citycenter: (Default)
The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-08-02 12:00 am

TDM: AUGUST 2023





TEST DRIVE MEME

A TRAIN COMES INTO THE STATION.
You wake up on a train.

Your phone is buzzing. It's in your pocket, in your hand, on the seat next to you. It's a normal phone, and you're on a normal train car. One of the lights flickers, a little further down. The world is very quiet. It feels like you're right where you're meant to be. On the phone's surface is a white screen and the words—


WELCOME TO THE CITY. BEGIN ORIENTATION?

▶ YES
▶ NO


Please take a moment to complete your orientation.

Once you're finished, the subway doors slide open to let you out onto the train platform. To your right, the platform continues on and eventually ends; to the left is a set of stairs that will lead you up into the station itself. The platform is quiet, clean, empty—there's no one else around, and the only sounds you can hear are your own footsteps, your own breaths, and the occasional faraway sound of a creaking pipe or rush of air. The train you disembarked will stay there as long as you do, its doors still open, until you finally decide to venture up into this new locale.


As you make your way up the stairs to your left, you find yourself in the belly of City Hall station. The station is large, a sprawling underground mini-metropolis of corridors and storefronts. Here, you may find others like you, freshly-arrived city residents from other realms (or even your own). There is also a subway map, which will give you an idea of the layout of the neighborhood, and ticketing machines, which can currently only be used to buy tickets to a handful of stations located on lines 1, 2, and 9.

If you're hungry or in need of any kind of supplies, there are plenty of storefronts inside the subway station as well—snack stands, convenience stores, restaurants, clothing stores, a pharmacy, and a variety of empty shops that may or may not have ever been in use. Everything is unlocked, and you can take whatever you need.



Characters may stay on the train platform indefinitely, and may re-board and re-disembark from the subway as many times as they like, but the train will not depart nor will the doors close. Once they go up the stairs into the train station, they may hear the train doors closing and the train departing. Another train will not arrive, no matter how long the character waits. Only once they come up the stairs into the station itself may characters encounter their fellow newly-arrived residents and take advantage of what the city has to offer.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

WELCOME TO THE NEIGHBORHOOD.
The station is located in the city center. It has three major exits that lead to areas of interest in the district, but there are several other smaller exits that lead in other directions around the neighborhood. You are welcome to use any of them, but may find the north, southwest, and east exits to be the most welcoming.
TO THE NORTH
The northern entrance to the station leads up into the sunlight and puts you out in a brickwork plaza. There's a modest building in front of you, three or four stories of stone with a welcoming facade. There's a sign above the entryway—it says City Hall. You may be tempted to explore, if you're interested in learning more about the city and how it functions, but prepare to find yourself disappointed—the folders in the records rooms are full of empty, blank sheets of paper, and the logbooks and balance sheets are similarly devoid of information.


Immediately to the southwest of City Hall, you will find a small building that houses the tourist information kiosk. It looks welcoming, with an inviting glass facade and a sign above the entryway announcing it as the "TOURIST CENTER." It's a humble building with a receptionist's desk on the back wall opposite the entrance, empty magazine shelves lining the side walls, and a few spinning brochure racks full of blank pamphlets. Anyone is welcome to peruse the tourist literature, though they won't offer much information, being primarily filled with pictures of the surrounding area—City Hall, the park, a statue garden, and the surprisingly heavily-featured cemetery. There are a few sentences sprinkled throughout about basic offerings of the city, such as apartment complexes and office buildings, as well as a few maps with the same limited scope as the larger version on the wall behind the receptionist's desk.


The main feature of the tourist center is the interactive kiosk installed dead in the center, right in the middle of a few rows of uncomfortable chairs that fill the small room. It's noticeably in the way of any would-be foot traffic through the tourist center, and something about the technology seems a little more modern than the computer behind the desk or the landline phone on the wall. The kiosk is a tall silver rectangle, about average adult height, and the upper half is a screen welcoming visitors to touch it to activate the kiosk. If you were to touch it, the screen would come to life with simple dialogue inviting visitors to ask it their questions.

However, residents should note that the kiosk is only programmed to assist with exploration within the available areas of the city. It may not be able to answer every question, and tampering with the kiosk may result in unreliable or inaccurate answers!
TO THE SOUTHWEST
The western exit of the station takes you up into a city park, lush and green with a very light fog still hanging about the trees. There are lampposts on the walkways and benches where you could rest, and plenty of flora, although you can neither see nor hear any signs of animal life. You walk the paths that meander idly through the verdant grass and you feel a sense of peace, some of your unease about this place easing into a pleasant calm. The air smells fresh, like it's recently rained, and you'll find the grass ever so slightly damp should you decide to take a seat.


As you make your way deeper into the park, the trees grow denser and the smell of soil and plant life grows stronger. This is the older part of the park, very nearly a forest, with ivy climbing the trunks of the trees and plants and shrubs growing riotously around their bases. As you turn a corner, you find yourself first in the statue garden, although the statues are harder to see now, choked as they are with ivy. There are many statues, some partially obscured, some fully—very few of them still stand free of the vines and clinging roots. (It doesn't feel quite as peaceful here.) If a statue's face looks a little bit familiar, you may not want to look at it too long.

Continue down the path and you will find yourself in a graveyard, one that seems centuries old. Most of the headstones are worn away by time and covered in moss, rendering them impossible to read. The few that are free of moss are blank, or bear only suggestions of names too faint to be understood. (Was that the name of—no, it couldn't have been. Could it?) Many of the headstones stand at an angle or are toppled over completely, having been subjected to either strong winds or the roots of the trees that grow up from some of the graves, spreading branches toward the sky.
TO THE EAST
The final exit of the station, to the east, puts you out on a quiet surface street. Are you hungry? Or are you paralyzed by choice? There are plenty of restaurants, offering options of almost any food you can imagine. You could try a convenience store—it's well stocked, and the items there seem free for the taking. How about a restaurant? There's no one to take your order, but when you look in the kitchen, there's something on the stove, and it's just what you've been craving. Imagine that.


A few blocks down, you come in through the lobby of a tall building and find yourself in a corporate office. The fluorescent lights are steady and unforgiving, and the cubicles and offices are empty. There are a few pieces of paper on desks, a few folders left in organizers, but everything is perfectly blank. Despite how empty and quiet the office is, it nonetheless gives you the feeling that just a few minutes ago, this place was bustling with workers going about their daily business.


You enter another building and find yourself in the lobby of an apartment complex—finally, a place to rest. The first door you try opens easily into a completely empty living room, freshly vacuumed but without a single piece of furniture. It's a nice apartment, quiet, but with a little too much echo for your taste, maybe. Still, and perhaps oddly, you have no trouble envisioning what life here would be like.

The second door you open leads to an apartment that feels lived-in. Why does it feel lived-in? It's fully furnished with items that seem to go together perfectly, true, but the feeling is more than that—the room feels like someone was just here, maybe standing right in the kitchen only moments before you swung the door open. The air is a perfectly comfortable temperature, and it somehow smells like home despite that you've never once set foot here before. The refrigerator is stocked, and the cabinets are full of spices and flatware and kitchen utensils.


As you look around the living room, you find that there are pictures in frames on the walls and some of the flat surfaces—a seascape, a field, a shot of a city park bench. In each of the photos there's something just slightly wrong with the angle, as though the photographer were aiming for a subject that can no longer be seen.



Characters are welcome to explore the district around the City Hall subway station to their heart's content. The City Hall building itself contains several floors of offices and file rooms, but none of them contain any particularly interesting information. Nonetheless, characters may wish to team up with other newcomers and try to find some hints about the nature of the city. They can also spend a while in the park, the statue garden, or the graveyard. In the blocks surrounding the station there are plenty of options for food and housing, as well as office buildings, storefronts, and alleyways to look around. There are no workers in any of the buildings, and there does not seem to be an honor system for payment, nor any consequences for taking food from the stores or setting up camp in an apartment or office building.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

I SCREAM, YOU SCREAM.
Have you ever visited the ice cream parlor located in District 2? It's a pretty quirky little joint!

When you walk in, what you'll likely notice first is the colors. Everything is bright, almost oversaturated—the pink of the leather seats, the teal of the walls, the red of the menu sign hanging over the counter. By all rights it seems like these colors shouldn't go together, but somehow they do, or maybe that's just because being in an ice cream parlor puts you in a good mood. It smells like waffle cones, and overhead, there's music pumping through the speakers at just the right volume, providing some nice background noise to your decision-making process.


Wait, music?

There's a jukebox at the far end of the shop, which seems to be where the music is being chosen. As you head over, the song comes to an end and the jukebox machinery shuffles through its options before landing on a new one. The song sounds sort of familiar, doesn't it? And the longer you listen, the more the lyrics really seem to speak to you. It costs money to pick your own song, so if you happen to have some coins on you—or if you're really, really determined—you can choose the next round of tunes.

When you're done at the jukebox, you can go check out the serving area of the shop. Behind the counter you can see milkshake mixers and waffle cone makers; there are ice cream cakes in the freezers that line the wall; and when you approach the main counter you can see the tubs of ice cream in almost any flavor you can imagine.


Pick a flavor, whichever one's your favorite! Do you want it in a cone or in a bowl? There are regular cones and waffle cones, and all kinds of toppings—sprinkles, syrups, gummy candy, mini marshmallows. Decorate your ice cream however you want, the sky's the limit when it comes to choices! You can even come back for seconds if you want, or thirds. Who's going to say anything about it, after all?

But the more of your ice cream you eat, the more you start to feel… strange. Maybe you're starting to get angry, or sad, or giddy—maybe you feel romantic, or feel like you want to tell a secret to a stranger, and you're not really sure why. You also can't quite seem to stop eating your ice cream, and the more you eat, the less worried you feel about whatever's happening to your emotions. After all, why be concerned about that when you have something so delicious in front of you?

Flavor Effect
Strawberry You find yourself compelled to seek out strangers and tell them a hidden truth about yourself
Rocky Road You find yourself compelled to seek out strangers and convince them of some egregious lie
Vanilla You are overwhelmed by a sense of total calm, and can only speak in aphorisms and platitudes
Rainbow Sherbert You are overwhelmed by amorous feelings towards whoever is near you and try to cuddle or kiss them
Chocolate You feel suddenly morose about something in your past and cannot stop crying until someone consoles you
Bubblegum You become uncontrollably giggly and giddy, and can only speak in rhyme
Caramel Ribbon You become angry and perhaps even violent, trying to attack anyone who comes near
Mint Chocolate Chip You suddenly have a common but exaggerated phobia (for example, a fear of heights where the step down off the curb is too much)



When characters first enter the ice cream parlor, they may notice that there's music playing overhead! That's from the jukebox, and the lyrics of the song may sound like they're particularly apt for a character's circumstances. Players are welcome to choose their own jukebox songs for their characters—it doesn't need to have appeared in canon, but characters from modern times are welcome to recognize the music being played. (Players can also feel free not to pick a real song at all, and instead just describe the overall sound of the song and content of the lyrics!)

This is an ice cream parlor, so of course there's also ice cream to be had. Characters can serve themselves whatever flavor combination they want, but shortly thereafter will find themselves suffering certain emotional effects depending on what flavors they chose. These emotional effects, shown above, will last for roughly an hour before slowly dissipating, and their intensity depends on how much ice cream the character ate and whether they were able to recognize what was happening and stop eating. Not every flavor has an emotional effect, so players can also choose to have their character eat a normal scoop and go about their day.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

JUMP TO TOP ↑



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hydric: (pic#16453207)

[personal profile] hydric 2023-08-10 06:40 am (UTC)(link)
It is… better than it was. [She is no longer holding an entire town hostage. Is her heart at ease? No. But then she is also used to grief as well. Now her focus is on her two boys though, throwing herself into that for what she tells herself is for their sake. They are younger than the girl in front of her and deserve their mother. They were innocents, too.]
hydric: (f r e y i n g)

[personal profile] hydric 2023-08-10 06:42 am (UTC)(link)
You’re telling me I won’t find them, but if they exist out there, I will find them.

[No, she doesn’t understand. But then technically he isn’t wrong. It’s the Scarlet Witch who finds them, warps her into something else.]
abstractart: (Wlkrj7a)

[personal profile] abstractart 2023-08-10 06:43 am (UTC)(link)
Seriously...? I'd rather not.

[ughhh. he just got out of the library and already he's going to have to work again?

-well. nothing says he has to, exactly. and there are other problems, like:]


There's not a lot we can do about it, if it turns out they aren't happy to have company.

[there are no abnormalities here. he has no sword. outside the space she controls... he isn't sure there's much she can do either, so if finding others is dangerous, they'll just be walking right into trouble.]
worldexecute: (06)

[personal profile] worldexecute 2023-08-10 06:46 am (UTC)(link)
( the problem is she did give two shits. it stings to hear his final judgement of her, even if it isn't completely wrong—that she decided her freedom, her desires, her wants and needs were more important than the people who had helped her the months she had been striving towards that goal. it was selfish. it was completely and utterly selfish.

it was just another sorrow she had to overcome.

hey, seeing you cry is a rare enough sight.

you have earned a human body and the freedom for which you sought so earnestly, yet you will not take a single step onto the soil outside of the library.

furthermore, you are regretting your own decisions.


he won't take it well if she says she regrets it. he won't take it well if she says she doesn't. there are no winning answers to this question: honesty is rewarded as much as lying is.

angela splits the difference. )


There's no point. ( whether she regrets it or not, whether she wants to—or would—do it again now that he's in front of her or not. ) I didn't take any pleasure in killing you or anyone else, though.

( she's never liked hurting people. it's just been necessary. )
hydric: (v o i d)

[personal profile] hydric 2023-08-10 06:47 am (UTC)(link)
That is the consensus. [It is not the first she’s heard and maybe giving the kiosk an extra kick is just to get out some frustration, but she drops her hands and with it the red energy dissipates around her.]

So then what do you do here?

[She already anticipates herself not handling this all that well. She’s already nearly cracked before, though that was because she was handling everything about Westview.]
hypnagothic: (16162377)

[personal profile] hypnagothic 2023-08-10 06:49 am (UTC)(link)
You told me that your sons were an illusion, created from something, yes, but that they ended with the reality that you created and then uncreated.
hydric: (e y e d)

[personal profile] hydric 2023-08-10 06:52 am (UTC)(link)
They were real. They might not be able to exist outside on Earth, but if I had sons with Vision then they are out there in other universes.

[And she will not hear otherwise. It is too much of an ingrained belief, a sole purpose now.]
wordchain: (08)

[personal profile] wordchain 2023-08-10 06:55 am (UTC)(link)
[ Have they all awoken here, scattered at present, or are they following a certain sequence, as they did in the Library? Giving these notions some thought, doubtful that Netzach would shed any light on them, Yesod continues to stare down at him in contemplative silence. In Netzach's case, it stands to reason that he was asleep by choice in the Library prior to waking and finding himself in this unexpected location...

Finally, Yesod makes a sound of acknowledgement. They lack sufficient information to form definitive judgements about their sudden change of environment, but it is an experience closer to existing outside of the Library than anything recreated within it. ]


After you awoke on the train, you came to the park for that reason, I take it?
worldexecute: (08)

[personal profile] worldexecute 2023-08-10 06:56 am (UTC)(link)
( those are problems she's thinking about, don't worry. they're fairly powerless here, and no longer being impervious to attack makes her keenly aware of that fact. the humanity she so wanted is now such a horrifying trait...

"i can take care of myself," she'd said. what could a bird whose wings had never stretched further than her own cages know? )


Then what do you suppose we do? Drink our hearts sick and let things happen as they will? Biding our time?

( answer carefully! )
hypnagothic: (15939168)

[personal profile] hypnagothic 2023-08-10 06:57 am (UTC)(link)
As I said, you misunderstand.

[ it's not his place to tell her otherwise. she'll understand soon enough or not at all. ]
hydric: (s a s s)

[personal profile] hydric 2023-08-10 06:59 am (UTC)(link)
Well I don’t see how. [And she gets the feeling he isn’t going to explain if he just keeps repeating himself. And to her her logic is flawless.

Of course she doesn’t truly know what the Darkhold is capable of nor what certain magic can do. Her experience is fairly limited since she only just learned she was a witch to begin with.]
abstractart: (DQvomit)

[personal profile] abstractart 2023-08-10 07:00 am (UTC)(link)
I was trying to figure out if this was real or not, mostly... I thought maybe I was already dreaming. That if I went to sleep in a dream, it might end.

[he hasn't had anything but alcohol lately, and even then, he never hallucinated anything like this. no way he could blame it on any influences.]

... but it feels like it's real enough.
abstractart: (6d6KTC1)

[personal profile] abstractart 2023-08-10 07:03 am (UTC)(link)
You'd say no to that anyway.

[would he do that? sure. there's no way angela would, though... unfortunately for him.]
hypnagothic: (16162404)

[personal profile] hypnagothic 2023-08-10 07:05 am (UTC)(link)
I can see that you do not, lady Wanda.

[ it's not argumentative or contradictory to what she's saying, just a simple statement. but he turns his head way from her to look out the shop window. ]

Be that as it may, it would seem that we would need to escape this place first.
worldexecute: (08)

[personal profile] worldexecute 2023-08-10 07:09 am (UTC)(link)
( ...yeah, a lot has changed about her, but not enough for that to happen. )

I'm taking suggestions if you have better ideas.

( even if she's going to veto them. )
inlovewithmycar: (>:()

[personal profile] inlovewithmycar 2023-08-10 07:28 am (UTC)(link)
Definitely not Vancouver. Not even Earth, actually. See, this is why I said we need to post a greeter.

[Crowley seems to come to some conclusion or another, and tosses the stack of terracotta pots aside where they vanish in mid air, to reappear about ten feet above his and Aziraphale's balcony where they will promptly shatter into hundreds of pieces. A click of his fingers, and the overalls and wellies shift into attire more suitable for traversing the city; black jeans, a black suit jacket, a black waistcoat, and, just for a little visual variety, a henley in a shade of very dark charcoal.]

Right then, orientation.

[He begins to stride away, beckoning Kaidan to follow.]

Keep up, we've got a lot of ground to cover, and I haven't got all day.
gradenine: (pic#16478096)

[personal profile] gradenine 2023-08-10 09:27 am (UTC)(link)
Oh? I wonder why that is. Surely it's not because you never had to raise a finger to end their very lives yourself, right? Right up until that very moment when you finally went and did it.

[ sarcasm drips from his voice, his expression annoyed. why can't he remember? this isn't fair. nothing has been fair since he stepped into this wretched city. this place has promise that it could finally be a world where he can rest easy, like what vergilius had wanted for him.

but even he can't have that here. angela... it's all her fault... ]


Don't give me that bullshit, Angela. Even if I can't recall all that, I know you didn't have a choice but to kill me anyway. No one in the City has the luxury to choose in the first place.

[ and he knows that he would've put up a valiant effort to the very end, unlike the first time they'd met. ]

So in that case, let's try again. [ he has his baseball bat buckled to his waist - if angela truly has become human, it won't be too hard to smash her head in. ] You wanted to forget everything, right? Well, by killing each other, we'll be able to forget our worst memories if we're lucky.

[ but knowing them, luck isn't going to be in their favor either. ]
unimportant: (rmsrf9B)

[personal profile] unimportant 2023-08-10 10:34 am (UTC)(link)
So you're a fixer. If there are problems, you're the guy they go to. A busy job.

[ It's obviously a vague telling of his profession, but that's why she can take the hint. Large companies and institutions always have people ready to deploy with less scrupulous morals. Jujutsu society and their enemies are no different. If someone is good at their job, they get repeat work too. ]

Would you say you're good at it? Or do you take no pride in the hard day of work?
Edited 2023-08-10 10:35 (UTC)
unimportant: (28)

[personal profile] unimportant 2023-08-10 10:39 am (UTC)(link)
Sure, I could go for chocolate.

[ Poor kid. She can't take back her words or give platitudes to make a scary situation better. It wouldn't be honest no matter how nice. Likewise, she can't give assurances that things will be ok or that it isn't frightening. Yuki doesn't really want ice cream that much, but she'll have some to help create a sense of calm. ]
gradenine: (pic#16598078)

[personal profile] gradenine 2023-08-10 11:04 am (UTC)(link)
Man, where do I even start. Honestly, I only got more questions than answers 'bout this place, but the information kiosks are as helpful as talking to a damn wall.

[ he reaches a hand up to scratch the back of his head. yesod wants the info, so he may as well get on with it. ]

First off, we are most probably not in the City we know of. There are plenty of people who're gathered here with us - not just from our City, but from different worlds. Can you believe that?
localweirdo: (pic#16268900)

[personal profile] localweirdo 2023-08-10 12:44 pm (UTC)(link)
[With the lights, she narrowed her eyes as she looked upward. It was a lot brighter than she was used to. Was this what those lights were called whenever she read those stories about how mysterious and eerie it could be? Who knows but that didn't stop her from being a little suspicious about the food.

Looking at Xingqiu, she gave a small frown before looking at some of the bags. They were shiny and looked as though it was enough to make the customer want to get them. As she took a bag of potato chips, she raised an eyebrow or two.]


Are these "chips" supposed to be included with the meals?

[As in a side dish? She didn't know as she made her way toward where her friend was. Now that she got a look at this strange looking cooking machine next to the melted cheese? Her eyes widen a bit.]

Is this really what the people eat here? It is certainly...

[Was she just spoiled by Xiangling's cooking? Or was it just the city's inhabitants has some strange food habits.]
whatsamada: (Cancer)

[personal profile] whatsamada 2023-08-10 12:50 pm (UTC)(link)
It's fine, I just hope that he didn't end up dying here again.

[Again, there was a pause.]

If he didn't, I wonder how the city knew...
strongroots: (keyweerrds)

[personal profile] strongroots 2023-08-10 02:16 pm (UTC)(link)
[ Robby watches the man wander, the amount he does, candy bar in his hand and contemplating his own next action. The thing about this place from normal life (Robby's variety of normal life, anyway), is that there's nothing really to do--there's no schedule, no entertainment that has the same appeal of distraction where you feel more compelled to fuck off and leave a stranger to their own devices.

The mutual kidnap-ees part may have something to do with it, too--the reason Robby decides to follow the man, a slow stride, knowing that neither of them have need to rush. Other than due to personality. ]


Nope. [ Nope, nope, nada, nope. ] Windows get fixed up if you break 'em, food restocks, and if you try and chuck that phone away they gave you, you'll wake up with it the next day.

[ Random to all bring up? Really, the last one is just very, very personal. ]

It's like a movie set, [ he decides to add--mainly, to see if the guy knows what he means by that. A very elaborate movie set. ]
androphobe: (I'm like the Mother Theresa)

Ayana Amamoto | The Caligula Effect: Overdose

[personal profile] androphobe 2023-08-10 02:22 pm (UTC)(link)
A. Arrival
[At first, Ayana doesn't think much of it all. She steps off the train and stretches, looking around idly, before the unease starts.

Something's not right.

She stands on the platform, looking around at the sheer emptiness and the amount of clearly Western people wandering around
]

Where...am I? Uh-- Hello? ]She pats herself down and takes out her phone, brow furrowed]

How do I connect to the Wire? Hey, Aria? [She speaks out loud and looks around again, before dropping her voice to a sort of stage whisper, speaking to the empty air with a tinge of desperation]

Aria? Are you there? President?

B. City Park
[She hasn't been able to find a mirror right away, so she figures she's going to have to ask someone sooner rather than later. She examines herself as best she can, patting and poking at her face, making an annoyed 'hmmm' noise when she can't quite tell for sure this way...

So she looks around for someone available, raising a hand to catch someone's attention. If it's a man/anyone male-presenting her expression looks briefly disgusted and uneasy before she very obviously forces it into something friendly. Anyone that's a woman/female-presenting won't get this--Ayana's smile is naturally friendly and she seems almost relieved.
]

H-hey, um, I have a weird question to ask. I haven't really been able to look in a mirror yet, but, um... How do I look? I mean-- What's my age?

[Ayana looks like you're typical 17/18 year old high school girl, but she's looking a bit anxious about it, sheepishly acknowledging her odd question.]

C. Jukebox Blues

[She's poking around the jukebox, finding the song shifting as she approaches to something distressingly familiar. It's a pop tune, cheery and upbeat, encouraging people to live their lives to the fullest, not to give into fear, etc. It sounds a bit 'older' and is being sung by an idol group in Japanese.

Ayana freezes mid-step, eyes wide, before she rushes over and starts shaking the jukebox
]

Hey...! How did you get this song!? How do I turn it off? Shut up! Shut up shut up shut up!

[She panics, looking like she's about ready to knock the whole thing over. The idea of just unplugging it doesn't come as she looks about wild-eyed]

Someone give me something to hit it with!

[She'll just SMASH THE JUKEBOX]
Edited 2023-08-10 14:23 (UTC)
bemist: (You better run and hide)

[personal profile] bemist 2023-08-10 03:30 pm (UTC)(link)
I am displeased.

[ With a sigh. Well, if he's talking, probably not a figment of her imagination. ]

Roland and I have already been here for a few months and now I find out you got dragged into this, too? What's next, the Library itself?

[ ... Wouldn't that be a time. ]