, to the east, puts you out on a quiet surface street. Are you hungry? Or are you paralyzed by choice? There are plenty of restaurants, offering options of almost any food you can imagine. You could try a convenience store—it's well stocked, and the items there seem free for the taking. How about a restaurant? There's no one to take your order, but when you look in the kitchen, there's something on the stove, and it's just what you've been craving. Imagine that.


A few blocks down, you come in through the lobby of a tall building and find yourself in a corporate office. The fluorescent lights are steady and unforgiving, and the cubicles and offices are empty. There are a few pieces of paper on desks, a few folders left in organizers, but everything is perfectly blank. Despite how empty and quiet the office is, it nonetheless gives you the feeling that just a few minutes ago, this place was bustling with workers going about their daily business.


You enter another building and find yourself in the lobby of an apartment complex—finally, a place to rest. The first door you try opens easily into a completely empty living room, freshly vacuumed but without a single piece of furniture. It's a nice apartment, quiet, but with a little too much echo for your taste, maybe. Still, and perhaps oddly, you have no trouble envisioning what life here would be like.

The second door you open leads to an apartment that feels lived-in. Why does it feel lived-in? It's fully furnished with items that seem to go together perfectly, true, but the feeling is more than that—the room feels like someone was just here, maybe standing right in the kitchen only moments before you swung the door open. The air is a perfectly comfortable temperature, and it somehow smells like home despite that you've never once set foot here before. The refrigerator is stocked, and the cabinets are full of spices and flatware and kitchen utensils.


As you look around the living room, you find that there are pictures in frames on the walls and some of the flat surfaces—a seascape, a field, a shot of a city park bench. In each of the photos there's something just slightly wrong with the angle, as though the photographer were aiming for a subject that can no longer be seen.



Characters are welcome to explore the district around the City Hall subway station to their heart's content. The City Hall building itself contains several floors of offices and file rooms, but none of them contain any particularly interesting information. Nonetheless, characters may wish to team up with other newcomers and try to find some hints about the nature of the city. They can also spend a while in the park, the statue garden, or the graveyard. In the blocks surrounding the station there are plenty of options for food and housing, as well as office buildings, storefronts, and alleyways to look around. There are no workers in any of the buildings, and there does not seem to be an honor system for payment, nor any consequences for taking food from the stores or setting up camp in an apartment or office building.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

I SCREAM, YOU SCREAM.
Have you ever visited the ice cream parlor located in District 2? It's a pretty quirky little joint!

When you walk in, what you'll likely notice first is the colors. Everything is bright, almost oversaturated—the pink of the leather seats, the teal of the walls, the red of the menu sign hanging over the counter. By all rights it seems like these colors shouldn't go together, but somehow they do, or maybe that's just because being in an ice cream parlor puts you in a good mood. It smells like waffle cones, and overhead, there's music pumping through the speakers at just the right volume, providing some nice background noise to your decision-making process.


Wait, music?

There's a jukebox at the far end of the shop, which seems to be where the music is being chosen. As you head over, the song comes to an end and the jukebox machinery shuffles through its options before landing on a new one. The song sounds sort of familiar, doesn't it? And the longer you listen, the more the lyrics really seem to speak to you. It costs money to pick your own song, so if you happen to have some coins on you—or if you're really, really determined—you can choose the next round of tunes.

When you're done at the jukebox, you can go check out the serving area of the shop. Behind the counter you can see milkshake mixers and waffle cone makers; there are ice cream cakes in the freezers that line the wall; and when you approach the main counter you can see the tubs of ice cream in almost any flavor you can imagine.


Pick a flavor, whichever one's your favorite! Do you want it in a cone or in a bowl? There are regular cones and waffle cones, and all kinds of toppings—sprinkles, syrups, gummy candy, mini marshmallows. Decorate your ice cream however you want, the sky's the limit when it comes to choices! You can even come back for seconds if you want, or thirds. Who's going to say anything about it, after all?

But the more of your ice cream you eat, the more you start to feel… strange. Maybe you're starting to get angry, or sad, or giddy—maybe you feel romantic, or feel like you want to tell a secret to a stranger, and you're not really sure why. You also can't quite seem to stop eating your ice cream, and the more you eat, the less worried you feel about whatever's happening to your emotions. After all, why be concerned about that when you have something so delicious in front of you?

Flavor Effect
Strawberry You find yourself compelled to seek out strangers and tell them a hidden truth about yourself
Rocky Road You find yourself compelled to seek out strangers and convince them of some egregious lie
Vanilla You are overwhelmed by a sense of total calm, and can only speak in aphorisms and platitudes
Rainbow Sherbert You are overwhelmed by amorous feelings towards whoever is near you and try to cuddle or kiss them
Chocolate You feel suddenly morose about something in your past and cannot stop crying until someone consoles you
Bubblegum You become uncontrollably giggly and giddy, and can only speak in rhyme
Caramel Ribbon You become angry and perhaps even violent, trying to attack anyone who comes near
Mint Chocolate Chip You suddenly have a common but exaggerated phobia (for example, a fear of heights where the step down off the curb is too much)



When characters first enter the ice cream parlor, they may notice that there's music playing overhead! That's from the jukebox, and the lyrics of the song may sound like they're particularly apt for a character's circumstances. Players are welcome to choose their own jukebox songs for their characters—it doesn't need to have appeared in canon, but characters from modern times are welcome to recognize the music being played. (Players can also feel free not to pick a real song at all, and instead just describe the overall sound of the song and content of the lyrics!)

This is an ice cream parlor, so of course there's also ice cream to be had. Characters can serve themselves whatever flavor combination they want, but shortly thereafter will find themselves suffering certain emotional effects depending on what flavors they chose. These emotional effects, shown above, will last for roughly an hour before slowly dissipating, and their intensity depends on how much ice cream the character ate and whether they were able to recognize what was happening and stop eating. Not every flavor has an emotional effect, so players can also choose to have their character eat a normal scoop and go about their day.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

JUMP TO TOP ↑



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beautifulboy: (07)

[personal profile] beautifulboy 2023-08-16 09:24 am (UTC)(link)
[ He is fully in fixation mode, it seems, as when Kisame sits down and jostles the couch he barely seems to notice. He's clearly done this last minute interview/notetaking thing before. Probably in a similar situation to this, using his knee for a desk and all. ]

The US is just a place, a country. It's a big mass of land with loads of sectioned off places, and each one does things a little differently.

[ He's trying to just answer the questions instead of thinking too hard about it. Does it feel weird to refer to it that way? Yes. But the weird is starting to feel typical, at this point. He looks down, scribbles his explanation of America. Daniel also adds "mercenary?" to Kisame's list. ]

Vampires are myths where I'm from too. Or I thought they were. Most people still think they are, but I've seen them up close. I pissed one off by going in his territory, and now I'm basically his Renfield.

[ Come on now, Daniel, you know damn well Kisame has probably never seen or read Dracula. Bram Stoker is not a universal constant. ]

I mean, I help him adapt and stuff. Show him how humans live.
seeingeyeshark: (Huh?)

[personal profile] seeingeyeshark 2023-08-16 10:35 am (UTC)(link)
[Straight into the zone, hmmm? He can't say he's often worked with people like that, with such singleminded focus on their own special interest. Maybe Sasori, on the rare occasion they were assigned to the same mission--but Samehada tended not to play nice with the kind of artist who preferred his subjects as intact as possible.

Kisame settles in and gets comfortable, rather than pressing the question further; it doesn't really matter where this country is or how it works, does it? It's nowhere he's ever heard of. And from everything he's gathered so far, none of the countries he knows are probably familiar to Daniel, either. They may as well be from two different worlds altogether, which makes the question of how they both got here all the stranger.

Ah, well. They won't get any answers just sitting here thinking in circles about it. But who the hell is Renfield, anyway? Some servant he's friends with?]


Must be one hell of a guy, if he's been dead long enough to forget how to live.
beautifulboy: (54)

[personal profile] beautifulboy 2023-08-17 04:09 pm (UTC)(link)
[ Daniel actually laughs like that; it's wheezy and sounds like he hasn't done it in quite some time, but it's certainly and unavoidably a laugh. ]

Yeah, he's over 500 years old, or so he tells me. I never really know how much the shit he tells me is truth or whether he's just talking out of his ass because... Well, how the fuck am I supposed to fact check that kind of stuff?

[ He sounds irritated. He is. Armand always makes him feel like that, and yet he can't help but long to know where in the world Armand might be. Here? Or has Daniel finally escaped him? Shouldn't that make him feel good? Why doesn't it? ]

Do you have anyone in your life you hang out with, or are you like.. a solo mercenary... guy.

[ He was gonna say shark. ]
seeingeyeshark: (Always here right beside you)

[personal profile] seeingeyeshark 2023-08-17 04:53 pm (UTC)(link)
If he can't even remember what humans do, can you really expect him to accurately remember every detail of his life story? Whether or not he's spinning tall tales barely matters, if he's borderline senile anyway.

[Sorry, he's dragging Armand for the fun of entertaining Daniel just not impressed by everything he's heard about this great and terrible ancient vampire so far. As someone occupying a grey area on the fringe of humanity himself..... well, all these details that are probably meant to be terrifying, unnerving, and inhuman just make him increasingly skeptical about the whole setup. Having his own pet life coach and memoir writer is kind of a weird power move to play, but sure, why not?

When it comes to masters, he's pretty sure he got the far better deal, on both counts. But Daniel isn't asking about his boss, is he? He's asking who he actually spends time with. For a moment, the look in Kisame's eyes is almost wistful, though his easy smile and conversational tone never falter. After all, a shinobi is a tool first and foremost; emotions are unnecessary at best, and deadly at worst. Even if he's already dead, already a broken tool..... Old habits die hard, eh?]


I had a partner for a long time, but he died months ago. We didn't have nearly enough manpower left to reassign me, so I just worked solo missions until the end.
beautifulboy: (04)

[personal profile] beautifulboy 2023-08-17 05:32 pm (UTC)(link)
[ A surprised snort of sheer amusement leaves him at that. Senile. It's just very funny thinking about Armand's eternally seventeen-year-old self and thinking of calling him senile. He'd hate that, it might even crack that porcelain face like Daniel has only seen a handful of times. God he needs to write that one down, remember it for later.

He goes to do that, thinks about answering but then-- but then Kisame says that, and even if he seems relatively okay about it, Daniel's smile turns into a more sombre look. ]


Sorry, man. Losing people sucks. I guess you had a pretty dangerous job, the two of you, huh?

[ He looks down, puts a plus one next to Kisame's name. Writes down the word senile!!! ]

... By end, do you mean-- [ A pause, because this sounds very dumb to conceptualise. ] Your death, right? Did you.. feel yourself die? Before you came here?
seeingeyeshark: (Sigh)

[personal profile] seeingeyeshark 2023-08-17 06:13 pm (UTC)(link)
Fighting for change is always dangerous. But hey, no need to apologize; he went out exactly the way he planned to. Anyone would be lucky to have that much control over things.

[Kisame waves dismissively at that. No matter how much he might miss Itachi, no matter what a rough hand the man had been dealt..... You had to admire his foresight and tenacity. Every step had taken him closer to his ultimate goal--and if not for..... outside intervention, so to speak, his plan would have continued apace even after his death.]

Oh, sure. Would've been hard not to, given the circumstances, wouldn't you say? I do wonder who put me back together, though, given the train was empty.....

[Kisame's billowing cloak sleeve falls to his elbow as he reaches for his high collar to illustrate his point. As thoroughly concealed as he is, it's the only way to show any hints of the fresh, ragged shark bite scars that cover him. Isn't it unnatural to have scars from what would have to be fatal injuries?]
beautifulboy: (09)

[personal profile] beautifulboy 2023-08-17 06:38 pm (UTC)(link)
[ Daniel jots down 'rebel' and 'fighting for change' before considering the weight of Kisame's words. It would be nice to have control over your death if you had the choice, right? Daniel thinks of his own 'death', the one he asks for almost every day in exchange for an immortal life, the request that always goes denied. Maybe he'll try that one on Armand next time: let me have some control over the way I go.

He glances at him when guided to. No amount of horror movies nor seeing dead bodies after Armand had fed could have prepared him for it. The scars are gnarly, sharp and jagged, and definitely fatal.

He stares for a moment longer, then writes afterlife? in big letters on the page. He taps the word a few times with his pen. ]


Maybe this is... this place, maybe it's a second chance for people who've died?.. I don't feel like I died, but.. anything could've happened.
seeingeyeshark: (Torrent)

[personal profile] seeingeyeshark 2023-08-18 09:11 am (UTC)(link)
[It was a stupid plan, a damn fool's way to go, but..... he had planned for and controlled it. Itachi had chosen his own path as best he could, even if that meant a letting a teenager's ideas dictate the entire shape of his life. And since there was no changing what he had been forced to do before joining the Akatsuki.....

Kisame still wonders if there could have somehow been a different, better way. Some way to just talk to Sasuke, to tell him the truth, and pass on his legacy more gently. Would that have been kinder, though? Would knowing have eased the pain in Sasuke's heart, when Itachi inevitably succumbed to his illness even without their final battle? There's just know way to know. In the end, all he'd been able to do was honor and fulfill Itachi's last wish.]


It could be. Or it could just be a good old-fashioned kidnapping, if you don't remember anything like that? Reviving the dead is supposed to be a forbidden technique, but that doesn't necessarily mean people won't take advantage of it.
beautifulboy: (07)

[personal profile] beautifulboy 2023-08-23 05:41 pm (UTC)(link)
[ Daniel's eyebrows raise at the mention of technique and tries not to let his mind marvel at the idea of a world where there are techniques designed to bring people back from the dead. He does it anyway; are they changed, like Frankenstein's monster, do they remember themselves? Do they have to drink blood, eat brains??? ]

I don't remember shit, just.. closing my eyes for a bit. Being hungry. [ He shrugs, non-comittal. ] But... I don't think Armand would let me die.

[ A pause, then he elaborates. ] That's his name. The vampire. [ It's so easy to forget that Armand isn't constantly taking up space in everyone's heads like he is Daniel's. ]

I just don't get why, that's the whole thing I'm struggling with. You're a big assassin guy or whatever. You're a useful guy to have around in a pinch, I bet, even if it costs a price. [ He tap-tap-taps the paper with his pen again, summarising the information. ] What am I here for? All I'm good at is... writing stuff down. Interviews.
seeingeyeshark: (Defy your fate)

[personal profile] seeingeyeshark 2023-08-24 12:02 am (UTC)(link)
Right, right. Your master would rather you stay alive and useful, eh?

[Well, now he's got a name in case he ever runs into the guy. Somehow, he doubts that will happen--anyone who wants to steal away a slave probably has no intention of contending with their "rightful" master. That means he's not liable to see Pain or Madara here either, is he? They probably already know his loyalty would be to them.

Daniel raises a good question, though. Why bring a civilian here? He's used to working for whoever has the coin for him, but what use is a journalist, specifically? Kisame gives Daniel a long, appraising look, eyes thoughtfully lingering on the pamphlet the man is writing on.]


You know, none of the stuff we've found has any useful information. Those things shouldn't be blank. Even a dead and abandoned city should have left its works behind, don't you think?

Maybe whoever our hosts are need a researcher and interrogator, an information specialist. If something unnatural happened here, and people are looking to reclaim the place without letting it happen again, that could actually make you one of the most important tools they have.
beautifulboy: (11)

[personal profile] beautifulboy 2023-08-24 08:23 am (UTC)(link)
[ Master, blegh. Daniel hates hearing that word in Armand's context... but probably only because it's somewhat right, in a way. Armand has been the master of most things he's been involved in, due to his scary need for control. Daniel sometimes feels bad thinking of him in such a negative light, what with all the sweet things he says to him, but then calling him a master puts that in a whole different light, doesn't it? Eugh.

He listens to Kisame's reasoning, looking down at his scribbling like he's trying to crack some kind of code, his pen drawing little doodle-y circles on the margin of the leaflet. ]


Huh... Yeah, I mean...

[ He murmurs, considering the fact that he was chosen in his own world specifically on a whim and ended up being one of the only humans alive with an intricate knowledge of a very real supernatural entity. In his haste and eagerness he also got kind of adopted by his aforementioned Master and is now somewhat addicted to vampire blood as though he were some kind of druggie, but. Details. ]

If there's one thing I'm good at, it's retaining information. I'm a details guy. And, [ He taps his temple. ] Photographic memory.

[ Another pause while he deliberates, and shit? He's actually feeling a little better. It's wild what giving someone purpose will do for them, huh? ]
seeingeyeshark: (Default)

[personal profile] seeingeyeshark 2023-08-24 08:53 am (UTC)(link)
[What else would he call Armand then, if he declares himself the man's slave? Slaves and pets have masters; only free men have the luxury of mere employers. And if he can't decline the man's demands, can't simply walk away from that relationship.....

Well, then. It seems Daniel's leash may have simply traded hands, ending up in a place like this. Is it better or worse, not knowing who owns you or what they want/i> from you? All they can do right now is speculate.]


There you go. A scholar's pretty handy to have around too, under the right circumstances; I'm not exactly well-educated, myself.